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VR Market Forecast To Top $70B By 2020: TrendForce. TrendForce stated that the VR market can grow to $70 billion by 2020.

VR Market Forecast To Top $70B By 2020: TrendForce

The value computed the revenue from both hardware devices and software apps and services, but other research firms disagree with the prediction. (Photo : TrendForce) TrendForce places the total market value of virtual reality hardware and software at a whopping $70 billion by 2020. The forecast shows that the VR hardware should raise $20 billion in sales five years from now, while the software industry will cash in around $50 billion from VR products and services. Consumer Virtual Reality market worth $5.2bn by 2018. That’s one of the headline findings from our latest market sizing report on the Consumer Virtual Reality market.

Consumer Virtual Reality market worth $5.2bn by 2018

As part of our latest KZero report – Consumer Virtual Reality, State of the Market, we’ve assessed both hardware and software forecasted sales from 2014 to 2018 (order the free State of the Market report for complete findings or view the Slideshare presentation). Unit Sales and Primary Markets This article drills into some of the detail of our market sizing. First up, unit sales of consumer VR devices (hardware), as shown in the chart below. We’ve split the primary audience for consumer VR into three main groups (Hardcore gamers/Innovators), Light Gamers/Early Adopters and the Kids,Tween and Teen (KT&T) segment. Facebook’s Oculus Likely To Trail In Virtual Reality Market.

Facebook (FB)-owned Oculus VR is a trailblazer in virtual reality headsets, but next year it’s likely to trail in the industry it pioneered, according to a new report.

Facebook’s Oculus Likely To Trail In Virtual Reality Market

Samsung’s Gear VR and Sony‘s (SNE) PlayStation VR headsets are poised to outsell Oculus Rift and HTC Vive next year, research firm IHS (IHS) says. IHS predicts that Alphabet‘s (GOOGL) low-cost solution, Google Cardboard, will be the top virtual reality platform in 2016, with 30% market share. Google Cardboard is a do-it-yourself virtual reality system that uses smartphones as the display. The VR systems from Samsung and Sony are seen as tying for second next year, each with 21% market share. Virtual Reality Video Game Industry to Generate $5.1 Billion This Year. Video games will be the key driver of virtual reality hardware this year, according to a new report from SuperData Research.

Virtual Reality Video Game Industry to Generate $5.1 Billion This Year

Game developers will also have a global audience of 55.8 million virtual reality users and produce 38.9 million virtual reality devices this year, according to the report. Consumers will spend $5.1 billion on virtual reality gaming hardware, accessories and software in 2016. That’s up from the $660 million spent in 2015, says the marketing leader. Meanwhile, the global market is expected to grow to $8.9 billion in 2017 and $12.3 billion in 2018. A breakdown of this year’s $5.1 billion global market shows Europe in the lead with a $1.9 billion share and North America close behind with $1.6 billion.

How Much Does It Cost To Develop an App. Post updated March 25, 2015.

How Much Does It Cost To Develop an App

How much does it cost to develop an app? Table of Contents Types of AppsApp Development ProcessDevelopment CostsDesign CostsTotal CostsFree iPhone App Quote Overview In the past four years, the app market has exploded. With the introduction to Apple Pay, Apple now has access to 90% of US credit cards. The Cost Of Doing SEO In-House (For Small Businesses) The cost of SEO will vary depending on the keywords being targeted – the number of them and how competitive they are.

The Cost Of Doing SEO In-House (For Small Businesses)

The more keywords you target, and the less established, online, your business is than your competitors, the higher the investment required to achieve high rankings and to attract visitors to your site. Income Tax rates and Personal Allowances. How much Income Tax you pay in each tax year depends on: how much of your income is above your Personal Allowance how much of this falls within each tax band Some income is tax-free.

Income Tax rates and Personal Allowances

The current tax year is from 6 April 2016 to 5 April 2017. Your tax-free Personal Allowance The standard Personal Allowance is £11,000, which is the amount of income you don’t have to pay tax on. Your Personal Allowance may be bigger if you claim Marriage Allowance or Blind Person’s Allowance. Income Tax rates and bands The table shows the tax rates you pay in each band if you have a standard Personal Allowance of £11,000. Global virtual reality headset market share 2016 prediction. Why ASOS is e-commerce warning for magazines. Women’s magazines are as captivated by e-commerce as their readers and fashion advertisers.

