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Why Gamers Should Care About Net Neutrality. Serious games. Seriousgaming. Serious games. Serious games. OilStrike. Horde of Directors. A game about corporate connectedness. Created with T. Michael Keesey. Horde of Directors was designed and developed specifically for the Videogames with an Agenda exhibition, London UK Fall 2004. I was created by myself and T. Michael Keesey. The game was also exhibited at State of Play: Games with an Agenda, at the Australian Centre for the Moving Image, Melbourne, Australia, March 22 – June 8, 2005. The game puts the player in the role of an activist trying to advance a social agenda in the complex world of interrelated corporate and government interests.

Drawing on data from 2002 Ars Electronica Golden Nica winner They Rule by Josh On, players choose a real corporation or organization to influence, and set to work having heated arguments with those organization's actual board directors. The Arcade Wire: Oil God. You are an Oil God! Wreak havoc on the world's oil supplies by unleashing war and disaster. Bend governments and economies to your will to alter trade practices. Your goal? Double consumer gasoline prices in five years using whatever means necessary. Oil God is the second in our ongoing series of newsgames. The game explores the relationship between gas prices, geopolitics, and oil profits.

Gasoline prices are affected most by possible or actual disruptions in oil producing regions, which might reduce supply without altering demand, thus driving prices up. Key Features: 8 godly wraths to inflict upon a toy world below 4 governments and 3 economy types alter global trade practices A model of the crude oil futures market In-game tutorial and highscores. Planet Green. Hold the meat. Silverback Mobile Game. Flower. The developer that brought you the award-winning PLAYSTATION Network title flOw is back with another concept that challenges traditional gaming conventions.

Flower expands the team's tradition of delivering simple gameplay, accessible controls and a medium to explore emotional chords uncommon in video games. In Flower, the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary "character. " The player will journey through a beautifully vivid and changing landscape in this fresh and genuine game only on PS3.

The game exploits the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic. Like in the real world, everything you pick up causes the environment to change. And hopefully by the end of the journey, you change a little as well. Both pastoral and at times chaotic, Flower is a visual, audio and interactive escape on PS3. CNN Planet in Peril: Animal Rescue. Windfall. A strategy game about building wind farms to create clean energy profitably. Fulfill a specified energy offset goal as quickly as possible by building turbines smartly. Research locations carefully for the best wind conditions, and to avoid upsetting the local citizens by building turbines in undesirable places.

Build turbines in key locations and connect them to the energy grid. Sell the energy you create energy as renewable energy credits to earn profits to grow your farm. But be careful—nobody wants to have a big, ugly wind turbine in their back yard. Research land value and average wind speeds to generate as much energy as possible with as little political consequence. The game offers three levels (easy, normal, hard), each in a different region with an increasingly larger energy goal. As a direct embed: As a link to a popup window: UNHCR. CED. Homeland Guantanamo. ESCAPE FROM WOOMERA. Welcome to the final home of the Escape From Woomera project, archived here by the grace of selectparks.net.

If you want to get in touch, here's a contact email that actually works: escapefromwoomera at gmail dot com And now for a long overdue revealing of the names of the other half of the project team. We had to keep these identities secret for professional reasons. Missing from the "Team" page on this site are: Katharine Neil (aka 'Kipper'), Creative Director.

Matthew Jones (aka 'Matt Harrigan'), Programmer. Duncan Murray (aka 'Darren Taylor') Programmer. David Jewsbury, Programmer. Monique Jones, UI Artist and Web Designer. So there you go, four years on. Points of Entry. Compete to award Green Cards under the Merit-Based Evaluation System included in legislation recently debated in Congress.

The system proposed a Federal standard for worker visa awards, based not on individual achievement, but on a single, standardized system for all immigrants. Some criticized the bill for rejecting family ties, others for putting business interests in the hands of the government. In either case, the promise of one single method to judge the absolute merit of immigrant workers demonstrates the real value of contemporary domestic policy: bureaucracy itself. During debate about the 380-page bill, neither legislators nor the popular press brought its details to the public. One official congressional brief offered two examples. If the Internet fails to cash out the promise of increased citizen participation in policy making, games might allow citizens to experience the implications of legislation more directly.

Points of Entry offers one example of such a practice. Educational Simulations Corporation. Darfur Is Dying. Balance of Power. Presidential Pong. Budget Hero. Ars-Regendi. Activism, The Public Policy Game. Sponsored by the DCCC and released during the height of the 2004 general election, players are challenged to balance six public policy issues with limited time and resources. In the game, you manage 10,000 virtual "Activists" allocating them across 6 policy issues. You can play based on your own preferences or load a pre-played scenario from players across the nation. During the game, you need to simultaneously balance 6 mini-games representing some of the top policy issues faced by America in 2004. Players will find it hard to balance all these issues all at once, so you'll need to set your priorities. Still, you cannot neglect any issue or you will lose. The game allows you to explore your viewpoints on: The Economy, Education, Corporate Policy, Homeland Security, Military, and Internationalism, or you can choose to explore other's opinions in these areas through gameplay.

