DVD training 7: Blend & Paint - Blender Store Created by David Revoy, art director of Sintel and author of the Chaos and Evolutions training DVD. On this DVD training - with over 2 hours of videos - David Revoy explains step-by-step his 3D paint-over techniques. De training starts with an introduction to Blender 2.5, to provide 2D artists with not much 3D experience a quick overview of the key features of Blender. It introduces the basics of the UI, modeling meshes and setting up light and rendering. www.defcon-x.de » Textures Scanned with 720 DPI and black/white reference, no further adjustments have been done. The names are partially translated, for example color types, but the rest is basically german wood naming. All images where scanned from real wood plates! License Free Wood Textures von Jan Weigand steht unter einer Creative Commons Attribution-ShareAlike 3.0 Unported Lizenz.Beruht auf einem Inhalt unter www.defcon-x.de.Über diese Lizenz hinausgehende Erlaubnisse können Sie unter www.janweigand.de erhalten. If you intend to resell these textures you need a permission from me!
Mercier Wood Flooring - Essences American cherry Cherry has straight strands and a fine and uniform texture. Its contrasting colour ranges from creamy white to pinkish brown, up to mature and deep red with exposure to the sun. Wood slats provide marked colour contrasts. This wood displays a hardness of 950 on the Janka test. vCard on Business Card with QR Code - Yeblon Generate website address QR Code: Generate custom text QR Code: Generate SMS message QR Code: Number: SMS text: Place a digital vCard on your business card with this vCard to QR Code online generator. Blender: some useful default settings « blair willems As this is now two years old, I have rewritten this article for Blender 2.69. When you first install Blender, it is generally set up pretty well with options enabled that allow new users to familiarise themselves with Blender quickly. Over time however, I have found a few small tweaks to make to the default set up, so that each time I start Blender, or create a new blend, everything is configured how I prefer it.
The Secrets of Realistic Texturing In this tutorial you will discover: The fundamentals of texturingHow to use CrazyBump to generate texture mapsHow to make a realistic cobblestone material I realized that there aren’t too many tutorials out there that explain the different texture types. Diffuse, normal, specularity, displacement, occlusion. WHAT DO THEY MEAN!? Well in this tutorial I cover exactly that. Home River Side Details Category: Dossiers Published on Thursday, 06 March 2014 12:07 Good news ! » Procedural Stippled Finish You might have noticed the stippled finish in the background wall I used for my last scene. Stippled finish paint was very popular back in the eighties, so I created this material to get an old fashioned feel that would fit the vintage hardware portrayed in the scene. For the creation of this material I relied solely on procedural textures, so I have decided to release it as part of my Surface Knowledge series of fully procedural materials.
» Procedural orange skin Just as I announced in my previous post, here is a new entry in the Surface Knowledge series available for download. This is how the shared material looks like: Here is a look at the node setup: As you can see, subsurface scattering is nowhere to be seen in this node setup.