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Blender Addon List. Manual: Unity Manual. Unity is made to empower you to create the best interactive entertainment or multimedia experience that you can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference. If you find that any question you have is not answered in this manual please ask on Unity Answers or Unity Forums.

You will be able to find your answer there. For information about upgrading projects from Unity 4 to Unity 5, see our Upgrade Guide here. Overview This section is your key to getting started with Unity. Editor Working with the panels, tabs and views of the Unity Editor. Graphics The visual side of Unity including Cameras and Lighting. Physics Physics in Unity, including working with rigid bodies and manipulating them in 3D space. Scripting Programming your games by using Scripting in Unity. Audio Audio in Unity, including clips, sources, listeners, importing and sound settings. Navigation Architecture Platform Specific. Dev:Ref/Release Notes/2.72/More Features. Blender 3D Design Course. Blender 3D Design Course Note: Added new Lesson #13 - NURBS Surfaces / Meta Objects - April 27, 2013 Note: Added new Lesson #14 - Rigid Body Dynamics- June 1, 2013 Students: This course is also available for downloading to your iPhone or iPad via Tufts University iTunesU.

(Install the iTunesU app / Search Colleges and Universities - Tufts University / Subscribe to "3D Design - Blender"). You can also download the course to a desktop or laptop via the iTunes application. The video tutorials are also available on my Vimeo channel (Blender Video Tutorials - Neal Hirsig) Instructors: If you are an instructor and would like to download the 3D Design Blender 2.6X content (Syllabus, Video Tutorials, PDF Tutorials, Projects and Exercises), send me your name, e-mail address and the name of your school or institution.

Neal Hirsig nhirsig@tufts.edu Syllabus Blender Cheatsheet All Video Tutorials All PDF Tutorials Links Copyright Notice Attribution-NonCommercial-ShareAlike CC BY-NC-SA. Manual/Render/Bake. From BlenderWiki Baking, in general, is the act of pre-computing something in order to speed up some other process later down the line. Rendering from scratch takes a lot of time depending on the options you choose. Therefore, Blender allows you to "bake" some parts of the render ahead of time, for select objects. Then, when you press Render, the entire scene is rendered much faster, since the colors of those objects do not have to be recomputed. Mode: All Modes except Sculpt Panel: Scene (F10) Render Context → Bake panel Hotkey: CtrlAltB Menu: Render → Bake Render Meshes Description The Bake tab in the Render buttons panel. Render baking creates 2D bitmap images of a mesh object's rendered surface. Use Render Bake in intensive light/shadow solutions, such as AO or soft shadows from area lights.

Use Full Render or Textures to create an image texture; baked procedural textures can be used as a starting point for further texture painting. Advantages Can significantly reduce render times Options. An Everyday Resource for the Computer Graphics & 3D Community.

GAME ENGINE TUTORIALS

Tutorials. RENDERING.