Get flash to fully experience Pearltrees
Some many years ago, I found myself—by accident or coincidence—in a strange country, of which I knew nothing of its customs, culture, or language.
When we launched we asked you to tell us what content you wanted and quite a few of you told us you wanted the basics. Well we are listening and this is the first installment of a 3 part series for after effects beginners. Each section lists at the top the topics that are covered in that section. Even though this series focuses on the latest CS4 release, most of the concepts apply to all the versions of After Effects. This first part of the Essential Training series will teach you how to get started in After Effects.
When we launched we asked you to tell us what content you wanted and quite a few of you told us you wanted the basics. This is the second installment of our 3 part series for after effects beginners. Each section lists at the top the topics that are covered in that section.
When we launched we asked you to tell us what content you wanted and quite a few of you told us you wanted the basics. This is the second installment of our 3 part series for after effects beginners.
The success of web applications and websites depends in how well designed the User Interface is. Designing a good user interface however is a very challenging process. A designer’s concepts and design decisions always affect the end users of the web site, application or generally any user interface or service he has designed. That is why, the dream of every designer is to deliver high quality, enjoyable and valuable experiences for the users.
When I got into the industry way back in the 1980s, there was one type of game designer in our industry. We called him "programmer." He (or she in the case of the rare few like Dona Bailey ) was often a one-man show responsible for design, programming, sound, and art all in one.
Most of us know of design luminaries in the industry, but in a team of 10 designers there are eight or nine non-lead designers whose quality of work is increasingly important. As non-lead designers, we are often given new challenges from project to project, working on games or parts of games we have never worked on before.
The job of video game designer is one of the most sought after (and on this site, most asked about) professions in the game development industry.
W3C Working Draft 13 December 2012 This version: http://www.w3.org/TR/2012/WD-wcag2ict-20121213/
by anthony on 07/26/12 at 2:30 pm Choosing colors for your website is no easy task. With so many colors and color combinations to choose from, where does a designer begin?
Takeaway: An interface that fails to consider the user perspective isn’t likely to win acceptance. Jack Wallen looks at user habits and attitudes that UI designers should keep in mind. With Ubuntu Unity having its first anniversary recently and Windows 8 on the brink of release, it’s becoming quite clear that not all user interfaces are created equal. In fact, it is possible to have a brilliant design that could revolutionize the way computers are used — but if that design doesn’t take into account the end users, that design will fail before it has a chance to prove its brilliance. After years of using nearly every Linux desktop and each Windows desktop, hearing the broad spectrum of complaints, and speaking to both designers and end users, I believe I have a solid handle on what UI designers need to know about end users to create fantastic, user-friendly interfaces that can easily avoid the adoption hurdle.
Before I started writing this article, I was very concerned about the direction to take – there are literally hundreds of “design trends” blog posts out there, each covering dozen or more examples. The strange thing was that most of these articles confused trends with fads.
If you ever wondered what is the most overlooked aspect of design craft, look no further – it’s user interfaces. Good or bad, user interfaces are everywhere: on websites, on mobile phones, televisions sets, wrist watches, airplanes and washing machines. Some user interfaces take two people to operate. Not my cup of tea. Whenever there is a user , there is user interface .
Apple recently unveiled its impressive new iOS 6 and showcased a truly important new feature: Guided Access, which is a set of accessibility settings that allow users to limit the availability of navigational controls and keep the device locked within a single app. Apple showcased several uses for Guided Access , including scenarios that give teachers and parents more control, and expand the potential of the iPad to be used in the classroom for activities like test taking. Apple also specifically highlighted the impact of Guided Access for children with disabilities, many of whom were already using iOS devices to communicate independently, play, and learn. The new settings allow specific controls to be disabled and touch inputs to be confined to certain parts of the screen to help “someone with a disability to stay focused on learning.” Introduced as a personal companion to a laptop or desktop, the tablet has become an autonomous tool for learning, communicating, and working.
Yvonne is a user experience designer specializing in providing innovative, user-centric interaction design solutions for web and mobile platforms.