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Dungeons and Dragons Tools and DM Resources. Adventure Hook Generator AD&D DM Program by Torquil Gault Background Generator Campaign Suite from Mortality Chainmail Battle Sheets Chainmail Terrain Chainmail Comprehensive Rulebook (319 Kb ZIP) Chainmail Warband Generator 3a (481 Kb ZIP) Chainmail Warband Generator update 1.4 Chainmail Stat Cards City Generator by Robert Bottorff (ZIP 100 Kb) Combat Tracker ZIP by Eduardo Moranchei (no AV done) Cool Tools by Keith Uher (ZIP 688Kb) Cool Tools 2 Program to help DMs by Keith Usher Critical Hits Table by Orestto Robles (ZIP 103 Kb) Critical Hits Table by ?? (ZIP 39 Kb) Combat Generator (ZIP 160k) needs Java 1.3 Runtime Mak)e sure Java 1.3 is installed. Unzip the file to its own directory. DOS/Windows only: from a DOS prompt, type "setup" (without the quotes).

DOS/Windows only: from a DOS prompt, type "run" (without the quotes). Combat made easy (ZIP 82 Kb) by Paul Barker D&D Helper using D&D Adventure critical and fumble tables. Asguaard (2009) screenshots. Wekufe. The Wekufe also known as huecufe, wekufü, watuku, huecufu, huecubo, huecubu, huecuvu, huecuve, huecovoe, giiecubu, güecubo, güecugu, uecuvu, güecufu; is an important type of harmful spirit or demon in Mapuche mythology.

The word wekufe comes from the Mapudungun word wekufü meaning "demon, outside being". Concept[edit] In the Mapuche language, Mapudungun, the word wekufe can be attributed to any person that tells lies or is deceptive. It was only after the arrival of Catholicism when the Mapuche people had gained the concept of evil that the word becoming associated with demons. Since that time the idea behind wekufe has broadened to include multiple meanings, either as a subject, quality or agent depending on the speaker’s reference point or the situation that it is used in. The word is generally used as a generic name in order to describe creatures from Mapuche mythology that usually have harmful intentions towards human beings.

Wekufe legend[edit] Relationship with kalkus[edit] Aukanaw. Civil War Battlefields - Learn About The American Civil War | Civil War Preservation Trust. Town and City Maps on #Cartography-Guild - deviantART. #Paizonians deviantART Gallery. House Rules: Parry,Toughness, Pace, and Charisma – Radiation Sings…

You may not have noticed, but two of the many things I enjoy are math and consistency. By and large, Savage Worlds is math-lite, which is often a good thing when creating characters or running games on the fly. I appreciate and enjoy that. Savage Worlds is also very consistent, setting a standard target number and applying bonuses and penalties to players’ rolls. This keeps things from getting too complicated and further reduces the math load on our poor brains.

Touche, mon ami! There is, however, one very specific section of the rules which is not consistent: Parry. It’s not a big deal, and it really doesn’t slow things down that Parry is a variable target number in a system which otherwise uses a static one, but little things like that sometimes nag at me. First, divide your Fighting die type by 2, as normal. Then, subtract 2 instead of adding 2. Multiply by negative 1. That’s all there is to it! Keep it together, man! First, divide your Vigor die type by 2, as normal. Wait, salsa? FATE (role-playing game system) Tabletop role-playing game system Game Probability of results in the Fate system An aspect is a free form descriptor of something notable about either the character or the scene. A relevant aspect can be invoked to grant a bonus to a die roll (either adding +2, or allowed a re-roll of the dice); this usually costs the player or GM a fate point. Aspects may also be compelled to influence the setting by offering the person with the aspect a fate point (which they can refuse by spending one of their own) to put them at a disadvantage relevant to the aspect.

A new (4th) edition called Fate Core (again a generic version) was published in 2013, funded by a successful crowdfunding campaign, and released under two free content licenses: CC BY 3.0 and the Open gaming license. As a result of the crowd funding effort, Evil Hat Productions released Fate Accelerated, a streamlined version of the rules based on the same core mechanic intended to get players into the game faster. Cartoon Action Hour. It was e-published by Spectrum Games as a PDF role-playing game in early 2002,[1] where it garnered a sizable cult following.

This prompted Z-Man Games to offer to publish the game as a hardcopy edition. The material from the PDF was revised and expanded upon for the 2003 print version. Season 1[edit] Cartoon Action Hour implements a relatively simple ruleset. The core resolution system revolves around rolling a d12, adding a number to it, and comparing it to a Difficulty Number.

Traits[edit] Super-Ratings[edit] To represent Traits with superhuman or supernatural levels of ability, the designers use super-ratings. Special Abilities[edit] Reflecting the Genre[edit] Every facet of Cartoon Action Hour was created with an eye toward faithfully depicting the subject matter, using what the authors refer to as "cartoon logic". Characters cannot be killed. Reception[edit] Reviewer Matthew Pook noted that "the look of Cartoon Action Hour belies its origins as an amateur publication. Season two[edit] My Life With Master. Legend of the Five Rings. Legend of the Five Rings (often abbreviated L5R) is a fictional setting created by John Wick and published by Alderac Entertainment Group in 1995. The setting primarily involves the fictional empire of Rokugan, though some additional areas and cultures have been discussed.

