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Workflow & breakdown for THE RAT using Vrayfur & VrayMtlHair3 « Visual FX. Download PDF Version Here is a breakdown of the workflow used in making the Rat including tips on using Vrayfur for Maya. - Model the polygon mesh, my rat will be used in mid to long stills, so I kept the topo light. - Detailed and textured the model in Zbrush , exported normal and diffuse map at 4K ( max subdiv was about 1.4mil ) - I did several different diffuse texture maps, one with fur already applied and one with just the skin.

Workflow & breakdown for THE RAT using Vrayfur & VrayMtlHair3 « Visual FX

FurryBall 3.0 - GPU renderer for Maya - FurryBall - GPU renderer for Maya. FurryBall - Realtime Hair and Fur - GPU render for Maya. Mental ray rendering fur with passes. Whatewer you use- maya fur, or shave and haircut - rules and workflow will be the same. 1) NEVER USE RAYTRACE WITH FUR!

Mental ray rendering fur with passes

Any rule you can violate, if you understand them clearly. This is not exclusion-if you need to render fury sphere with 10 000 hairs- no problem: turn on FG, soft raytrace shadows, use occlusion and nothing terrible happend. But when you will have deal with real fury character, grass or any other scene with a lot of fur- raytrace can cause more headache then bennefit.