Adaptive Architecture. Programme Thursday 3 March 2011 10.00 Registration 10.30 Introduction and Welcome: Professor Michael Stacey Keynote speaker:: 10.45 – 11.15 Sir Peter Cook, UK Session One: Dynamic Facades Panel Chair:: Professor Ulrich Knaack , Delft TU, Netherlands 11.20 – 11.50 Keynote speaker: Die Plastik, Mark Goulthorpe, MIT, USA 11.50 – 12.10 About Innovation, Ulrich Knaack, TU Delft, Netherlands 12.10 – 12.30 Kinetic Media Façade: Thematic Pavilion Expo 2012 Yeosu, South-Korea, Stefan Rutzinger, Kristina Schinegger, soma, Austria / Jan Knippers, Florian Scheible, Knippers Helbig Advanced Engineering, Germany Lunch 12.30 – 1.30 1.30 – 1.50 Responsive Envelopes and Air Design: The Stratus Project, Geoffrey Thün, Kathy Velikov, Mary O’Malley, Colin Ripley, University of Michigan, USA 1.50 – 2.10 Al‐Bahr ICHQ Towers Solar Adaptive Façade, Abdulmajid Karanouh and Pablo Miranda Carranza, John Lyle, Aedas R&D / Arup, UK Session Two: Transformable Structures 4.50 – 5.20 Paul Westbury, Buro Happold, UK Panel Discussion.
14 Best Inventions Using Biomimicry in 2011 (Videos) © Ohio State University We love biomimicry news.
There is something satisfying about the natural world telling us how to make our technology better, rather than the often-assumed other way around. This year seems to have given us a bumper crop of news stories about biomimicry innovations and we have selected some of the most interesting robots, materials, structures and strategies to highlight here. 1. Super-Slippery Material for Bottles and Pipes Mimicked After Carnivorous Plant LeavesBiomimicry is everywhere, but let's start in the plant world where recently scientists used the slick leaves of a carnivorous Nepenthes pitcher plant as the inspiration behind a new material that can coat items to keep the contents from sticking to them. 2.
ICD/ITKE University of Stuttgart /via 3. 4. 5. 6. 7. . © Fraunhofer IPA 8. 9. 10. 11. 12. 13. 14. Zero waste. Zero waste is a philosophy that encourages the redesign of resource life cycles so that all products are reused.
No trash is sent to landfills and incinerators. The process recommended is one similar to the way that resources are reused in nature. A working definition of zero waste, often cited by experts in the field originated from a working group of the Zero Waste International Alliance in 2004: Zero Waste is a goal that is ethical, economical, efficient and visionary, to guide people in changing their lifestyles and practices to emulate sustainable natural cycles, where all discarded materials are designed to become resources for others to use. Zero Waste means designing and managing products and processes to systematically avoid and eliminate the volume and toxicity of waste and materials, conserve and recover all resources, and not burn or bury them. Cradle-to-cradle / cradle-to-grave An example of a closed loop, cradle-to-cradle product design is DesignTex Fabric.
Sostenibilitat. User-centered design. The chief difference from other product design philosophies is that user-centered design tries to optimize the product around how users can, want, or need to use the product, rather than forcing the users to change their behavior to accommodate the product.
UCD models and approaches For example, the user-centered design process can help software designers to fulfill the goal of a product engineered for their users. User requirements are considered right from the beginning and included into the whole product cycle. These requirements are noted and refined through investigative methods including: ethnographic study, contextual inquiry, prototype testing, usability testing and other methods.
Generative methods may also be used including: card sorting, affinity diagraming and participatory design sessions. Cooperative design: involving designers and users on an equal footing. All these approaches follow the ISO standard Human-centred design for interactive systems (ISO 9241-210, 2010). Design thinking. Design thinking stands for design-specific cognitive activities that designers apply during the process of designing. Overview Design thinking has come to be defined as combining empathy for the context of a problem, creativity in the generation of insights and solutions, and rationality in analyzing and fitting various solutions to the problem context. According to Tim Brown, CEO and president of IDEO, the goal of Design Thinking is "matching people’s needs with what is technologically feasible and viable as a business strategy"  The premise of teaching Design Thinking is that by knowing about how designers approach problems and the methods which they use to ideate, select and execute solutions, individuals and businesses will be better able to improve their own problem solving processes and take innovation to a higher level.
Origins of the term (For a detailed evolution, see History, below.) Solution-based thinking Bryan Lawson Architects vs. Lawson found that: Decrecimiento. Biomimicry. Biomimicry or biomimetics is the imitation of the models, systems, and elements of nature for the purpose of solving complex human problems. The terms biomimicry and biomimetics come from the Greek words bios, meaning life, and mimesis, meaning to imitate.
A closely related field is bionics. Over the last 3.6 billion years, nature has gone through a process of trial and error to refine the living organisms, processes, and materials on Earth. The emerging field of biomimetics has given rise to new technologies created from biologically inspired engineering at both the macro scale and nanoscale levels.
Biomimetics is not a new idea. Humans have been looking at nature for answers to both complex and simple problems throughout our existence. History One of the early examples of biomimicry was the study of birds to enable human flight. Nanobiomimicry Biological imitation of nano and micro scale structures and processes is called nanobiomimicry. Fabrication De la cuna a la cuna. Biomimicry Institute - Home.