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Constructionist Technologies

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Construccionismo. Ideas centrales del construccionismo[editar] El construccionismo considera además que las actividades de confección o construcción de artefactos, sean estos el diseño de un producto, la construcción de un castillo de arena o la escritura de un programa de ordenador, son facilitadoras del aprendizaje. Se plantea que los sujetos al estar activos mientras aprenden, construyen también sus propias estructuras de conocimiento de manera paralela a la construcción de objetos. También afirma que los sujetos aprenderán mejor cuando construyan objetos que les interesen personalmente, al tiempo que los objetos construidos ofrecen la posibilidad de hacer más concretos y palpables los conceptos abstractos o teóricos y por tanto, los hace más fácilmente comprensibles.

«Tomamos de las teorías contructivistas de la psicología el enfoque de que el aprendizaje es mucho más una reconstrucción que una transmisión de conocimientos. Ejemplos de aplicación[editar] Referencias[editar] Véase también[editar] Constructionism vs. Instructionism. Constructionism vs. Instructionism In the 1980s Seymour Papert delivered the following speech by video to a conference of educators in Japan. Part 1: Teaching vs. Learning Seymour Papert: Hello. Greetings to Japanese educators. I'm sorry I'm not there with you, but fortunately we live in the century of technology, and I can use this magical image-making machine to send my picture, my voice, half way across the world.

What I was going to talk about if I had been there, is about how technology can change the way that children learn mathematics. All my work is focused on helping children learn, not on just teaching. Well, teaching is important, but learning is much more important. I think part of the trouble with learning mathematics at school is that it's not like mathematics in the real world. But children, what can they make with mathematics? Well, what sorts of things can they make? Some of the things are just beautiful. Lifelong Kindergarten :: Homepage. Construc.pdf. Analyzing Data with ADAGE.

In this book we walk you through a short analysis of some actual play data collected from our game: Oztoc. For Whom Is This Book? This book is aimed at anyone interested in studying data from learning games, whether they be graduate students, professional researchers, game designers, software engineers, or really anyone passionate about games. If you're completely new to programming, I recommend you check the Resources section, where I include some helpful places to get started learning Python.

But, I think anyone with an interest in analyzing gameplay data will find value in this book. We'll use real, actual data from our game (Oztoc), and along the way our analysis will reveal both the power of scriptable data analysis and the heartache of realizing that your data collection code might be buggy. What Is Oztoc? An expedition in Mexico reveals an uncharted lagoon teeming with life, and it's up to junior explorers to learn more about its mysteries. Image Credits: Learning Games Network.

Complex Play Lab. Matthew berland. NYSCI | MakeScape Game Design Overview. MakeScape Museum interactive game exhibit and research project Overview A project in collaboration with Matthew Berland of UW Madison, Leilah Lyons of New York Hall of Science and Learning Games Network (Madison developer). Object of game is to attract different “fish” to the variety of light combinations that you can create when learning how to build a simple circuit. Learn about electrical engineering by creating simple circuits using 4 components. LEDs (Red, Green & Blue) Batteries (voltage) Resistors (ohms) Capacitor (light blink) Learn reasoning by attracting marine animals to lights turned on by creating a simple circuit.

Players interact with a 55 inch multi-touch tabletop screen. Age Group: Middle school kids and up. Learning Goals: Understanding of simple circuitry. Understanding of electrical symbology and diagrams Reasoning – around what light combinations will lure what kind of aquatic animal. Use a combinations of components to light one or many different color LEDs. Background story: IPRO. MIT11132T314-V004800_100. MIT11132T314-V004700_100.