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Augmented Reality

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SpaceGlasses are the future of computing. META augmented reality glasses: the age of flat devices is over. Aug 12, 2013 META augmented reality glasses: the age of flat devices is over META augmented reality glasses: the age of flat devices is over a venture emerging from columbia university, META, founded by meron gribets (a computer and neuro science major at the school), with the help of professor steven feiner, is the world’s first developer kit and platform for augmented reality, in which users, through the gestural control of their hands are able to move and manipulate 3D virtual objects within their real environment. merging the virtual world with the real world, the wearable computing offer a field of view of 23 degrees for each eye at the centre of the field of vision, appearing five metres away from the viewer before stereoscopic effects are applied to allow perceived distance to vary. the lenses are individual screens (offering a resolution of 960 x 540 pixels for each eye), which appear right in front of the wearer so that they can be rendered in stereo. andrea chin I designboom.

Layar, worlds first mobile Augmented Reality browser. Esquire's Augmented Reality Issue: A Tour. Augmented Reality in a Contact Lens. The human eye is a perceptual powerhouse. It can see millions of colors, adjust easily to shifting light conditions, and transmit information to the brain at a rate exceeding that of a high-speed Internet connection. But why stop there? In the Terminator movies, Arnold Schwarzenegger’s character sees the world with data superimposed on his visual field—virtual captions that enhance the cyborg’s scan of a scene. In stories by the science fiction author Vernor Vinge, characters rely on electronic contact lenses, rather than smartphones or brain implants, for seamless access to information that appears right before their eyes. These visions (if I may) might seem far-fetched, but a contact lens with simple built-in electronics is already within reach; in fact, my students and I are already producing such devices in small numbers in my laboratory at the University of Washington, in Seattle [see sidebar, "A Twinkle in the Eye"].

These lenses don’t need to be very complex to be useful. Babak A. Augmented reality. NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.[1] By contrast, virtual reality replaces the real world with a simulated one.[2][3] Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match.

Technology[edit] Hardware[edit] Hardware components for augmented reality are: processor, display, sensors and input devices. Display[edit] Head-mounted[edit] Eyeglasses[edit] HUD[edit] EyeTap[edit] How To Create Augmented Reality Apps. LED mounted in a contact lens for possible virtual / augmented reality displays. Matt Mills: Image recognition that triggers augmented reality.