Dungeons and Dragons Tools and DM Resources. Asguaard (2009) screenshots. Wekufe. Civil War Battlefields - Learn About The American Civil War. Town and City Maps on #Cartography-Guild - deviantART. #Paizonians deviantART Gallery. House Rules: Parry,Toughness, Pace, and Charisma – Radiation Sings… You may not have noticed, but two of the many things I enjoy are math and consistency. By and large, Savage Worlds is math-lite, which is often a good thing when creating characters or running games on the fly. I appreciate and enjoy that. Savage Worlds is also very consistent, setting a standard target number and applying bonuses and penalties to players’ rolls. This keeps things from getting too complicated and further reduces the math load on our poor brains.
FATE (role-playing game system) Fate is a generic role-playing game system based on the FUDGE gaming system.
It has no fixed setting, traits, or genre and is almost entirely customizable. It is designed to offer the least possible obstruction to role-playing by assuming that players do not want to make large amounts of dice rolls. Fate was written by Fred Hicks and Rob Donoghue, with the 1st edition published early in 2003, and the most recent version (4th edition) published through a very successful Kickstarter in 2013. Fate gained a large number of adherents both for its high level of support, which is unusual for a free game, and for the numerous innovative gaming mechanics.
(Note that this section refers to Fate Core as the latest edition) Cartoon Action Hour. It was e-published by Spectrum Games as a PDF role-playing game in early 2002, where it garnered a sizable cult following.
This prompted Z-Man Games to offer to publish the game as a hardcopy edition. The material from the PDF was revised and expanded upon for the 2003 print version. Season 1 Cartoon Action Hour implements a relatively simple ruleset. The core resolution system revolves around rolling a d12, adding a number to it, and comparing it to a Difficulty Number. Traits My Life With Master. Legend of the Five Rings. Legend of the Five Rings (often abbreviated L5R) is a fictional setting created by John Wick and published by Alderac Entertainment Group in 1995.
The setting primarily involves the fictional empire of Rokugan, though some additional areas and cultures have been discussed. Rokugan is based roughly on feudal Japan with influences from other East Asian cultures such as China, Mongolia, Korea, and Vietnam. This setting is the basis for the Legend of the Five Rings Collectible Card Game as well as the Legend of the Five Rings Role-Playing Game. Legend of the Five Rings was also the "featured campaign setting" of the Oriental Adventures expansion to the third edition of Dungeons & Dragons, though this book is now out of print. Adventure! Action! Amusement! Spartan Games.
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To get your discount, just enter coupon code 4000LIKES during checkout. SLA Industries RPG - Cubicle 7 Entertainment Web Store. Boxninja.com. Fading Suns. RPG - shared folder - free file sharing and storage. Traveller (game) Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day.
The game was inspired by such classic science fiction stories as the Dumarest Saga series by E. C. Tubb, the Foundation stories of Isaac Asimov, H. Beam Piper's Space Viking, Larry Niven's Known Space, Jerry Pournelle's CoDominium, Poul Anderson's Polesotechnic League and several other works of science fiction literature.  The Metabarons Roleplaying Game. The Metabarons Roleplaying Game is a role-playing game set within the mystically-inclined and oppressive space opera setting, the Jodoverse created by Alexandro Jodorowsky originally in the form of French language comic books.
In the game, players play, not the Metabarons themselves, but common folk in the same universe affected by the Metabarons. Progress in the game depends heavily on adhering to a personal (and in many cases, self-created) honor code, though not one usually based on a simple good/evil or wrong/right dichotomy, and on resisting the Necrodream, representing complacency, laziness and apathy. Books and Supplements Only three books were released for this game, though there were plans for several others that never materialized.  The game is currently out of print and West End Games seems to no longer support it. Rulebook The Morser 3 by ~Landstormer on deviantART. Warhammer 40,000 Roleplay. Warhammer 40,000 Roleplay is a role-playing game system with multiple source books for the Warhammer 40,000 universe.
The first game using the system, Dark Heresy, was created by Black Industries, which folded up soon after the initial release. Official support is continued by Fantasy Flight Games. The Warhammer 40,000 Roleplay system is explained and used with small differences in a series of independently playable games. Each has a different, narrow focus and multiple supporting books of its own: Gameplay In Dark Heresy, the players assume the role of a group of Acolytes working for an Inquisitor, who sends them on various missions. Modular charsheets. List of role-playing games by genre. RPTools - Home. Dice roller. Dungeons & Dragons Dice Roller.
Pirate settings. Pathfinder.