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The Ludologist » A History of Matching tile Games: Am I Missing Something?

I am working on an article about the most disrespected and despised game genre there is. That’s right, matching tile games . For that, I am looking at tracing the innovations and developments of the last 20 or so years. The following tree is an attempt at illustrating the lineages of gameplay innovations from roughly Tetris to Chuzzle . For each game you can see the year of publication plus the innovations of that game listed with a “+” to the side. http://www.jesperjuul.net/ludologist/a-history-of-matching-tile-games-am-i-missing-something
Bush's imagined solution to this problem was something he called Memex. Memex was envisioned as a system for manipulating and annotating microfilm (computers were just then being invented). The system would contain a vast library of scholarly text that could be indexed by associations and personalized to the user Although Memex was never built, the World Wide Web, which burst onto the scene half a century later, is a rough approximation of it.

ARISTOTLE" (THE KNOWLEDGE WEB) By W. Daniel Hillis

http://www.edge.org/3rd_culture/hillis04/hillis04_index.html
http://www.niceone.org/infodesignpatterns/index.php5#/home.php5 When displaying statistical information in coordinate systems, you will often encounter the problem that your raw material has more dimensions than suitable display methods can support. An ordinary Cartesian coordinate grid has a maximum of three dimensions to offer (unless one of your data dimensions is a time component).

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