I want to share a few tips for rendering architectural interior scenes with mental ray, using the mr Physical Sky and portal lights. These are some fairly specific tips that will hopefully allow you to achieve a smooth indirect illumination solution as well as control the intensity of the sun and other contributing lights. I’m not going to start from the absolute beginning here. To get the most from these tips you should already be familiar with the basic fundamentals like how to add a daylight system to your scene, enable the photon target option on the mrSun, enable global illumination, etc.. If you’re not, then you’ll need to spend some “quality time” with the 3ds Max documentation/tutorials. With that out of the way, I’ll dive right in. mental ray: Physical Sky tips for architectural interiorsjeffpatton.net | jeffpatton.net
Project Manager -the utility for cataloging and use 3d models,materials, IES,HDRI & etc.. It help you with cataloging and using in your projects of a bitmaps, library of models and materials, also IES and HDRI files. For more convenient job with libraries all information is presented in the thumbnails view.
CG-Source.com is a site dedicated to deliver the highest quality textures possible. The quality and resolution is unmatched by any other site. The current average resolution is 101 megapixels per texture. Furthermore, free tools like the FloorGenerator and MultiTexture Map is given away for free to help improve your renderings. http://www.cg-source.com/
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Sorry for the lack of updates lately. Had a lot on my plate to deal with and needed to take a little “me” time. Anyway, I wanted to pass along a few new HDRs I took while on a little trip.