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Touhou Power Cards - 1d4chan. Cover art.

Touhou Power Cards - 1d4chan

Yes some of us are actually sad enough to print and use them. Still they look pretty cool when printed out. How do I expanded textbox? Original RSO card. The first shopped card. The Touhou Power Cards are a set of index cards for 4e Dungeons & Dragons powers, being created by numerous Touhoufags. In accordance with the principle that there is Touhou fanart suitable for every situation, it was soon realized this could be logically extrapolated to there being Touhou fanart suitable for every power in the PHB.

[edit] How To Produce Touhou Power Cards. Thin Paint – 4.1. Who will find this article useful?

Thin Paint – 4.1

Anyone who wants to be able to use thin paint built up in progressive layers to achieve a smooth clean finish using acryllic hobby paints. This technique is an advanced technique that is the foundation for creating show-quality paint jobs. Note that I said The foundation. This technique, combined with an awareness of “light-sourcing” is what is used by many contemporary miniature painters to accomplish smooth, realistically painted miniatures. Ever heard of NMM (Non-Metallic Metal)? Definitions/Concepts:Thin Paint: Paint that has been diluted with water, blending medium, faux glaze medium, flow-aid, flow-extender, or anything else that someone has suggested you use to improve your paints performance.

Surface: A prepped and primed surface ready for the application of paint. Sup/tg/ - Traditional Games Resource Page. Hot Lead DVDs. What D&D Character Am I? d20 Random Dungeon Generator. D&D Gamer - an RPG website centred around Dungeons & Dragons. SotC SRD. 1.1 Things You Should Have You’ll need a few supplies along with these rules to play the game.


Here’s a list of mandatory items, as well as some recommended ones. You’ll need: Four Fudge Dice for each player and the GM. If you don’t have Fudge dice, see Grey Ghost Games (www .fudgerpg .com) or your local RPG dice supplier for a pack, or just substitute regular six sided dice.Some copies of character sheets or at least blank paper to record characters.Writing implements.Friends. You’ll find useful: A set of poker chips or glass beads (to use as fate points).Index cards to pass notes and to make notes on things that come up in play.Snacks. 1.2 The Ladder Most things in the system are rated according to the ladder below (when we say “the ladder” throughout the text, this is what we mean).

Diaspora SRD. Diaspora is a role-playing game with a focus on hard(ish) science-fiction adventure.

Diaspora SRD

You build a universe, you build characters, and then you play with them in it. Underpinning the game is the task resolution system described in this chapter. All conflicts in Diaspora are resolved using the FATE mechanics as elaborated in Spirit of the Century and available from the System Reference Document for that game, available on the Internet. You roll your set of four fudge dice, which yields a result between -4 and +4, you add an appropriate skill, and then you compare against some difficulty level, which might be someone else's roll or might be a level imposed by the referee.

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None of the links above include any memory size configuration, nor is it possible to add them here. It is strongly recommended that you enable Javascript and reload this page. These are general purpose parameters for running the tools. You should not need to use these unless you want to configure the tool to have more memory than the default (you can see the defaults filled in below). The values entered here will be incorporated into the above links. If you need an older version, there is another site that will allow you to pick certain "stable" versions of each of the tools and then configure the memory settings similar to here: Visit this link If you would like to use a different version of MapTool, select the version you want from the list below.

Dungeons & Dragons Dice Roller. Roleplaying Tips for game masters for all role-playing systems. Roleplaying Tips Weekly E-Zine Issue #2 One of the most destructive events that happens every few game sessions in my campaign is the Time Bomb.

Roleplaying Tips for game masters for all role-playing systems

A missed or incorrectly interpreted rule, a forgotten fact or just a bad play and everybody realizes a little later that a mistake has occurred. Sheepy's JavaScript D&D 4e Character Generator. Campaign Mastery game master advice. So we’ve looked at Themes, and we’ve looked at Concepts, and even touched on the relationship between the two.

Campaign Mastery game master advice

But now it’s time to address the elephant in the room – twin elephants in fact – Genre and Style, and how these modify that relationship, how it all comes together to form a unique fingerprint that identifies each and every campaign, and finally, how an understanding of that fingerprint permits the GM to enhance the campaign to produce greater enjoyment for all concerned. Past Reference I should start by reminding readers that this isn’t the first time that I’ve talked about the relationship between style and genre for RPGs. Directly relevant is Theme vs Style vs Genre: Crafting Anniversary Special Adventures, but it was a subject touched on repeatedly in the Reinventing Pulp for Roleplaying series. 4e Random Encounter Generator - 4e Monster Math Cruncher -