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Virtual Aircraft: A book about programming
Download the book: pydev-blender-en.pdf (version 1.0, size: 7 MB). Notice: The link above contains a direct address of the PDF file. To save it on your hard disk, click it with right mouse button, to open context menu of your web browser. Select Save Target As... command from there. (checked with: IE, Firefox) "Programming..." it is an e-book, published freely on Creative Commons license.Sebastian König on Vimeo
To change the flare color just play with the R G and B values of the node RGB curves. To change the flare intensity use the C curve of the same node. To set the len flare position move the cross you can see on the screenshot. This cross “empty” is the parent of a mesh with only one vertex.
Blender Time
Blender 3D Tutorials : CG Masters
Arroway Textures is a manufacturer of high-res textures, which are used in many areas of digital visualization, e.g. architecture, design and art.
Home | Arroway Textures (EN)
Hi again! It's time for sculpting!! Blender has a quite nice sculpting system, very easy to use, and very powerful. On this tutorial, we'll take a tour over the basic tools, and how to use the Sculpt Mode. Then, at the end of the video, I've put a quick timelapse, showing the main workflow for sculpting in blender a simple character's face.
Basic Sculpting in Blender 2.5 | www.blendtuts.com
Greetings ladies and gentlemen! Here is our first batch of videos for the Blender Fundamentals set, in which we explore Blender 2.5!
Blender Fundamentals: First drop of videos now available to the public
DVD training 7: Blend & Paint - Blender Store
I got Virgilio Vasconcelos’ new book, Blender 2.5 Animation Cookbook in the post from PACKT publishing the other day, and they asked me to write a review. I’ve been doing a bit of rigging of my own lately, so it came along at a useful time for me; I’ve already picked up a couple of useful tips. It seems like a good guide to rigging so far, with info on most common rigging tasks, and I think enough information for beginners to get their heads around the topic. Whilst the title suggests that the book centres on Animation, the book is really split about 50/50 between rigging and animation, which means as long as you can model it covers pretty much all you need to get animating, even if you don’t want to use a ready made rig like Mancandy or Pantin. The rigging portion takes you through rigging all the common aspects of rigging a biped, and whilst I’d differ on how to implement one or two aspects of some of the rigs, I’m by no means a champion rigger.

