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VR Market Forecast To Top $70B By 2020: TrendForce. TrendForce stated that the VR market can grow to $70 billion by 2020. The value computed the revenue from both hardware devices and software apps and services, but other research firms disagree with the prediction. (Photo : TrendForce) TrendForce places the total market value of virtual reality hardware and software at a whopping $70 billion by 2020. The forecast shows that the VR hardware should raise $20 billion in sales five years from now, while the software industry will cash in around $50 billion from VR products and services. At the beginning of 2016, several big names announced the launch of virtual reality goggles, such as Valve/HTC, Sony or Oculus. "These explosive growth projections actually do not sufficiently reflect just how hot the VR industry is right now," Jason Tsai, TrendForce wearable device analyst, said. Tsai mentioned that the hefty sum does not take into account VR technology's non-commercial use value.

Not everyone seems to agree, though. Consumer Virtual Reality market worth $5.2bn by 2018. That’s one of the headline findings from our latest market sizing report on the Consumer Virtual Reality market. As part of our latest KZero report – Consumer Virtual Reality, State of the Market, we’ve assessed both hardware and software forecasted sales from 2014 to 2018 (order the free State of the Market report for complete findings or view the Slideshare presentation).

Unit Sales and Primary Markets This article drills into some of the detail of our market sizing. First up, unit sales of consumer VR devices (hardware), as shown in the chart below. We’ve split the primary audience for consumer VR into three main groups (Hardcore gamers/Innovators), Light Gamers/Early Adopters and the Kids,Tween and Teen (KT&T) segment. Shown right are annual forecasted unit sales. On an overall basis, we estimate 2014 unit sales of 200k (all from the Hardcore Gamer / Innovator segment), as the market begins to emerge. From here, 2015 sales are forecasted at 5.7m units rising to 23.8m in 2018. Summary. Facebook’s Oculus Likely To Trail In Virtual Reality Market. Facebook (FB)-owned Oculus VR is a trailblazer in virtual reality headsets, but next year it’s likely to trail in the industry it pioneered, according to a new report. Samsung’s Gear VR and Sony‘s (SNE) PlayStation VR headsets are poised to outsell Oculus Rift and HTC Vive next year, research firm IHS (IHS) says.

IHS predicts that Alphabet‘s (GOOGL) low-cost solution, Google Cardboard, will be the top virtual reality platform in 2016, with 30% market share. Google Cardboard is a do-it-yourself virtual reality system that uses smartphones as the display. The VR systems from Samsung and Sony are seen as tying for second next year, each with 21% market share.

Facebook’s Oculus Rift goggles are projected to come in fourth with 8% market share, followed by HTC’s Vive with 7%, IHS said. Sales of virtual reality headsets will reach $1.1 billion in 2016, IHS analyst Piers Harding-Rolls said in a blog post this week. The biggest initial application for virtual reality headsets will be video games. Virtual Reality Video Game Industry to Generate $5.1 Billion This Year. Video games will be the key driver of virtual reality hardware this year, according to a new report from SuperData Research. Game developers will also have a global audience of 55.8 million virtual reality users and produce 38.9 million virtual reality devices this year, according to the report. Consumers will spend $5.1 billion on virtual reality gaming hardware, accessories and software in 2016.

That’s up from the $660 million spent in 2015, says the marketing leader. Meanwhile, the global market is expected to grow to $8.9 billion in 2017 and $12.3 billion in 2018. A breakdown of this year’s $5.1 billion global market shows Europe in the lead with a $1.9 billion share and North America close behind with $1.6 billion. That’s followed by Asia with $1.1 billion, and the rest of the world accounting for $0.6 billion. SIGN UP: Get Data Sheet, Fortune’s daily newsletter about the business of technology. Who’s Willing to Pay to Play Investment Reality. How Much Does It Cost To Develop an App | iPhone App Development Costs. Post updated March 25, 2015. How much does it cost to develop an app? Table of Contents Types of AppsApp Development ProcessDevelopment CostsDesign CostsTotal CostsFree iPhone App Quote Overview In the past four years, the app market has exploded. Mobile app usage grew by 76% in 2014, and the average US consumers downloads on average 8.8 iOS and Android apps a month.

