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Animating a Million Letters Using Three.js. Introduction My goal in this article is to draw a million animated letters on the screen at a smooth frame rate. This task should be quite possible with modern GPUs. Each letter consists of two textured triangles, so we're only talking about two million triangles per frame. If you're coming from a traditional JavaScript animation background, this all sounds like madness. Writing efficient WebGL code Writing efficient WebGL code requires a certain mindset. But to go really fast, you need to push most of your computation to the shaders.

The article's code uses the Three.js library, which abstracts away all the tedious boilerplate from writing WebGL code. Drawing multiple objects using a single draw call Here's a small pseudo-code example of how you might draw multiple objects using a single draw call. For (var i=0; i<objects.length; i++) { // each added object requires a separate WebGL draw call scene.add(createNewObject(objects[i]));} renderer.render(scene, camera); Remaining concerns Summary. a9PLQQ6_460sv. Photos by Michael Tyka - Google Photos. Google's AI Can Dream, and Here's What it Looks Like.

Software engineers at Google have been analyzing the 'dreams' of their computers. And it turns out that androids do dream of electric sheep... and also pig-snails, camel-birds and dog-fish. This conclusion has been made after testing the ability of Google's servers to recognize and create images of commonplace objects – for example, bananas and measuring cups. The result of this experiment is some tessellating Escher-esque artwork with Dali-like quirks. Google's artificial neural network creates its own images from keywords. Michael Tyka/Google. So, what's the point in creating these bizarre images?

The Google artificial neural network is like a computer brain, inspired by the central nervous system of animals. The Google team then realized that they could reverse the process. Sometimes, the resulting images are not quite what you'd expect... Google's artificial neural network's interpretation of a dumbbell. Highly detailed elements seem to pop up out of nowhere. [Via Google] Methods — UXdesign.cc. Welcome to Project Soli. 100,000 Stars. Hakim. Log into your edX Account. Information Is Beautiful. Product Showcase | Product Showcase. Physalia Studio • Motion Graphics, Design & VFX. Videos. Straight-away I was reminded of Jake Fried, but only in materials/process. It’s clear that Emanuele is also intuitively fleshing out the movement frame-by-frame as he goes but his work is unique in that there’s no figurative elements to recognize; only abstract geometry and form that, when quilted together, comes across as both familiar and foreign.

I’m reminded of the notebooks I used to fill with random scribbles while bored out of my mind in high school: I’d start with a stray line or a random shape and then try to make sense of it with the remaining paper, as if the choatic mess left by my pen was what I had intended to create from the beginning. It was a way to pass the time and entertain myself instead of blankly staring at the clock, fantasizing about the bell that would eventually set me free.

Thanks for passing this one along, Sam Lillard! P.S. . [ It's Called "Moon" ] [ The Jump ] P.S. . [ Austin Anijam 2014 - The Octopus Project "Mmkit" ] [ Wagon Christ - 'Shadows' ] “I do for sure. Public Art Concepts - Dan Sternof Beyer 2011. Download the PDF of these ideas : Public Art Concepts - Dan Sternof Beyer 2011 (2mb) [ New American Public Art ]