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Adaptive Architecture. Programme Thursday 3 March 2011 10.00 Registration 10.30 Introduction and Welcome: Professor Michael Stacey Keynote speaker:: 10.45 – 11.15 Sir Peter Cook, UK Session One: Dynamic Facades Panel Chair:: Professor Ulrich Knaack , Delft TU, Netherlands 11.20 – 11.50 Keynote speaker: Die Plastik, Mark Goulthorpe, MIT, USA 11.50 – 12.10 About Innovation, Ulrich Knaack, TU Delft, Netherlands 12.10 – 12.30 Kinetic Media Façade: Thematic Pavilion Expo 2012 Yeosu, South-Korea, Stefan Rutzinger, Kristina Schinegger, soma, Austria / Jan Knippers, Florian Scheible, Knippers Helbig Advanced Engineering, Germany Lunch 12.30 – 1.30 1.30 – 1.50 Responsive Envelopes and Air Design: The Stratus Project, Geoffrey Thün, Kathy Velikov, Mary O’Malley, Colin Ripley, University of Michigan, USA 1.50 – 2.10 Al‐Bahr ICHQ Towers Solar Adaptive Façade, Abdulmajid Karanouh and Pablo Miranda Carranza, John Lyle, Aedas R&D / Arup, UK Session Two: Transformable Structures 4.50 – 5.20 Paul Westbury, Buro Happold, UK Panel Discussion.

14 Best Inventions Using Biomimicry in 2011 (Videos) © Ohio State University We love biomimicry news. There is something satisfying about the natural world telling us how to make our technology better, rather than the often-assumed other way around. This year seems to have given us a bumper crop of news stories about biomimicry innovations and we have selected some of the most interesting robots, materials, structures and strategies to highlight here. 1. Super-Slippery Material for Bottles and Pipes Mimicked After Carnivorous Plant LeavesBiomimicry is everywhere, but let's start in the plant world where recently scientists used the slick leaves of a carnivorous Nepenthes pitcher plant as the inspiration behind a new material that can coat items to keep the contents from sticking to them. The scientists think the material could be useful for everything from self-cleaning surfaces (minimizing the use of cleaners) to coating the inside of condiment bottles so every last drop of sauce drips out (minimizing food waste). 2. 3. 4. 5. 6. 7. 8. 9.

Zero waste. Zero waste is a philosophy that encourages the redesign of resource life cycles so that all products are reused. No trash is sent to landfills and incinerators. The process recommended is one similar to the way that resources are reused in nature. A working definition of zero waste, often cited by experts in the field originated from a working group of the Zero Waste International Alliance in 2004:[1] Zero Waste is a goal that is ethical, economical, efficient and visionary, to guide people in changing their lifestyles and practices to emulate sustainable natural cycles, where all discarded materials are designed to become resources for others to use.

Zero Waste means designing and managing products and processes to systematically avoid and eliminate the volume and toxicity of waste and materials, conserve and recover all resources, and not burn or bury them. Cradle-to-cradle / cradle-to-grave[edit] An example of a closed loop, cradle-to-cradle product design is DesignTex Fabric. News. Sostenibilitat. La sostenibilitat és un concepte econòmic, social i ecològic complex entorn de les relacions entre les societats i el medi ambient. Pretén ser una manera d'organitzar l'activitat humana de manera que la societat i els seus membres siguin capaços de satisfer les seves necessitats i expressar el seu potencial màxim en el present al mateix temps que es manté la biodiversitat i els ecosistemes naturals, i planejar i actuar per poder mantenir aquests ideals indefinidament.

La sostenibilitat afecta a tots els nivells organitzatius, des del barri fins al planeta sencer. És sovint una qüestió controvertida. Va ser un dels eixos del Fòrum Universal de les Cultures, Barcelona-2004. En economia, el creixement sostenible consisteix en augments d'ingressos actuals tals que es puguin mantenir al llarg del temps sense comprometre els futurs. Etimologia[modifica | modifica el codi] El terme original va ser "desenvolupament sostenible," adoptat pel programa de l'Agenda 21 de les Nacions Unides. User-centered design. The chief difference from other product design philosophies is that user-centered design tries to optimize the product around how users can, want, or need to use the product, rather than forcing the users to change their behavior to accommodate the product. UCD models and approaches[edit] For example, the user-centered design process can help software designers to fulfill the goal of a product engineered for their users.

