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Discover the Secrets to Creating Realistic Nature in Blender Product Features • 13 In-depth Nature Tutorials • 636 Nature Textures • 2, 118 Reference Photos b°wide NodePack – for Blender Here is my hand picked selection of NodeGroups i’ve created over the past 2-3 years. There’s everything, from simple little Tools, Materials, UberShaders to Compositing. Some are made quickly, on some i spent countless hours. With this first release i’ve put together some information about every NodeGroup. Not too much, but mainly what the NodeGroup is supposed to do.

Vers sculptris-comme la sculpture!Code Tinker « Hi :) As my new year surprise for the community I will show you my recent advances in the subdivision algorithm for Unlimited Clay: now those ugly long and thin stretched triangles belong to the past! hope you like it :) PS: before you ask, no, this is still not committed to my branch: there´s a bunch of issues not shown in this video that will prevent this for public usage yet but don´t worry, I´m working very hard to get as soon as possible a public build!

Blender Overview For Maya Users and Beginners « Okay maybe not the snappiest of titles but I think it does convey the overall thrust of what will be covered here. This video and written series will aim to cover the basics of Blender aimed primarily but not exclusively at Maya users from a modelling/Texturing/UVing perspective. The material here is presented in an inclusive and wide enough way so as to allow beginners to get a grasp of blender too (and a sense of Maya while we’re at it.) I’ll be skipping over some of the rudiments like for example the very basics of explaining 3D space or what a vertex is, however, I think you’ll pick those sorts of things up intuitively as we progress. » Procedural wood The next entry in this series is a much improved version of my procedural wood. This is how the current version looks: The node setup as of version 1.6: And here is a link to the blend file for those interested in trying out this material:

The Cycles Encyclopedia The Cycles Encyclopedia With The Cycles render engine you have more than 77 material nodes at your disposal. Who could possibly remember them all? Well, you can, with the help of this book. The Cycles Encyclopedia is an in-depth book covering all nodes and settings of the Cycles render engine. » Procedural rust The first entry in this Surface Knowledge series will be the now fully procedural metal rust material. This is how it looks: The node setup is a large and complex one, so I will post it here and answer any possible questions in the comments section: I will point out, though, that the topmost ColorRamp node is the one governing the amount of rust in the material, so play with it to set the rust to your content. Also depending on your scene and model you may want to adjust the scale value in the rust node group. Here is a link to the blend file for those who want to try the material themselves (I will probably do further improvements to it in the future, hence the versioning in the name).

Rigging Blender Blog Norman Rig for Blender by Ivo Grigull Released under license: creative commons Attribution-NonCommercial-ShareAlike 3.0 Unported Please use a Blender revision that is greater than or equal to 34624. » Procedural orange skin Just as I announced in my previous post, here is a new entry in the Surface Knowledge series available for download. This is how the shared material looks like: Here is a look at the node setup: Video Workshop: Movie Scene Creation in Blender 3D (EN) – AgenZasBrothers Introduction If you are one of those artists who strive to dive deeper into the world of 3D design, you are probably familiar with the following feeling: every time you stumble over a striking 3D rendering or an awesome 3D animation, you end up comparing it to your own 3D work and suddenly realize that you still have a long way to go to achieve this kind of professionalism. Consider this workshop a shortcut that will help you to save some time on the way. We will give you advanced techniques and interesting tips and tricks to create a beautiful movie scene in 3D, using the open source 3D software Blender. And all of this with reasonable effort. Content

» Procedural Stippled Finish You might have noticed the stippled finish in the background wall I used for my last scene. Stippled finish paint was very popular back in the eighties, so I created this material to get an old fashioned feel that would fit the vintage hardware portrayed in the scene. For the creation of this material I relied solely on procedural textures, so I have decided to release it as part of my Surface Knowledge series of fully procedural materials. Now you can use it to get this look in your scenes: As you can see in the screenshot below, the node setup is fairly simple compared to some of my other procedural materials: And here is the .blend file so you can freely use this material in you project: