28 Days of Hands-On STEM Activities for Kids. Closing the Gender Gap. Add this infographic to your site.
<a href=" src=" width='500'></a><br/><a href=' Online</a> Closing the Gender Gap: The Rise of Women in STEM In the last century, women have aggressively pursued education and careers outside the home. Ed-tech product roundup: April. It’s budget and buying season for many schools and districts.
April reflected this with several new product releases for the classroom. Here’s what SmartBrief on EdTech readers liked this month in Product Showcase: Math@Work: Math Meets Homebuilding. Scholastic and TV host Ty Pennington are working together to help students connect math with real-world careers through their new webisode series, Math@Work: Math Meets Homebuilding. The 15-minute videos, available at no charge on Scholastic’s site, feature Pennington showing student builders how to apply math to projects such as installing solar panels and building a walkway for a home.
Studystorm. Adobe Slate. EarthCam. Touch Easel. Library of Congress grant. PTBoard. EasyBib. AdoptAClassroom.org. Ed Tech Developer’s Guide. Bluetooth keyboard. Online safety courses. Make sure you’re staying on top of the latest and greatest tools breaking in education. Report Pushes for New Look at STEM Definition, Training.
Change the Equation. What’s Up with STEM for 2015? A MiddleWeb Blog My fingers are crossed for 2015 as the best STEM year ever!
I’ve been looking around to see what directions STEM programs seem to be taking this year. At first glance, it appears that deciding what a STEM program should look like is an ongoing conundrum for the K-12 education world. I decided to scrutinize what’s being described as “STEM” these days using resources from the National Academies and the American Society for Engineering Education, as well as my own work with the Engaging Youth through Engineering project.
Welcome to Delaware’s STEM. To Attract More Girls to STEM, Bring More Storytelling to Science. A student from High Technology High School in Lincroft, New Jersey CREDIT: Marissa Hazel Guest Post by Jonathan Olsen and Sarah Gross, teachers at High Technology High School in Lincroft, New Jersey Women and girls are historically underrepresented in STEM (science, technology, engineering, and math) fields and much has been written lately about why girls in school seem disinterested in these areas.
As STEM becomes more important in our increasingly interconnected global society, it becomes even more imperative that educators find ways to encourage girls to participate in these fields. A few weeks ago, researchers at the Universities of Pittsburgh and Michigan released the results of a study that reflected many girls’ antipathy toward all things STEM. As educators in a STEM-focused high school, we come in contact with intellectually gifted female scientists every day–albeit young ones. Research has shown that storytelling activates the brain beyond mere word recognition.
High Schools Not Meeting STEM Demand - High School Notes. City charter Computer scientists are in high demand, but only a fraction of U.S. high schools offer advanced training on the subject—and that fraction is shrinking.
Of the more than 42,000 public and private high schools in the United States, only 2,100 high schools offered the Advanced Placement test in computer science last year, down 25 percent over the past five years, according to a recent report by Microsoft. [Learn why high school students need to think, not memorize.] In schools where computer science is offered, it often does not count toward graduation.
Only nine states—Georgia, Missouri, New York, North Carolina, Oklahoma, Oregon, Rhode Island, Texas, and Virginia—allow computer science courses to satisfy core math or science requirements, according to the report. "It will get you just as close to graduation as it will if you take woodworking," Smith said. [Discover why the energy sector wants STEM students.] Vinter Presents to the Governor’s STEM Council Calling for a Change in Computer Science Education.
STEM Careers: The Need to Get More Women Involved From the Start. Lisa Hook is the President and CEO of Neustar, Inc.
Ms. Hook serves on a number of other corporate and non-profit boards, including Reed Elsevier PLC, Reed Elsevier NV, Reed Elsevier Group PLC, and The Ocean Foundation. In addition to her role at Neustar, Lisa also has served as a senior advisor at the Federal Communications Commission. Follow Neustar at @Neustar. We hear a lot about the need for greater emphasis on subjects like technology and engineering that are critical to our country’s infrastructure. Pair that with a very different issue that’s regularly been the headlines this year: the number of women now running powerful technology corporations; like Meg Whitman at Hewlett-Packard, Virginia Rometty at IBM and Marissa Mayer at Yahoo! The success of these business leaders achieving high-profile positions is something we can all applaud. STEM Ed: CodeHS Wants To Teach Every American High Schooler How To Code. In the Silicon Valley Distortion Field, it can seem like everyone is learning to code — that coding has become cool.
Either way you slice it, talented programmers are in demand, and, as a result, there is now a litany of platforms and tutorials that propose to help anyone and everyone become a code-slinger, often from the comfort of their favorite sofa (and browser). That’s all well and good, but if the U.S. is really going to support STEM education initiatives and encourage a more tech-literate workforce, there’s a whole lot of work to be done. Today, computer science is absent in 95 percent of high schools in the U.S. Yep. Why? That’s where CodeHS comes in. To help support the early development and pilots, CodeHS has launched an Indiegogo campaign in an attempt to raise $100K before December 21st.
With the growing popularity of MOOCs and learn-to-code sites, it might seem like the easiest solution would be to offer a browser and project-based online resource tailored toward students. Video Games in the STEM Classroom. Screenshot from Minecraft Mojang Is there anything quite so vilified as our students' love of video games?
The slightly lame-sounding trope in the teachers lounge is, "If they'd just study and stop playing those games! "