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Museum 2.0

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Muse 21: Archive. What is Pinterest, and why should museums care? Enhancing Museum Narratives with the QRator Project: a Tasmanian devil, a Platypus and a Dead Man in a Box. Steven Gray, Claire Ross, Andrew Hudson-Smith, Melissa Terras, Claire Warwick; University College London, UK Abstract Emergent mobile and web-based technologies offer museum professionals new ways of engaging visitors with their collections.

Enhancing Museum Narratives with the QRator Project: a Tasmanian devil, a Platypus and a Dead Man in a Box

Museums are powerful narrative learning environments and mobile technology can enable visitors to experience the narratives in museum objects and galleries and integrate them with their own personal narratives and interpretations. The QRator project explores how handheld mobile devices and new Internet-enabled interactive digital labels can create new models for public engagement, personal meaning-making and the construction of narrative opportunities inside museum spaces. Museum 3 - what will the museum of the future be like? ICOM - The International Council of Museums. The Museum of the Future. Museum 2.0. The Participatory Museum.

MuseumNext - Europe's big conference on social and digital media for Museums.