Biomimicry

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Adaptive Architecture. Programme Thursday 3 March 2011 10.00 Registration 10.30 Introduction and Welcome: Professor Michael Stacey Keynote speaker:: 10.45 – 11.15 Sir Peter Cook, UK.

Adaptive Architecture

14 Best Inventions Using Biomimicry in 2011 (Videos) © Ohio State University We love biomimicry news.

14 Best Inventions Using Biomimicry in 2011 (Videos)

There is something satisfying about the natural world telling us how to make our technology better, rather than the often-assumed other way around. This year seems to have given us a bumper crop of news stories about biomimicry innovations and we have selected some of the most interesting robots, materials, structures and strategies to highlight here. 1. Super-Slippery Material for Bottles and Pipes Mimicked After Carnivorous Plant LeavesBiomimicry is everywhere, but let's start in the plant world where recently scientists used the slick leaves of a carnivorous Nepenthes pitcher plant as the inspiration behind a new material that can coat items to keep the contents from sticking to them.

Zero waste. Zero waste is a philosophy that encourages the redesign of resource life cycles so that all products are reused.

Zero waste

No trash is sent to landfills and incinerators. The process recommended is one similar to the way that resources are reused in nature. A working definition of zero waste, often cited by experts in the field originated from a working group of the Zero Waste International Alliance in 2004:[1] Zero Waste is a goal that is ethical, economical, efficient and visionary, to guide people in changing their lifestyles and practices to emulate sustainable natural cycles, where all discarded materials are designed to become resources for others to use. Zero Waste means designing and managing products and processes to systematically avoid and eliminate the volume and toxicity of waste and materials, conserve and recover all resources, and not burn or bury them. Sostenibilitat. User-centered design. The chief difference from other product design philosophies is that user-centered design tries to optimize the product around how users can, want, or need to use the product, rather than forcing the users to change their behavior to accommodate the product.

User-centered design

UCD models and approaches[edit] For example, the user-centered design process can help software designers to fulfill the goal of a product engineered for their users. User requirements are considered right from the beginning and included into the whole product cycle. Design thinking. Design thinking stands for design-specific cognitive activities that designers apply during the process of designing.[1] Overview[edit] Design thinking has come to be defined as combining empathy for the context of a problem, creativity in the generation of insights and solutions, and rationality in analyzing and fitting various solutions to the problem context.[2] According to Tim Brown, CEO and president of IDEO, the goal of Design Thinking is "matching people’s needs with what is technologically feasible and viable as a business strategy" [3] The premise of teaching Design Thinking is that by knowing about how designers approach problems and the methods which they use to ideate, select and execute solutions, individuals and businesses will be better able to improve their own problem solving processes and take innovation to a higher level.

Design thinking

Decrecimiento. Biomimicry. Biomimicry or biomimetics is the imitation of the models, systems, and elements of nature for the purpose of solving complex human problems.[1] The terms biomimicry and biomimetics come from the Greek words bios, meaning life, and mimesis, meaning to imitate.

Biomimicry

A closely related field is bionics.[2] Over the last 3.6 billion years,[3] nature has gone through a process of trial and error to refine the living organisms, processes, and materials on Earth. De la cuna a la cuna. Biomimicry Institute - Home.