Loading images and Library assets with ActionScript 3 While the previous example is simple and functional (and you can continue to create new Loader object instances each time you add an external image), there are other, more robust strategies you can use. Creating Loader objects that are more flexible and efficient requires a thorough understanding of the loading process. Within the Loader object instance, the bitmap data from the referenced image is placed within a Bitmap object. Loader objects load images as bitmap data, but then place the data in a Bitmap object (again, a Bitmap object references a BitmapData object). The Bitmap object instance is the content (child) of the Loader object instance. The hierarchy for this structure looks like this: Loader object > Bitmap object > BitmapData object.
45+ Excellent Examples of Flash Websites Design advertisement Talking about website design, Flash website could be the most very attractive as it catch every people’s eye for its flashy and animated effect. On this matter I made a list of 45+ Excellent Examples of Flash Websites Design as for more inspirations. These sites are hand picked and a best example of flash websites on the web. School of Webcraft It's even more Peer Powered We know learning is more fun with friends. We've kept the best part of the School of Webcraft and made it the core of everything we do to #TeachTheWeb. We work alongside our peers, ask each other for help, and offer expertise to those in need. The Webmaker Community supports each other in our community forum. Come join us! Use and Performance of the Timer Class in ActionScript 3 and Flash One of the new classes introduced in ActionScript 3 is the Timer class. The class, in essence, replaces the AS2 setInterval and clearInterval functions. (Those functions are still present but deprecated in AS3.) In this How-To, we show a simple example of using the Timer class and discuss briefly performance issues related to the Timer class. Download
AS3 Avoider Game Part 5: A Score and a Clock — Michael James Williams Table of contents for AS3 Avoider Game Tutorial (This tutorial is also available in Spanish) Introduction In this part of my AS3 conversion of Frozen Haddock’s avoiding game tutorial, we’ll add a score and a clock, to give the player some mark of their skills. It’s a long part, but there’s a part in the middle that’s a good point for you to break off and come back later, if you don’t feel like doing the whole thing now.
39 Creative Flash Designs - Smashing Magazine Advertisement Flash is powerful. Using it properly, you can create stunning visual experience and offer your visitors incredible user interaction. Although Flash is definitely not the favourite medium for usability and accessibility advocates, it has its advantages. With Flash designers can achieve results which simply aren’t possible with (X)HTML and CSS. Whether you like Flash or not, it empowers the Web with functionalities which make it an incredibly interactive medium.
David Stiller’s blog » Blog Archive » How to Load External Flash Video (FLV) Files (AS2) Note: This article has a companion piece, “How to Control Video (FLV) without a Component.” An ActionScript 3.0 version of this article is located in a more recent entry of this blog. It has been possible to load external video into a movie since Flash MX (aka Flash 6).
[AS3] Load External swf into MovieClip & Play/Pause/Forward/Rewind and Stop it at LastFrame from Main Flash Movie Feb Loading external swf into a MovieClip inside your main Flash movie is a routine job and ActionScript3 allows you to do that quite efficiently. What AS3 does not provide you are the built-in functions to control loaded swf file timeline from your main movie.