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Escalalatina: Rendering Your Designs with Diversity. Tired of seeing Nordic families in representations of Colombian markets and New York hipsters drinking coffee in Mexican cultural centers, a group of self-described “young latinos” have created Escalalatina, a collection of high-resolution images of “people on the road to development” to be used for renderings.

Escalalatina: Rendering Your Designs with Diversity

Inspired by Teodor Javanaud Emdén’s SKALGUBBAR - a virtual library of people for renders - Escalatina aims to provide a way for Latin American architects to fill their renders with images of local people. All of the images are available in .png format and users can also submit their own images for the site as well. Check out some of the Escalalatina images after the break. Download the people of Escalalatina, here. Mind-Boggling Spherical Gear Made from 3D-Printed Moving Parts. Fritz Hansen (est. 1872) - exclusive design furniture. FlyingArchitecture — free 3D models, materials, textures and tutorials for Rhinoceros, 3DS Max, C4D and all other programs. 3D Printed Letterpress Machines. Prusa i3: ¿ABS, PLA, o ambos? despejamos tus dudas - Impresoras 3D. Prusa i3: ¿Que material de impresión es mas adecuado?

Prusa i3: ¿ABS, PLA, o ambos? despejamos tus dudas - Impresoras 3D

Como ya sabeis, hay varios materiales disponibles para imprimir, aunque por lo general los aficionados suelen centrarse en el uso del ABS y el PLA. En otros artículos ya hemos explicado sus características técnicas, composición, etc, así que ahora nos centraremos en sus aspectos mas prácticos, y concretamente, queremos ponerlos en relación con la Prusa i3, que ahora mismo es la impresora líder en impresoras 3d de código abierto. Pues bien, entrando ya en materia, está claro que cuando se trata de elegir entre ABS y PLA, lo cierto es que no se puede decir que uno sea mejor que el otro. Mas bien se trata de una cuestión de preferencias. Eso sí, hay algunos factores relativos a la impresora con la que vamos a imprimir que de algún modo nos condicionará a la hora de elegir entre uno u oro material. Precisión: En términos generales es mas fácil conseguir mejores resultados con ABS que con PLA .

La Cama caliente Ventilador: How to Get Started with 3D Printing (Without Spending a Fortune) A photographers approach. MIR. BLOG. This post is also a follow up from many emails asking me to explain the diagonal line hatching used the site analysis diagrams.

BLOG

There are two methods in Photoshop that I know of that can create the diagonal line hatch seen in the image above. Both options use a relatively fast workflow and are easy to execute. OPTION A: Google Image Overlay A1. This option involves simply going online and finding a hatch pattern. If you do need to copy a small image many times, hold down the "Alt" key ("Option" on Mac) and drag the image using the "Move" tool.

A2. OPTION B: Create a Custom Pattern A second option to create a hatch is to define a custom pattern which can offer much more flexibility. B1. B2. Choose the "Paint Bucket Tool" on the left and also select a black paint color. B3. B4. To the right of the pattern drop down, there is another drop down which will show a thumbnail of all of the saved patterns. B5. Use Masks to Hatch Specific Elements 1. 2. 3. 4. ARTEFACTORYLAB. Frank Gehry Creates New Digital Platform To Aid In Collaboration. Frank Gehry has long been at the forefront of technological innovation, helping to equip architecture with the means of re-imagining its horizons.

Frank Gehry Creates New Digital Platform To Aid In Collaboration

Continuing in this vein is Gehry’s next big venture, which aims to transform the way that designers collaborate through the use of cloud based software. The software, dubbed GTeam, creates an online community to share work in a universal format. Developed by Gehry Technologies (GT), the research team founded by Gehry Partners in 2002, the software can be accessed anywhere online, allowing for easy side-by-side work among collaborators in a web-based space. With collaboration a popular but sometimes problem-filled process, Gehry Technologies has created a platform that can be adjusted to suit the needs of the project. Andrew Witt, GT-director of research, commented in Cadalyst Magazine, “We were hearing from our customers that collaboration is difficult--it’s hard for people to get data in the same place at the same time.” [via Inhabitat] Classics modeled with ArchiCAD - Behnisch & Partner - Munich Olympic Stadium.

Adam Martinakis. LC4 – chaise lounge by Le Corbusier – 1928. ¿contribuyen las nuevas herramientas de diseño a la mejora de los modos de vida? La pregunta enfocada desde esa óptica resulta tan inútil como esta otra, ¿cómo ha mejorado en nuestras vidas la aparición de la llave inglesa?.

¿contribuyen las nuevas herramientas de diseño a la mejora de los modos de vida?