With the introduction to Apple Pay, Apple now has access to 90% of US credit cards. And for good reason. On the highest end of the spectrum, you see Rovio, the makers of Angry Birds worth over a billion dollars off a simple game. Then you also see people who put out basic free apps and still get thousands of downloads for doing nothing. The good news? Let’s talk about what goes into getting an app developed. Types of Apps You Can Develop There are many different kinds of apps you can develop. Speaking in broad strokes, the basic buckets of app types you can create are: App Development Process 1. 2. 3. 4. iPhone App Development Costs. The Cost Of Doing SEO In-House (For Small Businesses) The cost of SEO will vary depending on the keywords being targeted – the number of them and how competitive they are. The more keywords you target, and the less established, online, your business is than your competitors, the higher the investment required to achieve high rankings and to attract visitors to your site.

Still, it’s possible to give estimates of SEO costs to use as a reference point. If you pay for an SEO service, you’ll normally be charged between £250-750 a month (£3000-9000 a year). Whether or not that’s good value depends on two things – the ROI and whether any shortcuts/risks have been taken in the process, which could see your site penalised later on. Some SEO services are good value, but lots of them aren’t. If you do SEO in-house – some or all of it – you can significantly reduce the cost of SEO. On top of the financial cost of in-house SEO, you’ll also need to invest time and effort into the SEO process, which, of course, isn’t free.

Education = £0 (+ 20-40 hours) Income Tax rates and Personal Allowances. How much Income Tax you pay in each tax year depends on: how much of your income is above your Personal Allowance how much of this falls within each tax band Some income is tax-free. The current tax year is from 6 April 2016 to 5 April 2017. Your tax-free Personal Allowance The standard Personal Allowance is £11,000, which is the amount of income you don’t have to pay tax on. Your Personal Allowance may be bigger if you claim Marriage Allowance or Blind Person’s Allowance. Income Tax rates and bands The table shows the tax rates you pay in each band if you have a standard Personal Allowance of £11,000. You can also see the rates and bands without the Personal Allowance. If you’re employed or get a pension Check your Income Tax to see: your Personal Allowance and tax code how much tax you’ve paid in the current tax year how much you’re likely to pay for the rest of the year Savings and dividends allowances You have tax-free allowances for both: Paying less Income Tax.

Global virtual reality headset market share 2016 prediction. Why ASOS is e-commerce warning for magazines | Flashes & Flames. Women’s magazines are as captivated by e-commerce as their readers and fashion advertisers. And that’s saying something. In the UK, online takes an estimated 40-50% of fashion shopping. The global market is dominated by the UK-based ASOS and Net a Porter, launched within days of each other in 2000, and now generating revenues of £800m and £500m respectively. ASOS is the world’s most visited fashion web site, with 30m unique monthly visitors and 8m active customers placing 2m orders annually across 200 countries. And it’s packed with free content. No wonder the world’s leading fashion publishers are envious.

ASOS – media meets retail E-commerce seems to be the magazine industry’s golden opportunity to “move up the value chain” and deliver real sales for their advertisers. Online fashion retailing is booming almost everywhere and is increasingly mobile. ASOS (originally “As Seen on Screen”) has been profitable for a whole decade. Worn by celebs ‘Amazon of fashion’ A media business.

K&J Magnetics Blog. Masked K&J Engineer with Google Cardboard VR Goggles Google Cardboard: 3D Virtual Reality Goggles with a Magnetic Switch What is Google Cardboard? Google Cardboard is a design for a 3D virtual reality headset made with a smartphone and cardboard! The free design online at Google shows the cardboard shapes you need and how to assemble it together.

It also mentions that you need two lenses for focus, and two magnets. There’s magnets involved? How does 3D vision work? How do 3D movies work? Most human beings use what is known as binocular vision to perceive depth and see the world in 3D. A simple way to understand this principle is to hold your thumb up at arms length and close one eye. In original 3D movies, you might recall that glasses used a red filter over one eye and a blue filter over the other. More recent 3D movies don’t use red and blue filters. With virtual reality goggles, they don’t project two superimposed images on a movie screen and then filter it. What is the magnet for? How smartphone-based VR works. There are many kinds of virtual reality technology in the world today, and thanks to the current level of excitement surrounding the technology there are more and more companies developing solutions that immerse users in a whole new kind of interactive experience.

The two primary challenges VR tech face right now lie in demonstrating useful content to justify the experience, and creating accessible solutions that are either inexpensive enough that anyone can try it or complex enough that users want to make VR a fundamental part of their regular entertainment. Today we're going to talk about accessibility, specifically the push to make your smartphone the key component in the VR experience. We've seen several companies release accessories that you can slide your phone into, and in doing so gain a fairly inexpensive VR experience that can be appreciated anywhere. To accomplish this level of functionality, a lot of things have to be happening in your phone all at once.

