Digital & media literacy. Design thinking & Learning design. Project-Based Learning. Makerspace How To. Makerspace Resources and Programming ideas. (Updated post from my Podbean Site) Summer 2014 I was asked to present a webinar to Ohio School Librarians for InfOhio.
The recording is available here. I also created a resource list (adapted from a collaborative presentation with LISD librarian, Leah Mann) and year long programming ideas that I will continue to update on this page. Session 17 Makerspace supply list. Makerspace Shopping List - library learners. Stocking up School Makerspaces. Lots of teachers have been asking us how to set up a Makerspace at their school.
As part of our Back to School series, we’re sharing an excerpt from the Makerspace Playbook: Schools Edition. Once you have a space where you and your students can work, you’ll want to outfit it with the tools, equipment, and materials your Makerspace needs in order for your students to accomplish their projects. 27 Makerspace Materials & Supplies - Makerspaces.com. The 2nd Edition is now filled with 250+ MakerEd & Makerspace Resources Download the ebook here This latest edition is a collection of over 250+ resources to help you with your makerspace and maker education program.
This ebook will be revised quarterly in order to add the latest resources available and to make sure all links are active. The latest revised edition will be sent out automatically to everyone who is currently subscribed. Download the ebook here. Makerspace Starter Kit. The hot new Makerspace Movement is NOT new to Murray Hill Middle School.
Eighteen years ago we designed and opened the school with the idea that we would have creation labs in the Media Center, GT room, and the TV studio. We started with video production, iMovie, Specular LogoMotion, Hyperstudio, and animation with Hollyood High kids. Here's an example of an EARLY (2003) video production called Bookfellas, featuring some Guy Ritchie-esque film direction techniques.
Makerspaces provide hands-on, creative ways to encourage students to design, experiment, build and invent as they deeply engage in science, engineering and tinkering. A makerspace is not solely a science lab, woodshop, computer lab or art room, but it may contain elements found in all of these familiar spaces. Therefore, it must be designed to accommodate a wide range of activities, tools and materials.