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CITY OF EARTH
After Effects for Beginners: Getting Started
After Effects for Beginners: Effects & Animation
When we launched we asked you to tell us what content you wanted and quite a few of you told us you wanted the basics. This is the second installment of our 3 part series for after effects beginners. Each section lists at the top the topics that are covered in that section.After Effects for Beginners: Advanced Techniques
60 User Interface Design Tools A Web Designer Must Have
When I got into the industry way back in the 1980s, there was one type of game designer in our industry. We called him "programmer." He (or she in the case of the rare few like Dona Bailey ) was often a one-man show responsible for design, programming, sound, and art all in one.
Types of Game Designers
Tips for the Working Designer
Most of us know of design luminaries in the industry, but in a team of 10 designers there are eight or nine non-lead designers whose quality of work is increasingly important. As non-lead designers, we are often given new challenges from project to project, working on games or parts of games we have never worked on before.Designer Advice: A Beginner's Guide
Applying WCAG 2.0 to Non-Web Information and Communications Technologies
by anthony on 07/26/12 at 2:30 pm Choosing colors for your website is no easy task. With so many colors and color combinations to choose from, where does a designer begin?
The Dominant Colors of Common Website Qualities
10 things every UI designer should know about end users
Takeaway: An interface that fails to consider the user perspective isn’t likely to win acceptance. Jack Wallen looks at user habits and attitudes that UI designers should keep in mind. With Ubuntu Unity having its first anniversary recently and Windows 8 on the brink of release, it’s becoming quite clear that not all user interfaces are created equal. In fact, it is possible to have a brilliant design that could revolutionize the way computers are used — but if that design doesn’t take into account the end users, that design will fail before it has a chance to prove its brilliance. After years of using nearly every Linux desktop and each Windows desktop, hearing the broad spectrum of complaints, and speaking to both designers and end users, I believe I have a solid handle on what UI designers need to know about end users to create fantastic, user-friendly interfaces that can easily avoid the adoption hurdle.Before I started writing this article, I was very concerned about the direction to take – there are literally hundreds of “design trends” blog posts out there, each covering dozen or more examples. The strange thing was that most of these articles confused trends with fads.

