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Dungeons and Dragons Tools and DM Resources. Asguaard (2009) screenshots. Wekufe. Civil War Battlefields - Learn About The American Civil War. Town and City Maps on #Cartography-Guild - deviantART. #Paizonians deviantART Gallery. House Rules: Parry,Toughness, Pace, and Charisma – Radiation Sings… You may not have noticed, but two of the many things I enjoy are math and consistency. By and large, Savage Worlds is math-lite, which is often a good thing when creating characters or running games on the fly. I appreciate and enjoy that. Savage Worlds is also very consistent, setting a standard target number and applying bonuses and penalties to players’ rolls. This keeps things from getting too complicated and further reduces the math load on our poor brains.

Touche, mon ami! FATE (role-playing game system) Fate is a generic role-playing game system based on the FUDGE gaming system.

FATE (role-playing game system)

It has no fixed setting, traits, or genre and is almost entirely customizable. It is designed to offer the least possible obstruction to role-playing by assuming that players do not want to make large amounts of dice rolls. Fate was written by Fred Hicks and Rob Donoghue, with the 1st edition published early in 2003,[1] and the most recent version (4th edition) published through a very successful Kickstarter in 2013. Fate gained a large number of adherents both for its high level of support, which is unusual for a free game, and for the numerous innovative gaming mechanics. Cartoon Action Hour. It was e-published by Spectrum Games as a PDF role-playing game in early 2002,[1] where it garnered a sizable cult following.

Cartoon Action Hour

This prompted Z-Man Games to offer to publish the game as a hardcopy edition. The material from the PDF was revised and expanded upon for the 2003 print version. Season 1[edit] Cartoon Action Hour implements a relatively simple ruleset. The core resolution system revolves around rolling a d12, adding a number to it, and comparing it to a Difficulty Number. Traits[edit] My Life With Master. Legend of the Five Rings. Legend of the Five Rings (often abbreviated L5R) is a fictional setting created by John Wick and published by Alderac Entertainment Group in 1995.

Legend of the Five Rings

The setting primarily involves the fictional empire of Rokugan, though some additional areas and cultures have been discussed. Rokugan is based roughly on feudal Japan with influences from other East Asian cultures such as China, Mongolia, Korea, and Vietnam. This setting is the basis for the Legend of the Five Rings Collectible Card Game as well as the Legend of the Five Rings Role-Playing Game. Legend of the Five Rings was also the "featured campaign setting" of the Oriental Adventures expansion to the third edition of Dungeons & Dragons, though this book is now out of print. The deep, evolving story of Legend of the Five Rings is one of the features that sets it apart from most game settings. Legend of the Five Rings has broken new ground in player interaction in hobby gaming with the Race for the Throne. Kotei Season[edit] Adventure! Action! Amusement! Spartan Games. Spartan Games offers half price mission objectives and an additional general 10% off of all orders: Until March 31st the Spartan Games Online Store is offering the Dystopian Legions Battlefield Objective Set at HALF PRICE, so now is the time to grab them.We're celebrating our 4000th Like on Facebook by giving customers 10% OFF all orders placed in the Spartan Games Online Store this weekend.

Spartan Games

To get your discount, just enter coupon code 4000LIKES during checkout. SLA Industries RPG - Cubicle 7 Entertainment Web Store. Boxninja.com. Fading Suns. Game setting[edit] The action is set in a future medieval-analogue empire built on the remains of a previous, more sophisticated human galaxy-spanning civilization made possible by ancient "Jumpgates".

Fading Suns

The Jumpgates are relics left over from an ancient civilization or civilizations, the mysterious Anunnaki, who seems to have influenced the evolution of the lesser species (such as humans) for their own end, and waged a devastating war many millennia ago using the lesser species as tools of war. Power is administered by noble houses, guilds and by the monolithic Holy Church. Psionic powers exist but psionicists are often hunted down and killed by the Church (or led back to orthodoxy and enrolled in the Church's ranks). The Church is also capable of producing miracles through Theurgic rites, a kind of divine sorcery. RPG - shared folder - free file sharing and storage. Traveller (game) Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day.

Traveller (game)

The game was inspired by such classic science fiction stories as the Dumarest Saga series by E. C. Tubb, the Foundation stories of Isaac Asimov, H. Beam Piper's Space Viking, Larry Niven's Known Space, Jerry Pournelle's CoDominium, Poul Anderson's Polesotechnic League and several other works of science fiction literature. [citation needed] Characters typically journey between various star systems and engage in activities such as exploration, ground and space battles, and interstellar trading. Originally Traveller was intended to be a system for playing generic space opera-themed science fiction adventures in much the same sense that Dungeons & Dragons was a system intended for generic fantasy adventures. Human-centric but Cosmopolitan Interstellar travel Limited communication Feudalism. The Metabarons Roleplaying Game. The Metabarons Roleplaying Game is a role-playing game set within the mystically-inclined and oppressive space opera setting, the Jodoverse created by Alexandro Jodorowsky originally in the form of French language comic books.

The Metabarons Roleplaying Game

In the game, players play, not the Metabarons themselves, but common folk in the same universe affected by the Metabarons. Progress in the game depends heavily on adhering to a personal (and in many cases, self-created) honor code, though not one usually based on a simple good/evil or wrong/right dichotomy, and on resisting the Necrodream, representing complacency, laziness and apathy. Books and Supplements[edit] Only three books were released for this game, though there were plans for several others that never materialized. The Morser 3 by ~Landstormer on deviantART. Warhammer 40,000 Roleplay. Warhammer 40,000 Roleplay is a role-playing game system with multiple source books for the Warhammer 40,000 universe.

Warhammer 40,000 Roleplay

The first game using the system, Dark Heresy, was created by Black Industries, which folded up soon after the initial release. Official support is continued by Fantasy Flight Games. The Warhammer 40,000 Roleplay system is explained and used with small differences in a series of independently playable games. Each has a different, narrow focus and multiple supporting books of its own: Gameplay[edit]

Modular charsheets. List of role-playing games by genre. This is a list of role-playing games, subdivided by genre (although many games do not fit clearly into one genre or another).

List of role-playing games by genre

It does not include role-playing video games, MMORPGs, or any other video games with RPG elements. Most of these games are tabletop role-playing games; other types of games are noted as such where appropriate. Contemporary action/adventure/espionage/military[edit] Fantasy[edit] Historical/period adventure[edit] RPTools - Home. Dice roller. Dungeons & Dragons Dice Roller.

Star wars setting

Pirate settings. Pathfinder.