Collections Online : Ravel and the piano. RAVEL - Piano Concerto in G Major. Art in the Picture.com - An introduction to art history. Games, metaphor, empathy… | kitten fluff. Reading some of Greenfield’s musings on the effect of games and digital media (“screen culture”, as she calls it) on young minds, I felt compelled to pick out three arguments she makes and find examples of where games in particular contradict her assumptions. I am picking out only three of her claims because the others are well trodden areas of debate. She argues in The Times Fight Club piece from earlier this year that in games and other digital media activities, [...] there is “living for the moment”, where the emphasis is on sensory-laden thrill — the buzz of, say, rescuing the princess in a game. This is a literal world where everything is not related to previous experiences or any wider context.
No care is given for the princess herself, for the significance of her situation. She argues this kind of screen culture means: [...] a decline in the capacity for empathy. And that screen culture leads to… [...] the diminished use of metaphor and abstract concepts. A noir game like Limbo: Www.redbooks.ibm.com/redbooks/pdfs/gg243376.pdf. Wikipedia. Webopedia. Internet Encyclopedia of Philosophy.