User requirements are considered right from the beginning and included into the whole product cycle. These requirements are noted and refined through investigative methods including: ethnographic study, contextual inquiry, prototype testing, usability testing and other methods. Generative methods may also be used including: card sorting, affinity diagraming and participatory design sessions. Cooperative design: involving designers and users on an equal footing. All these approaches follow the ISO standard Human-centred design for interactive systems (ISO 9241-210, 2010). Design thinking. Design thinking stands for design-specific cognitive activities that designers apply during the process of designing.[1] Overview[edit] Design thinking has come to be defined as combining empathy for the context of a problem, creativity in the generation of insights and solutions, and rationality in analyzing and fitting various solutions to the problem context.[2] According to Tim Brown, CEO and president of IDEO, the goal of Design Thinking is "matching people’s needs with what is technologically feasible and viable as a business strategy" [3] The premise of teaching Design Thinking is that by knowing about how designers approach problems and the methods which they use to ideate, select and execute solutions, individuals and businesses will be better able to improve their own problem solving processes and take innovation to a higher level.

Origins of the term[edit] (For a detailed evolution, see History, below.) Solution-based thinking[edit] Bryan Lawson Architects vs. Lawson found that: Decrecimiento. El decrecimiento es una corriente de pensamiento político, económico y social favorable a la disminución regular controlada de la producción económica con el objetivo de establecer una nueva relación de equilibrio entre el ser humano y la naturaleza, pero también entre los propios seres humanos. Rechaza el objetivo de crecimiento económico en sí del liberalismo y el productivismo;[1] en palabras de Serge Latouche: «la consigna del decrecimiento tiene como meta, sobre todo, insistir fuertemente en abandonar el objetivo del crecimiento por el crecimiento, [...] En todo rigor, convendría más hablar de "acrecimiento", tal como hablamos de "ateísmo"».[2] Por ello también se suelen denominar "objetores de crecimiento". La investigación se inscribe pues en un movimiento más amplio de reflexión sobre la bioeconomía y el postdesarrollo, que implicaría un cambio radical de sistema.

Historia decrecentista[editar] Gestación ideológica[editar] Nacimiento del concepto[editar] El libro de 1973 de E. Biomimicry. Biomimicry or biomimetics is the imitation of the models, systems, and elements of nature for the purpose of solving complex human problems.[1] The terms biomimicry and biomimetics come from the Greek words bios, meaning life, and mimesis, meaning to imitate. A closely related field is bionics.[2] Over the last 3.6 billion years,[3] nature has gone through a process of trial and error to refine the living organisms, processes, and materials on Earth. The emerging field of biomimetics has given rise to new technologies created from biologically inspired engineering at both the macro scale and nanoscale levels. Biomimetics is not a new idea. History[edit] One of the early examples of biomimicry was the study of birds to enable human flight.

The term biomimicry appeared as early as 1982.[10] Biomimicry was popularized by scientist and author Janine Benyus in her 1997 book Biomimicry: Innovation Inspired by Nature. Nanobiomimicry[edit] Fabrication[edit] Biologically inspired engineering[edit] De la cuna a la cuna. Ciclo de la cuna a la cuna. De la cuna a la cuna. Rediseñando la forma en que hacemos las cosas (en inglés: Cradle to Cradle: Remaking the Way We Make Things) es un libro publicado en 2002 por el químico Michael Braungart y el arquitecto William McDonough en el que se propone una nueva forma de interpretar el ecologismo, la Próxima Revolución Industrial. Tradicionalmente la consigna principal del ecologismo ha sido "Reducir, reutilizar, reciclar". Los autores proponen mediante este libro un cambio de enfoque.

Reducir el impacto sobre el medio ambiente provocaría una ralentización del mismo, pero más rápido o más despacio estaríamos llegando a un mismo final. Los conceptos clave de la filosofía "de la cuna a la cuna" son intuitivos y enraizados en la imitación a la naturaleza, o de modo más preciso la conexión con ella: Partes del libro[editar] Referencia bibliográfica[editar] Cradle to Cradle (De la cuna a la cuna): Rediseñando la forma en que hacemos las cosas Enlaces externos[editar] Biomimicry Institute - Home.