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Dive Into HTML5 elaborates on a hand-picked selection of features from the HTML5 specification and other fine standards. We encourage you to buy the printed work — Mark Pilgrim’s artfully titled “HTML5: Up & Running” — published on paper by O’Reilly, under the Google Press imprint. Your kind and sincere feedback is always welcome, and this work shall remain online under the CC-BY-3.0 license. This particular edition of Dive Into HTML5 is advanced by the diveintomark team. We work hard to add and update content, links, APIs, and actively maintain this fine resource; refreshing and reflecting the relevant and current state of HTML5, just as Mark Pilgrim did during his tenure. We attribute this work in the manner specified by Mark, and we make modifications to the site's content.
Introduction Mobile devices such as smartphones and tablets usually have a capacitive touch-sensitive screen to capture interactions made with the user's fingers. As the mobile web evolves to enable increasingly sophisticated applications, web developers need a way to handle these events. For example, nearly any fast-paced game requires the player to press multiple buttons at once, which, in the context of a touchscreen, implies multi-touch. HTML5 Rocks - Developing for Multi-Touch Web Browsers
An example: Webserver This simple web server written in Node responds with "Hello World" for every request. To run the server, put the code into a file example.js and execute it with the node program from the command line: % node example.js Server running at http://127.0.0.1:1337/ Here is an example of a simple TCP server which listens on port 1337 and echoes whatever you send it: