The Apache Cassandra Project - Nightly. Redis - Nightly. Balsamiq. Rapid, effective and fun wireframing software. - Nightly. Grails - The search is over. - Nightly. Name Generators for NPCs to populate your RPG (or any other game) - Nightly. This post will go over some name generation algorithms. As humans beings we can easily make up names - watch: Bob, Orthur, Sonstig, Rachon How can we make the computer do something similar? 1. A Really Big List Open notepad, start typing names. When you create a NPC you check gender, choose the correct list then randomly choose an entry.
Advantages Names will always be sensible (no "wwprojh" or offensive words)No CPU cycles are spent on generation algorithms. Disadvantages Takes a lot of time and effort. *stratification: Perhaps you'd like names associated by birth place. The big list approach has enough drawbacks for us to want something better. 2. By using a markov chaining algorithm we recieve a data structure that can produce many different names. A markov algorithm has two important parameters, the first is the data sequence. Example 1. The data sequence will be the following three words. bagbatate Each word we'll feed into the algorithm ... and this is what will happen: b -> aa -> g a ag 3. AutoPoco - Home - Nightly.
Grails - The search is over. - Nightly.