NukeSweeper. Global Conflicts Portal. Duke Anti-Nuke. Cruel 2 B Kind. Traces of Hope. A Force More Powerful. People Power is about politics, about strategy and about social change. As a leader of a popular movement you fight against tough adversaries who control the police, the army and bureaucracy, even the media. The only weapon in your hand is your strategic skill and ingenuity. A unique interactive teaching tool in the field of nonviolent conflict, People Power was produced for The International Center on Nonviolent Conflict (ICNC) by York Zimmerman Inc. People Power is built on nonviolent strategies and tactics used successfully in conflicts around the world.

The game simulates nonviolent struggles to win freedom and secure human rights against a variety of adversaries, including dictators, occupiers, corrupt regimes, and to achieve political and human rights for minorities and women. The game models real-world experience, allowing players to devise strategies, apply tactics and see the results. About the Game The Game Developers System Requirements This game is no longer supported. 3rd World Farmer. Conspiracy For Good. Games (theory, institutes , platforms, companies etc: etc; ) Emergency 911. Debt Ski. A game about savings, debt, and its consequences.

Commissioned by mtvU, MTV’s college network, and the Peter G. Peterson Foundation. The game is intended to spotlight the dangers of excessive debt, challenge young people to avoid destructive financial behavior, and spur fiscally responsible action. It is a part of mtvU's Indebted, acampaign that empowers young people to change the course of the financial crisis they are inheriting. Players of Debt Ski must maneuver the game's central character, Piggy Banks, through a series of obstacles to maximize his savings, limit his debt and maintain his level of happiness – all while making payments for necessities like housing and food.

Reflecting the choices young people face every day, Piggy Banks has the option to purchase discretionary items like electronics and clothing, which can boost his happiness but also plunge him deep into debt if not purchased in moderation. Homeless: It's No Game. Conspiracy For Good. Play the News. Take Back Illinois. Sponsored by the Illinois GOP, Take Back Illinois challenged players to explore four issues surrounding the 2004 state elections: Medical Malpractice Reform, Education Reform, Grassroots Activism, and Economic Reform. Take Back Illinois was a 2005 Slamdance Independent Game Festival Finalist. The game was created in four parts, released once a week for the month before the election (Four Issues, Four Games, Four Weeks). Players explored Illinois state legislative policiy positions on Medical Malpractice Reform, Education, Citizen Participation, and Economic Reform.

Medical Malpractice Reform – provide health care to a community. Gameplay included moving people in your community to health centers that are open. By adjusting the Medical Malpractice Policy tool, more or less doctors would become available based on the medical malpractice climate of your mini community. Citizen Participation - explore the responsibility of democracy as participation. Key Features: The Arcade Wire: Bacteria Salad. Fatworld. Fatworld is a game about the politics of nutrition. It explores the relationships between obesity, nutrition, and socioeconomics in the contemporary U.S. Fit or Fat? Live or Die? You Decide. In the last two decades, obesity has soared in the United States. According to the Centers for Disease Control and the National Center for Health Statistics, 30% of American adults are obese. Public and private organizations have mounted ongoing efforts to change Americans’ behavior toward nutrition and exercise.

More importantly, these efforts assume that our obesity crisis is caused solely by lack of self-control: if only everyone would choose to eat right and exercise, the problem would go away. Fatworld is a videogame about the politics of nutrition. Existing approaches to nutrition advocacy fail to communicate the aggregate effect of everyday health practices. Interested in politics? Food Import Folly. Killer Flu. A game about seasonal and pandemic flu, how they mutate, and how they are spread. Commissioned by the UK Clinical Virology Network and produced in association with Scotland's Traffic Games.

In spring 2009, panicked headlines appeared worldwide warning of the dangerous "swine flu. " Reading the papers, you'd think that pandemics are like magical epidemiological tidal waves that rise and cover the planet. But the truth is, pandemic flus are rare and unusual strains that are far harder to spread than popular discourse might make it seem. Or consider swine flu again. Given historical facts like these, remarks like WHO director-general Margaret Chan's dire warning that "It really is all of humanity that is under threat" don't do much more than spread panic. Kiler Flu was created as an attempt to explain how flu really mutates and spreads, and how challenging it can be for a deadly strain to affect a large population geographically.

Cable game. Organizing Game.