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iGoogle. How to Create Your First iPhone Application - Smashing Magazine. Advertisement Update: 01/10/2012: The original version of this article by Jen Gordon was published in August 2009. It was thoroughly revised and updated by the author in September 2012. — Editorial Team Since the iTunes App Store launched in 2008, over 500,000 apps have been approved by Apple, and thousands more app ideas are scrawled on napkins across the world every day. But question remains, how can a person with limited technical skills create an iPhone app?

The good news is anyone can make an iPhone app, it’s just a matter of knowing the series of actions you need to take to make it happen. Be sure to bookmark this article because it will serve as a guide for learning the process for creating your first iPhone app, going step by step from idea to the App Store. What Is Your Goal? The first thing to look at when embarking on any product development or entrepreneurial venture is your goals for the project.

Let’s look at an example. Here are some examples of project goals: Large view. (al) Top-10 Application-Design Mistakes. Summary: Application usability is enhanced when the UI guides and supports users through the workflow. Designing complex applications is a challenging undertaking. Building applications that have both the depth to support complicated tasks and the intuitiveness to make it clear how to get that work done is a tremendous challenge. We spend a full day on this topic in our Application Design for Web and Desktop course, but we could easily spend a month to catalogue every type of problem we’ve encountered in our user-research studies. Making general recommendations about common application-design problems is difficult, because so many of the problems we observe are domain-specific. This was true 11 years ago, when the first version of this article was written, and remains so today.

Thus, our first recommendation is to do user research with your target audience: Here is our current list of the top 10 application-design mistakes that are both egregious and commonplace. 1. 1.a. 2. 3. 4. 5. 6. 7. iOS Human Interface Guidelines: Introduction.