background preloader

Processing

Facebook Twitter

TECHNICAL LEARNING PATH – Plethora Studio. For access, email: jomasan@gmail.com Unity Resources by JomasanVideo 1 – Intro Video 2 – Prefabs Video 3 – Prefabs Behaiviour Video 4 – Instancing Video 5 – Basic GUI Video 6 – Object to Object interaction Video 7 – Raycasting Video 8 – Raycast and Destroy Video 9 – Minecraft Placement Video 10 – Preparing geometry and texture mapping Video 11 – Geometric Orientation Video 12 – Arrays – Cellular Automata Series 01Video 13 – Debugging Data – Cellular Automata Series 02Video 14 – CA Calculation- Cellular Automata Series 03Video 15 – CA Collision – Cellular Automata Series 04 Video 16 – Saving data with Unity Serializer – coming soon… Video 17 – Saving a JSon File – coming soon… Video 18 – Loading JSon files into MAYA using Python – coming soon… *** The basics of Physics and programming with Dan Shiffman at ‘The Nature of Code’ Playmaker: Scripts – coming soon… Prefabs – coming soon… Share this: Like this: Like Loading...

Follow Us! Credits. Till Nagel – TileMill for Processing. This tutorial describes how to create beautiful custom maps, and use them in a Processing sketch. We are going to use TileMill to style our maps, export it, and load the rendered map tiles into PImages. There are two ways of doing that. Basic A single image as static map. If you simply need a geographical background, or want to put some data onto a fixed map, this is the easy way to go. See the example below. Advanced An interactive tile-based map, where users can zoom and pan. This allows full flexibility and dynamic geo-visualizations. Custom map adapted to style of a visualization. Designing custom maps In the last years, there have been tremendous changes in the digital cartography field. Fortunately, in 2009 the CloudMade editor was launched, in which users can select various properties and style maps based on OpenStreetMap by themselves.

Now, say hello to the new kid in town: TileMill – A map design studio Now, let’s say you designed a map, and are happy with its look and feel. Custom maps in Processing. Fun Programming. Processing Cities | Community website for Processing Cities. Welcome to p5.js. The MapThing Processing Library | Placetique.

Processing Tutorials. Pessimistress/Isochronic-Map. Search OpenProcessing. Processing. Examples. Libraries. Computer Graphics Programming I Videos. Bruno imbrizi : experiments. Till Nagel – TileMill for Processing. This tutorial describes how to create beautiful custom maps, and use them in a Processing sketch. We are going to use TileMill to style our maps, export it, and load the rendered map tiles into PImages. There are two ways of doing that. Basic A single image as static map. If you simply need a geographical background, or want to put some data onto a fixed map, this is the easy way to go. Advanced An interactive tile-based map, where users can zoom and pan. Custom map adapted to style of a visualization. Designing custom maps In the last years, there have been tremendous changes in the digital cartography field.

Fortunately, in 2009 the CloudMade editor was launched, in which users can select various properties and style maps based on OpenStreetMap by themselves. Now, say hello to the new kid in town: TileMill – A map design studio TileMill is a map design environment, which – as they put it – “enable[s] artists to design maps”. Single image as static map Interactive tile-based map. Unfolding Maps: Unfolding is a library to create interactive maps and geovisualizations in Processing and Java. Intro to Processing for Data Viz. Matthew epler’s Videos on Vimeo. Adv. Processing for Data Viz - 11 - Maps, pt. 3 (Unfolding + TileMill) Unfolding Maps: Tutorials.

Processing. Created by Princemio in collaboration with onformative, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development. RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density. Created by LUSTlab in collaboration with The Mobile City, Binnen de Lijnen is part of an ongoing research project called Public Space – Public Matter from Trancity. Over 100 children took part in colouring the playground which visualised the spatial organization of Schilderswijk’s social life. Series of works exploring the subject of drawing images in the space around the earth using latitude, longitude and altitude as a coordinate system.

Every once in a while a project comes along that will change how we think, discuss and produce digital art. Complexification. LIVING WORKS binary.ring bit.10001 bone.piles box.fitting box.fitting.img new bubble.chamber buddhabrot city.traveler cubic.attractor deep.lorenz guts new happy.place new henon.phase henon.phase.deep new inter.aggregate new inter.momentary new invader.fractal limb.sand.stroke limb.strat limb.stroke mcp moonlight.soyuz nine.block node.garden new offspring orbitals new paths.i peter.de.jong sand.dollar sand.stroke sand.traveler new self-dividing.line stitches substrate new tree.garden.ii trema.disk trema.spike INFORMATION about the programmer about the medium ORDERING works available production qualities ordering policies CONTACT j.tarbell @ complexification.net.