Workflow & breakdown for THE RAT using Vrayfur & VrayMtlHair3 « Visual FX. Download PDF Version Here is a breakdown of the workflow used in making the Rat including tips on using Vrayfur for Maya. - Model the polygon mesh, my rat will be used in mid to long stills, so I kept the topo light. - Detailed and textured the model in Zbrush , exported normal and diffuse map at 4K ( max subdiv was about 1.4mil ) - I did several different diffuse texture maps, one with fur already applied and one with just the skin.
FurryBall 3.0 - GPU renderer for Maya - FurryBall - GPU renderer for Maya. FurryBall - Realtime Hair and Fur - GPU render for Maya. Mental ray rendering fur with passes. Whatewer you use- maya fur, or shave and haircut - rules and workflow will be the same. 1) NEVER USE RAYTRACE WITH FUR!
Any rule you can violate, if you understand them clearly. This is not exclusion-if you need to render fury sphere with 10 000 hairs- no problem: turn on FG, soft raytrace shadows, use occlusion and nothing terrible happend. But when you will have deal with real fury character, grass or any other scene with a lot of fur- raytrace can cause more headache then bennefit.