Why ASOS is e-commerce warning for magazines

And that’s saying something. In the UK, online takes an estimated 40-50% of fashion shopping. The global market is dominated by the UK-based ASOS and Net a Porter, launched within days of each other in 2000, and now generating revenues of £800m and £500m respectively. K&J Magnetics Blog. Masked K&J Engineer with Google Cardboard VR Goggles Google Cardboard: 3D Virtual Reality Goggles with a Magnetic Switch What is Google Cardboard?

K&J Magnetics Blog

Google Cardboard is a design for a 3D virtual reality headset made with a smartphone and cardboard! The free design online at Google shows the cardboard shapes you need and how to assemble it together. It also mentions that you need two lenses for focus, and two magnets. There’s magnets involved? How smartphone-based VR works. There are many kinds of virtual reality technology in the world today, and thanks to the current level of excitement surrounding the technology there are more and more companies developing solutions that immerse users in a whole new kind of interactive experience.

How smartphone-based VR works

The two primary challenges VR tech face right now lie in demonstrating useful content to justify the experience, and creating accessible solutions that are either inexpensive enough that anyone can try it or complex enough that users want to make VR a fundamental part of their regular entertainment. Today we're going to talk about accessibility, specifically the push to make your smartphone the key component in the VR experience. We've seen several companies release accessories that you can slide your phone into, and in doing so gain a fairly inexpensive VR experience that can be appreciated anywhere. To accomplish this level of functionality, a lot of things have to be happening in your phone all at once. Here's how it works. NFC Tag Google Cardboard for Topaz 512 NFC Tag with 454 bytes of reprogrammable message memory. You can program a NFC Tag to auto start an app. So, slide your phone into Google cardboard, phone reads the nfc tag and auto launches your favourite vr app.

It is neat, but not useful if you have a lot of VR apps installed. In theory it should allow for automatic configuration for custom (non-Cardboard) headsets (different IPD, focal length, etc.) as an alternative to QR codes. This is actually implemented in Google's updated VR toolkit, but they haven't released any documentation on it so manufacturers don't use this feature yet (as far as I know).

Product management, market problems, validating a solution. An old adage states, “measure twice, cut once.” This also holds true in product management. There are two ways to“measure” in product management: Understand the market problems and build solutions for themValidate the solutions you built. New product launch process and methodology. I’ve been heads down for the past 30 days or so working on the launch strategy for a major new consumer website (still under NDA at this stage, so I can’t go into specifics just now).

Working on this launch strategy and launch plan reminded me about how important proper planning is to launch success. So I thought I’d share some product launch process, methodology and strategy concepts with you today. We employ a proven launch strategy based on hundreds of successful Internet-based launches. Blogger Spotlights. Traackr: Influencer Marketing Platform for the Social Enterprise. Selfridgescareers. Vice Media Kit 2013. Best practices for coming soon launch pages. A coming soon landing page is a sign up landing page designed to generate customer leads for a product or business that does not yet exist. 20 Beautifully Designed Coming Soon Pages for Inspiration. One of the main ideas behind the lean startup principle is that you validate your idea early.

If you’ve working on a startup idea, or a new product or a service or app, the idea is that you get something you can show to the world to see what people say. Coming soon pages are the first step in that process. You aren’t necessarily showing the finished product – but it’s enough to start seeing if people talk about it, and whether you get people signing up to hear more about it, or registering to beta test it when it’s ready.

But just because it’s only a temporary landing page, that doesn’t mean it shouldn’t be thoughtfully designed. Forbes Welcome. Investors – ASOS Plc. What were your biggest environmental challenges in 2012? Our biggest environmental challenge as a rapidly growing business is, by far, how to manage our carbon emissions from customer deliveries. How to Create a Social Media Marketing Strategy From Scratch. Marketing Strategy and Place. Contact - 3D Glasses. ASOS ventures. Joint Ventures: Benefits and Considerations.