background preloader

Practice

Facebook Twitter

ThemeRoller. JORGE ARTURO CAMACHO ROJAS - Outlook Web App. Osculator. Building iPhone and Android apps with Flash. Once upon a time, the path to the Apple App Store was very simple for Adobe Flash developers: Put aside your childish ways and devote yourself to the pure complexity of Objective-C. Your fancy tools and rendering libraries are nice for beginners, but only those who master pointers and malloc were welcome to feast at the table of iOS. Everyone else had the door slammed on their fingers. The reason was simple: Apple refused to accept code with libraries or interpreters and like schoolmarms everywhere insisted that everyone write their own code.

Perhaps Apple was afraid of viruses, downloaded code or competition from cross-platform tools. That was then. Now Apple has relented a bit and is no longer completely shutting out runtime platforms like Adobe's Flash for the development of iOS apps tailored to the iPhone and iPad. This is good news for the people who've mastered a set of tools that continues to produce some of the best-looking content on the web. Pure Data Workshop.

Software

Comunidad de diseño web y desarrollo en internet, Cristalab. GotoAndLearn() - Free video tutorials from Lee Brimelow on Adobe Flash. Flash Components. Deploying iPhone Apps to Real Devices. In our previous article on getting started with iPhone development, you learnt how to use the iPhone SDK provided by Apple to develop your first iPhone application. For testing purposes, you used the iPhone Simulator, provided as part of the iPhone SDK. While the iPhone Simulator is a very handy tool that allows you to test your iPhone applications without needing a real device, nothing beats testing on a real device.

This is especially true when you are ready to roll out your applications to the world - you must ensure that it works correctly on real devices. In addition, if your application requires accesses to hardware features on an iPhone/iPod Touch, such as the accelerometer and GPS, you need to test it on a real device - the iPhone Simulator is simply not adequate. A repeated criticism from iPhone app developers comes from the difficulty they find in deploying their application to a real iPhone or iPod Touch.

Sign up for the iPhone Developer Program Start your Xcode Summary.