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Real-time face generator / kagami. Waelice : interactive modular lamp. Drone 100: A World Record Featuring 100 Points. A spectacle produced by the Ars Electronica Futurelab for Intel has made it into the record books!

Drone 100: A World Record Featuring 100 Points

In a performance showcased by a promotional film for the world-famous chip maker, 100 spaxels took to the sky simultaneously. Team spirit is what it took to get this ambitious demonstration of technical brilliance off the ground. The arrival of the Spaxels crew at Ahrenlohe Airfield in Tornesch near Hamburg, Germany brought these Ars Electronica Futurelab staffers to the culmination of a full year’s R&D work commissioned by Intel. Their mission: To surpass the previous record of 50 LED-studded quadrocopters aloft at once. The scenario of this performance spotlighting the world-famous chip manufacturer called for a squadron of no fewer than 100 illuminated drones ascending skyward to the sound composed especially for the occasion. Horst Hörtner, senior director of the Ars Electronica Futurelab and inventor of the spaxel, on the tarmac at Tornesch. Wednesday, November 4, 2015.

Arquigram. Affinity / Afinidad. Les Illes - sit specific Installation. Skeleton, une oeuvre interactive du studio Théoriz. En poursuivant votre navigation sur ce site, vous acceptez l’utilisation de cookies conformément à notre politique de données personnelles.

Skeleton, une oeuvre interactive du studio Théoriz

En savoir plus ? Aller au contenu principal Apple : le ver est dans le fruit. Menu Search Réinitialiser Fermer. Ninety Six - Inflatable pixels - MAI. Ninety Six is a site specific installation created by Nils Völker for the exhibition Höhenrausch at the OÖ Kulturquartier in Linz, Austria.

Ninety Six - Inflatable pixels - MAI

It comprises 96 plastic arranged in a matrix. The plastic bags can be individually inflated and deflated in different rhythms that create wavelike animations in the wall. While each bag is mounted in a fixed position, the sequences of inflation and deflation create the impression of lively movements. Foresta Lumina, experiencia multimedia en el bosque. El Parque de Gorge de Coaticook es la principal atracción turística de Eastern Townships, un lugar en el que se entrecruzan decenas de senderos.

Foresta Lumina, experiencia multimedia en el bosque

Este antiguo bosque se jacta de tener el puente colgante más largo de América del norte y cada año da la bienvenida a 100.000 visitantes. Con la intención de atraer a un grupo de gente más amplio y diverso, el equipo de Moment Factory ha diseñado Foresta Lumina, un recorrido iluminado en lo más profundo de sus entrañas. Este bosque es la base y la materia prima para la creatividad, el mundo encantado y la magia de Moment Factory, que se inspira en personajes legendarios que moran en los cuentos populares de Quebec y sus alrededores. Al caer la noche, los visitantes exploran los rincones y encantos del parque. Cada uno experimenta a su propio ritmo una escenografía plagada de efectos de iluminación y video mapping, acompañada de una banda sonora original. El equipo viajó hasta el lugar empapándose de cada uno de los rincones y alrededores.

Tangible Interaction. OSCILLATE. Elevenplay dance performance with drones at Spiral Hall. Adrien M / Claire B. Tangible Orchestra at Royal Mile, Edinburgh (May 2014) Installations. Carl Scrase, Fractal Alchemy installation, at John Buckley Gallery, Melbourne, 2009. via art blart.


JOHN GRADE: PROJECTS. Kinetic architecture (1/3) Kinetic architecture (1/3) fLUX, Binary Waves – Lab[au] Another great project by LAb[au], “fLUX binary waves” is an urban and cybernetic installation based on the measuring of infrastructural ( passengers, cars…) and communicational ( electromagnetic fields produced by mobile phones, radio…) flows and their transposition into luminous, sonic and kinetic rules.

Kinetic architecture (1/3)

This relation between the installation and the urban activity happens in real time and sets each person as an element of the installation, as a centre of the public realm. Guest Lectures. SPACE en Kinect Interaction. Actuated Matter Workshop. Cube with Magic Ribbons is a computer-visual and synthesized-sound composition for live performance.

The piece takes its title from a drawing by M.C. Escher, which is rich in contradictory perspectives, but it is also inspired by the wrapped spaces found in the two-dimensional graphics of early computer games such as Asteroids and Pac-Man. It was created using a custom visual sequencer, SoundCircuit, which rather than employing a conventional DAW layout, allows multiple virtual tape heads to travel through a two-dimensional wrapped space along tracks that can be freely interconnected.

As the tape heads travel through the resultant network, the topological layout of the tracks comes to directly influence the macro form of the music. AHORA is an interactive song, composed and installed in the Hypertemporal Surface.

As temporal solids, its sounds exist potentially unfolded on the floor, waiting for someone to make them sound in response to the path they take. The Hypertemporal Surface is a software environment developed for musical composition in space. Interactive Arts. Tobias Gremmler - teaching & research.


PLATAFORMAS. EVENTS. Touch. Touch is a research project that investigates Near Field Communication (NFC), a technology that enables connections between mobile phones and physical things.


We are developing applications and services that enable people to interact with everyday objects and situations through their mobile devices. Touch consists of an inter-disciplinary team involved in social and cultural enquiry, interaction/industrial design, rapid prototyping, software, testing and exhibitions. VIDEOS WAPOS. GENTE WAPA. PROJECTS. VVVV.