Here's how it works. NFC Tag Google Cardboard for Topaz 512 NFC Tag with 454 bytes of reprogrammable message memory. You can program a NFC Tag to auto start an app. So, slide your phone into Google cardboard, phone reads the nfc tag and auto launches your favourite vr app. It is neat, but not useful if you have a lot of VR apps installed. In theory it should allow for automatic configuration for custom (non-Cardboard) headsets (different IPD, focal length, etc.) as an alternative to QR codes. This is actually implemented in Google's updated VR toolkit, but they haven't released any documentation on it so manufacturers don't use this feature yet (as far as I know). The NFC Tag size is 85.5 x 54mm (3.36 x 2.2 inches). And chip is Topaz 512 with 454 bytes memory. This Topaz 512 NFC Tag is made with PET for excellent wear resistance and comes with a self-adhesive backing to attach to your cardboard.

It will be possible for people everywhere to explore virtual reality in a cost effective, easy way. Product management, market problems, validating a solution. An old adage states, “measure twice, cut once.” This also holds true in product management. There are two ways to“measure” in product management: Understand the market problems and build solutions for themValidate the solutions you built. Just like double-checking your sums, validation enables you to confirm your solution, assumptions and results during the product-release process.

Types of validation There are two types of validation: Market validation Market validation includes reviewing your solution with your market (customers and prospects). Internal validation ensures that your product has met all of the criteria required to release the product. When to validate your solutions There are many opportunities to validate your solution before, during and after a product release: Before the solution is built Along with interviewing customers to understand market problems, you can conduct focus groups to understand your market and their assumptions. During testing Before launch After launch. New product launch process and methodology | Product Launch and Business Growth Blog. I’ve been heads down for the past 30 days or so working on the launch strategy for a major new consumer website (still under NDA at this stage, so I can’t go into specifics just now).

Working on this launch strategy and launch plan reminded me about how important proper planning is to launch success. So I thought I’d share some product launch process, methodology and strategy concepts with you today. We employ a proven launch strategy based on hundreds of successful Internet-based launches. These launch strategies include launch templates and standard launch processes that work consistently, no matter what you’re launching. You could be launching a new product, a new website, a new business or even taking a new stock public (yes, that’s a launch, too, because you need to build an early-adopter market and demand for the IPO). Our launch methodology is geared around enabling you to achieve a stated set of launch goals and objectives. Professional Launch Solutions Related posts.

Blogger Spotlights. Traackr: Influencer Marketing Platform for the Social Enterprise. Selfridgescareers. Vice Media Kit 2013. Best practices for coming soon launch pages | KickoffLabs Support. A coming soon landing page is a sign up landing page designed to generate customer leads for a product or business that does not yet exist. A great coming soon landing page, focuses on one primary objective: getting people to sign up before launch. Do this right and you can build enough initial brand momentum to sustain an enormous amount of signups pre-launch So follow along as we go into the best practices designed to make your launch more successful… 1. Don’t skip talking to customers first Before you buy the domain, put up the launch page, and start drafting up an employee stock option agreement; you should be sharing your idea with potential customers.

That means hitting up friends, people at coffee joints, folks off the street, etc. Everyone you talk to should walk away knowing that you understand their pain, are committed to solving it, and are taking their ideas seriously. By first talking to potential customers, you’ll be able to: Solve a real problem. 2. Timing is critical. 3. 4. 5.

20 Beautifully Designed Coming Soon Pages for Inspiration. One of the main ideas behind the lean startup principle is that you validate your idea early. If you’ve working on a startup idea, or a new product or a service or app, the idea is that you get something you can show to the world to see what people say. Coming soon pages are the first step in that process. You aren’t necessarily showing the finished product – but it’s enough to start seeing if people talk about it, and whether you get people signing up to hear more about it, or registering to beta test it when it’s ready. But just because it’s only a temporary landing page, that doesn’t mean it shouldn’t be thoughtfully designed. The quality of the coming soon page that you put up can have a huge impact on whether or not people sign up to hear more about it.

Generally, the best pre-launch pages all do three things well. They build excitement by giving a quick, short insight into what the product will do, and what problems it solves. Cinematec Daycast PandaDoc PlaceList Nizo for iPhone Flare. Forbes Welcome. Investors – ASOS Plc. How to Create a Social Media Marketing Strategy From Scratch. Marketing Strategy and Place. Contact - 3D Glasses. ASOS ventures. Joint Ventures: Benefits and Considerations.