Rokugan is based roughly on feudal Japan with influences from other East Asian cultures such as China, Mongolia, Korea, and Vietnam. This setting is the basis for the Legend of the Five Rings Collectible Card Game as well as the Legend of the Five Rings Role-Playing Game. Legend of the Five Rings was also the "featured campaign setting" of the Oriental Adventures expansion to the third edition of Dungeons & Dragons, though this book is now out of print. The deep, evolving story of Legend of the Five Rings is one of the features that sets it apart from most game settings.

Legend of the Five Rings has broken new ground in player interaction in hobby gaming with the Race for the Throne. Kotei Season[edit] Banzai[edit] Adventure! Action! Amusement! Spartan Games. Spartan Games offers half price mission objectives and an additional general 10% off of all orders: Until March 31st the Spartan Games Online Store is offering the Dystopian Legions Battlefield Objective Set at HALF PRICE, so now is the time to grab them.We're celebrating our 4000th Like on Facebook by giving customers 10% OFF all orders placed in the Spartan Games Online Store this weekend. To get your discount, just enter coupon code 4000LIKES during checkout.

SLA Industries RPG - Cubicle 7 Entertainment Web Store. Boxninja.com. Fading Suns. Game setting[edit] The action is set in a future medieval-analogue empire built on the remains of a previous, more sophisticated human galaxy-spanning civilization made possible by ancient "Jumpgates". The Jumpgates are relics left over from an ancient civilization or civilizations, the mysterious Anunnaki, who seems to have influenced the evolution of the lesser species (such as humans) for their own end, and waged a devastating war many millennia ago using the lesser species as tools of war.

Power is administered by noble houses, guilds and by the monolithic Holy Church. Psionic powers exist but psionicists are often hunted down and killed by the Church (or led back to orthodoxy and enrolled in the Church's ranks). Players take the roles of members of the aristocracy, of the various merchant guilds or of a number of religious sects, and alien characters are also available. Game system[edit] While generally stereotypical in their template-like form, characters are easily personalized.

RPG - shared folder - free file sharing and storage. Traveller (game) Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day. The game was inspired by such classic science fiction stories as the Dumarest Saga series by E. C. Tubb, the Foundation stories of Isaac Asimov, H. Beam Piper's Space Viking, Larry Niven's Known Space, Jerry Pournelle's CoDominium, Poul Anderson's Polesotechnic League and several other works of science fiction literature.

[citation needed] Characters typically journey between various star systems and engage in activities such as exploration, ground and space battles, and interstellar trading. Traveller characters are defined less by the need to increase native skill and ability and more by achievements, discoveries, or obtaining wealth, gadgets, titles and political power. Key features derived from literary sources are incorporated into the Traveller game in all its forms: Feudalism Rescue. The Metabarons Roleplaying Game. The Metabarons Roleplaying Game is a role-playing game set within the mystically-inclined and oppressive space opera setting, the Jodoverse created by Alexandro Jodorowsky originally in the form of French language comic books.

In the game, players play, not the Metabarons themselves, but common folk in the same universe affected by the Metabarons. Progress in the game depends heavily on adhering to a personal (and in many cases, self-created) honor code, though not one usually based on a simple good/evil or wrong/right dichotomy, and on resisting the Necrodream, representing complacency, laziness and apathy. Books and Supplements[edit] Only three books were released for this game, though there were plans for several others that never materialized. [citation needed] The game is currently out of print and West End Games seems to no longer support it. Rulebook[edit] [edit] The color game master screen came bundled with an 80-page supplement called The Metabarons Companion Book 1. [edit] The Morser 3 by ~Landstormer on deviantART. Warhammer 40,000 Roleplay. Warhammer 40,000 Roleplay is a role-playing game system with multiple source books for the Warhammer 40,000 universe. The first game using the system, Dark Heresy, was created by Black Industries, which folded up soon after the initial release.

Official support is continued by Fantasy Flight Games. The Warhammer 40,000 Roleplay system is explained and used with small differences in a series of independently playable games. Each has a different, narrow focus and multiple supporting books of its own: Gameplay[edit] In Dark Heresy, the players assume the role of a group of Acolytes working for an Inquisitor, who sends them on various missions. Depending on the type of mission, the gameplay can involve investigation, combat, intrigue, or a number of other genres. In Rogue Trader, players take the role of a Rogue Trader and his or her crew as they operate outside the stellar and legal boundaries of the Imperium. In Black Crusade, players take the role of Chaos-corrupted characters. Modular charsheets. List of role-playing games by genre. RPTools - Home. Dice roller. Dungeons & Dragons Dice Roller.

Star wars setting

Pirate settings. Pathfinder.