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CS General. Numbering with InDesign CS3. Now it’s possible. Now it’s easy and fun. In this simple tutorial you will learn how to use improved bullets and numbering InDesign’s feature to get numbers on your tickets. Our goal will be to create 1000 tickets, numbered from number 1 to 1000. Of course, you are not limited to this number. You can create as many as your like. We will start with ticket dimensions: 80x30mm. This is important because we are going to impose these tickets on A4 paper.

Create new A4 InDesign CS3 document with 67 non facing pages in landscape orientation. Open pages palette and double click on A master. Go - Type – Show hidden characters (make it active). Type some text in newly created text frame and after the first line press Enter 2 times to get 2 paragraph symbols as on image below. Select second paragraph symbol and lower font size for a couple of points. Now make duplicates of text frame to fill A master page. If you open page 1 you will find that text frames are not editable.

List type: numbers. CG Tutorials - Cgtuts+

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AE. VIDEO COPILOT | After Effects Tutorials & Post Production Tools. Adobe After Effects Tutorials - Aetuts+ AE EXPRESSIONS. After Effects scripts, expressions, presets and projects | XScri. Expressions - Geometry. Circular Functions As we mentioned in the previous section, there's a close relationship between the trigonometric functions and circles—so close that some older textbooks call these functions 'circular functions'. One reason for this relationship is that the set of all right triangles with the same hypotenuse forms a circle, with the hypotenuse defining its radius. As you can see, the perpendicular sides of the right triangles correspond to the X- and Y-coordinates of points on the circle, relative to the circle's center. We therefore can use the trigonometric functions to find the coordinates of points on a circle, in the same way we found the length of an unknown side of a right triangle, above: For any point on a circle with radius r, the X-coordinate is given by r*cos(A) and the Y-coordinate is given by r*sin(A) — where A is the angle in radians from the horizontal.

In the following project, we'll use this to make a layer orbit around a central point. Example: Circular Motion. Expressions - Reference Tables. Layer Parameters These are the layer parameters to which you can apply expressions. (You can also apply expressions to effect parameters and to some mask parameters.) Use this table to know what each parameter expects from your expressions: how many dimensions, what kind of units, and common value ranges. For instance, using this table, you can see that an expression applied to the position parameter should produce results of 2 dimensions (3 if a 3D layer), with each component typically ranging from zero to the comp height or width.

Global Objects This table lists all of the global objects available in After Effects, and the type of objects they return. Comp Attributes and Methods This table lists all of the attributes, methods and sub-objects belonging to comp objects. Layer Attributes and Methods This table lists all of the attributes, methods and sub-objects belonging to layer objects. Footage Attributes and Methods Property Attributes and Methods Vector Math Methods Interpolation Methods. After Effects Expressions. Dan Ebberts's resource for AE scripting and expressions. AE ENHANCERS • Index page. After Effects Scripts.

Redefinery. Nabscripts::Home. Nabscripts::Home.