No obstante, la arquitectura guarda buena memoria de cómo la aparición de instrumentos y materiales novedosos han sido capaces de introducir sorprendentes cambios de rumbo: el vínculo entre el Renacimiento y la aparición de la perspectiva, o el empleo del hormigón y el movimiento moderno son, junto a los signos de los tiempos, factores desencadenantes de sobra conocidos. Bien es cierto que al principio de toda revolución, las herramientas solo se emplean por el lujo de que existen, sin que apenas importe lograr su uso óptimo; solo por el placer del juego. Con una motivación semejante a la que tienen el alpinista ante una montaña que debe ser escalada simplemente por el hecho de que “está ahí”. Eso sí, quizás con algo de la torpeza propia del simio ante un objeto incomprendido. Santiago de Molina (1) LATOUR, Bruno, “A Cautious Phometheus? Taller de modelado 3D con Processing. Programa Modelado utilizando librerias de processing, como la libreria desarrollada por Marious Watz (primer artista residente en MI), y otras librerias.

Taller de modelado 3D con Processing

Contenidos: - Modelado orientado a la impresion 3D concretamente a las makerbot. - Principios de 2D y 3D. - Generación de volúmenes utilizando diseños paramétricos y generativos con diferentes librerias de Processing. - Uso de la makerbot Instructores: Abelardo Gil-Fournier, Alfredo CalosciDuracion: 6/8 horas; Viernes 1h, Sabado 6-7hAforo: máximo 10 personas.Organización del taller:Viernes 18 Nov @ 19:00 - Breve introducción - Presentación del taller de modelado dentro de los VOL: Abelardo + Alfredo Sábado 19 Nov @ 11:00 - Organización del taller. - Introducción teórica, diseño paramétrico, diseño interativo; 2D, 3D; processing y librerias de processing, uso de las librerias. - uso de la makerbot y limitaciones en cuanto a diseños, volumenes etc. Instalación - Processing: - ModelBuilder: - MeshLab: Referencia principal ModelBuilder: Objetos.

Architecture 3D Illustrations. Víctor Enrich recently shared with us his architecture 3D illustrations and visualizations.

Architecture 3D Illustrations

Over the years he has experimented with a variety of mediums resulting in these 3D creations. A full description of his work and further illustrations following the break. From the artist: My artistic career begins at the age of 10 designing unreal cities, with all their streets (and their street names), their buildings, their topography, their bus and subway lines and all the elements that any city has. These designs are made in 1:5000 scale, by pencil, on A4 sheets of paper creating a puzzle to reach areas of several square meters. At the age of 13, computers are discovered as well as some CAD drawing programs. At the age of 15, 3D CAD software is discovered, so the drawings are not bi-dimensional anymore and some primigenial virtual urban spatialities are born. By 2010 production is greatly increased, helped by the artistic atmosphere flowing into the city of Tel Aviv.

MEGALOMANIA. © Jonathan Gales.

MEGALOMANIA

Construido en su mayoría usando 3D Studio Max y renderizado con Vray. Las secuencias de movimiento orgánico se filmaron originalmente en una Canon 5D MKII, seguido en pista de PF y se desarrolló en CG. La demolición se creó con Rayfire. Todas las composiciones se hicieron en Adobe After Effects, editando en Adobe Premiere Pro. Audio grabado y coordinada con Adobe Audition. Jonathan Gales nacido en Jersey, Channel Islands, estudió arquitectura; First Class honours in B.A por la University of Brighton y Distinction in M.Archpor The Bartlett, UCL.

3D Studio MAX - Character Modeling - Part 01 - Templates‬‏ The Goon - trailer. SolidRocks - SolidRocks. Octane Render - The Interactive Physically Based Render Engine. Vue 9.5 xStream. Creating connections between culture and audiences. 3D Models, 3D Modeling Textures and Plugins at TurboSquid. THE NEXT INCREDIBLE LONDON ? Vous trouverez toutes les explications sur ces magnifiques images issueS du projet de film Fanciful Megalomania imaginé par Jonathan Gales, sur le toujours très bon site dpr-barcelona, dont j'ai extrait les quelques lignes ci-dessous.

THE NEXT INCREDIBLE LONDON ?

" The film project Fanciful Megalomania is described by its author Jonathan Gales, as some “Fanciful drawings of construction sites“. Gales is a film maker and designer based in London. For his master degree at the Bartlett School of Architecture, he is researching on the mixed use of film, animation, music and photography. Gales says about his project “the film is focused around the city and his fanciful speculations of it”, and this statement just makes us think on the current visions that artist and architects have on the term “city”. "