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Leebrimelow.com

Leebrimelow.com

AIR and Adobe Flash Player Team Blog There’s been talk recently on different forums regarding Adobe’s position on the Flash Runtime. Hopefully some of the work we’re doing and items outlined below will help answer these questions. First, let me introduce myself. My name is Chris Campbell and I’m the product manager and customer advocate for the Flash Runtime product team. What have we been up to lately? Improved Packaging Engine – We’ve made massive improvements to our iOS packaging engine (Halfmoon AOT), with reduced packaging times up to 10x. ActionScript concurrency for Android – We knew this would be a hit with the feedback we received with ActionScript Workers on the desktop so getting this over to mobile was a priority for us. Support for new versions of OSX, Windows, iOS and Android – We know that our developers and users want to use the latest OS’s and browsers. Here are just a few of the new features that we’re working on this year – Improvements to Stage3D – Stage3D was a massive game changer for Flash.

11 Second Club - The Monthly Character Animation Competition GSkinner CGMeetUp - Social Network For Creative Professionals. Jobs,Wiki,3d w3blog | Claus Wahlers on Application Development, Web Standards, SWF and what not According to the SWF10 specification, PlaceObject2 .. can both add a character to the display list, and modify the attributes of a character that is already on the display list. The placed character is usually defined earlier in the SWF, and can be anything supported by SWF, e.g., Shape, MorphShape, Sprite, Text, EditText etc. Additionally, PlaceObject2 might carry an optional ratio parameter. .. specifies a morph ratio for the character being added or modified. For Flash users, this is better known as a “Shape Tween”. However, the statement that ”this field applies only to characters defined with DefineMorphShape” is incorrect. The Flash Player uses the value of the Ratio field to determine whether or not to reset the playhead in the placed Sprite to frame 1, when jumping to arbitrary frames in the parent timeline. To illustrate that, let’s create a simple Flash movie using the Flash IDE. Here are the guts of the resulting SWF (simplified). This is where things get interesting.

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