background preloader

Tuto zbrush

Facebook Twitter

ZBrush Clothes Tutorial. January 2009 In this short breakdown I will show you how I did the clothes on the “For the King” project. I think the first and most important step is that you start to familiarize yourself with the object you are trying to model and its behavior. I used flickr.com and google for my research and searched everything related to fabric and cloth. It helps also to search for other artists work to learn how they handle the subject. Drawings and sculptures show an already “compressed state” of an object. The artist has left everything out that’s not relevant and reduced it down to the important features that are necessary to make the viewer believe that he is looking at drapery.

After I had collected a folder full of images I made a few quick sketches for a better understanding of folds and wrinkles. I aimed to make some really thin and slightly translucent fabric. For the cloth basemesh I have exported a midres version of the character mesh out of Zbrush and brought it into 3ds max. Chaîne de cannedmushrooms. PolySculpt, Thomas Roussel's blog. Tutoriel Zbrush - Modélisation d'une Tête de Dragon : Box Modeli. ZBrush 3.5 Tips & Tricks. Présentation d’UV Master en vidéo - le ZBlog : Tout sur l'univer.