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Special HTML and Flash hex character codes

The chart below is code to add special characters to either HTML pages or to the flash.txt in a template header. Note: Some codes shown below may not work for all Flash headers depending on the font face used. See the Using Other Languages or Text Character Sets support page for details. flash.txt save option and "meta charset": Before you use the character codes below: In your flash.txt file, try saving the flash.txt as encoding type "UTF-8" to include special characters in the template Flash animation. For text in the HTML pages, you may instead want to change the template "meta charset". http://allwebco-templates.com/support/S_hex.htm
Mon Oct 12 12:58:53 2009 With the introduction of the Flex 4 SDK (Gumbo), it is now possible to import FXG files into your ActionScript and MXML projects. In this example, I will be using an illustration of a flower, aptly named Flower.fxg which was created in and exported from Illustrator CS4.

FXG in ActionScript 3

http://www.ubacoda.com/?p=1
http://asgamer.com/2009/character-movement-controls-follow-mouse

Character Movement: Follow the Mouse Controls

This is another tutorial in the character movement series. So far on AS Gamer we’ve discussed different ways to move your game’s hero with the keyboard. Today we are going to discuss how to move your player with the mouse. There’s a few ways this can be done, we can set a default speed that our character always moves at or create movement controls where our character eases into the new position. Both movement styles are extremely useful it just depends on which mouse movement method you are wanting to use for your game.