7 Essential Techniques to Increase Engagement and Enhance Online Learning Outcomes. Don’t you love it when you read or watch something that expresses and supports important ideas that you believe in, when it also teaches you new things and inspires you to take that idea to the next level in your own practices?
I am currently in the midst of taking The College of Westchester’s Online Faculty Training course. It’s a lot of work, but I am learning so much and having a blast (when I’m not groaning under the load of work that it is). This week we watched a bunch of great video snips from PSU World Campus Faculty Development, and consumed a wide variety of other learning materials as part of the week’s assignment.
There were so many excellent practices and takeaways in this content that I quickly found myself wanting to jot them down for reference, and to share here. Some of this was new to me, but much wasn’t – it was just reinforced in a meaningful way that made me want to take action. If you’re teaching online or hybrid, you’ll find some essential concepts here. 8 Ideas for Exceptional E-Learning Interactivity. Interactivity is what differentiates dull and drab E-Learning from learning that provokes questions, draws in learners and captures information in a memorable way.
If you want to create E-Learning that strikes a chord with learners and transforms learning from being a chore into something enjoyable, we’ve gathered eight ideas for exceptional E-Learning interactivity: 1. Gamify your learning content The gamification of learning is a trend that is on the rise. By introducing game mechanics to your E-Learning content, you can increase learner engagement and motivation. 2. Storytelling has been a learning style long before the introduction of technology. 3. Although they make great tools for assessing knowledge and understanding, it can be tempting for learners to race through multiple choice questionnaires. 4.
The emergence and widespread adoption of social media means that people are generally more willing to connect and search for meaning using online communities. 5. 6. 7. 50 Free Android Apps Being Used In Education Right Now. I’ll admit it.
I’m a fan of Apple products. But that doesn’t mean I don’t yearn for some of the fabulous features on Android phones too. Until the day when Apple and Google merge (ha!) , we’re left with a split marketplace of apps. Edudemic doesn’t cover Android as much as it deserves so this useful list should be a helpful start. I’ve searched around for each of these apps and found interesting stories on how most are being used in classrooms and education right now.
Toddlers Kids Numbers and Math Lite: Educational game maker Intellijoy offers this free game to effectively teach preschoolers numbers, addition, subtraction, and more without sensory overload.AniWorld: We had animal See ‘n Say games as kids. How I have implemented the Flipped Mastery Model, by Tiziana Saponaro. As an early adopter of the Flipped Classroom model, I realized there was a next step in this methodology evolution.
I created multimedia, interactive modules for each learning objective, posted them on my website and assigned them as homework.This freed up precious classtime to work directly with students on projects or other engaging learning activities. As Bergmann and Sams said "Technology has freed up the teachers to individualize the learning for each student". (Bergmann, Sams 2012). Now I want to make the best use of my face-to-face class time and I'm ready to venture further, by adopting the Flipped Mastery Model. In this article I'm going to discuss the following topics: 8 Ideas for Exceptional E-Learning Interactivity. A Great New Technology Integration Matrix for Teachers. Flipping. Gaming the classroom: Teaching style motivates, engages. ANN ARBOR—Writing a blog comparing Socrates to Steve Jobs.
Designing a board game incorporating political theory concepts. Creating a comic strip featuring a little kid on a playground facing choices every day. These are just a few examples of the assignments not just completed by students in Mika LaVaque-Manty's Introduction to Political Theory class but created by them as well. Not only that, but the students decide how many points each assignment is worth. As they go through the semester, they earn points toward a grade with each project, but never lose points. If this play-against-yourself set-up sounds familiar, it's because for students, it is. "I'm interested in using these gaming techniques because, for one, it's familiar to students," most of whom are freshman and sophomores, says LaVaque-Manty, Arthur F.
LaVaque-Manty gives students full warning in his syllabus that they're about to go where they may never have gone before. How is this "game" going over? The Best Resources For Helping Teachers Use Bloom’s Taxonomy In The Classroom. Bloom’s & SOLO ‘are not Just Colorful Posters we Hang on the Wall’ is my two-part series at Education Week Teacher.
Bloom’s Taxonomy is talked about a lot in educational circles. However, if you believe a recent survey of visits to 23,000 U.S. classrooms, the higher-order thinking skills it’s ideally designed to promote doesn’t get much use. PBS KIDS. Game-based blended learning & classroom response system.