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Casual game. A casual game is a video game targeted at or used by a mass audience of casual gamers. Casual games can have any type of gameplay, and fit in any genre. They are typically distinguished by their simple rules and lack of commitment required in contrast to more complex hardcore games.[1] They require no long-term time commitment or special skills to play, and there are comparatively low production and distribution costs for the producer. Casual games are typically played on a personal computer online in web browsers, although they now are starting to become popular on game consoles and mobile phones as well. Casual gamers are typically older than traditional computer gamers,[2] and more often female,[3] with over 74% of casual gamers being female.[4] Overview Most casual games have similar basic features: The word "casual" indicates that the games are produced for the casual consumer, who comes across the game and can get into gameplay almost immediately.

History Genres Distribution See also. Serious game. A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. [citation needed] Definition and scope[edit] Serious games are simulations of real-world events or processes designed for the purpose of solving a problem. Overview[edit] The term "serious game" has been used long before the introduction of computer and electronic devices into entertainment.

Reduced to its formal essence, a game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context. Mike Zyda provided an update and a logical approach to the term in his 2005 article in IEEE Computer entitled, "From Visual Simulation to Virtual Reality to Games". Other authors, though, (as Jeffery R. History[edit] Development[edit] Advergaming. Advertising using games is a long-standing practice in the video game industry. Various methods have been used to integrate advertising into video games to advertise products, organizations or viewpoints.[1] The advergames sector reached $207 million in 2007.[2] Games for advertising are sometimes classified as a type of serious game, as these games have a strong educational or training purpose other than pure entertainment.[4] Other methods of advertising in video games include product placement being integrated into in-game environments[5] and companies/organizations sponsoring commercial games or other game-related content.

Categories[edit] While other categories[6] have been proposed, advertising in video games normally falls into one of three categories which are derived from a historical categorization technique normally applied to traditional media: In-game advertising[edit] The principal advantage of product placement in in-games advertising is visibility and notoriety.

PC[edit] Art game. Militainment. A recruitment tool is an advertising method that aids in creating interest in and getting people for a typically political organization. Historically recruitment tools have often taken the form of posters or films, though in modern times recruitment tools have taken the form of advergame video games. Other tools include things like sponsorships of sporting events, or ads on TV. Film[edit] The following is a list of examples of propaganda film recruitment tools and the political organizations which they intend to recruit for. Video games[edit] The following is a list of examples of video game recruitment tools and the political organization which they intent to recruit for. See also[edit] advergame. Educational game. Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value.

All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teaches us goals, rules, adaptation, problem solving, interaction, all represented as a story. Video games[edit] With the increase and availability of technological devises, there has been a shift in what types of games people play.

Exergaming. Fitness game,[1] Exergaming or exer-gaming (a portmanteau of "exercise" and "gaming")[2] is a term used for video games that are also a form of exercise.[3] Exergaming relies on technology that tracks body movement or reaction. The genre has been credited with upending the stereotype of gaming as a sedentary activity, and promoting an active lifestyle.[4][5] However, research indicates that exergames do not actually promote a more active lifestyle.[6] Exergames are seen as evolving from technology changes aimed at making video games more fun.[7] History[edit] The genre has been mooted as a way to improve users' health through exercise,[10] but few studies have been undertaken to measure the health benefits.

Smaller trials have yielded mixed results and have shown that the respective traditional methods of exercise are superior to their video game equivalents.[16] 1980s[edit] Exergaming contains elements that were developed in the virtual reality community during the 1980s. 1990s[edit]