Invent Your Own Computer Games with Python - Chapters. Chapter 1 Read online: Chapter 1 - Installing Python Videos: Chapter 2 Read online: Chapter 2 - The Interactive Shell Chapter 3 Read online: Chapter 3 - Strings Download source: hello.py Copy source to clipboard: Use the online diff tool to find typos in your code: hello.py Chapter 4 Read online: Chapter 4 - Guess the Number Download source: guess.py Use the online diff tool to find typos in your code: guess.py Chapter 5 Read online: Chapter 5 - Jokes Download source: jokes.py Use the online diff tool to find typos in your code: jokes.py Chapter 6 Read online: Chapter 6 - Dragon Realm Download source: dragon.py Use the online diff tool to find typos in your code: dragon.py Chapter 7 Read online: Chapter 7 - Using the Debugger Chapter 8 Read online: Chapter 8 - Flow Charts Chapter 9 Read online: Chapter 9 - Hangman Download source: hangman.py Use the online diff tool to find typos in your code: hangman.py Chapter 10 Read online: Chapter 10 - Tic Tac Toe Download source: tictactoe.py Chapter 11 Download source: bagels.py.
Python Programming. Python Programming From Wikibooks, open books for an open world Jump to: navigation, search This book describes Python, an open-source general-purpose interpreted programming language available for a broad range of operating systems. There are currently three major implementations: the standard implementation written in C, Jython written in Java, and IronPython written in C# for the .NET environment. There are two common versions currently in use: 2.x and 3.x. Contents[edit] Intro[edit] Overview Getting Python Setting it up Interactive mode Self Help Basics[edit] Creating Python programs Variables and Strings Basic syntax Sequences (Strings, Lists, Tuples, Dictionaries, Sets) Data types Numbers Strings Lists Tuples Dictionaries Sets Basic Math -- redundant to "Operators" Operators Control Flow Decision Control Conditional Statements Loops Functions Scoping Input and output Files Text Modules Classes Exceptions Errors Source Documentation and Comments Idioms Advanced[edit] Decorators Context Managers Reflection Metaclasses Email Qt4.
Learn Python The Hard Way, 2nd Edition — Learn Python The Hard Way, 2nd Edition. Learning to program. Www.greenteapress.com/thinkpython/thinkCSpy/thinkCSpy.pdf. Think Python. How to Think Like a Computer Scientist — How to Think Like a Computer Scientist: Learning with Python 3. Version date: October 2012 by Peter Wentworth, Jeffrey Elkner, Allen B. Downey, and Chris Meyers (based on 2nd edition by Jeffrey Elkner, Allen B. Downey, and Chris Meyers) Corresponding author: p.wentworth@ru.ac.za Source repository is at For offline use, download a zip file of the html or a pdf version (the pdf is updated less often) from Search PageCopyright NoticeForewordPrefacePreface-3 This Rhodes Local Edition (RLE) of the bookContributor ListChapter 1 The way of the programChapter 2 Variables, expressions, and statementsChapter 3 Hello, little turtles!