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Game Developers. Ward7299. Video Game Development. Gamedev - game development, programming, math, art, collaboration. 5 Simple Ways To Improve Game Menus. This small article is mainly targeted at hobby game developer. I think that the title menu of your game should receive proper attention, since it is the first screen of your game the user will ever see. And we don’t want our user to start with a strange feeling, don’t we? In this article I will show you 5 really simple ways to improve your title menu without any design skill at all. Assumptions.

GameDev.net - all your game development needs. How indie gaming is reviving the Britsoft s. PlayStation killed Britsoft.

how indie gaming is reviving the Britsoft s

We didn't realise it at the time, but it took a cold, technological scythe to the British development community. And Lara Croft, that gloating figurehead of the PlayStation Generation, once viewed as a symbol of this region's success and creativity, should now been read as a harbinger of doom. Because, nothing was ever the same again. Of course, PlayStation didn't destroy the whole business of developing major videogames in the UK – that's still happening, though largely for foreign paymasters. But the era of expensive team-based 3D game production ushered in by Sony's original machine effectively ended the peculiarly British scene of the eighties. Later came the dominant bad boys of the Amiga era - Sensible Software and the Bitmap Brothers - with their hyper-polished, subtly anarchic 2D masterpieces. Except, they're not. Fuelled by vibrant online development communities, indie gaming festivals, and new distribution channels, it is waking up.

This is it. ETeeskiTutorials. 5 Simple Ways To Improve Game Menus. Indie Games Webblog. Three False Constraints. Once again, a call goes out to make games more culturally meaningful.

Three False Constraints

I agree very much with the sentiment, but I've always been frustrated with how designers set themselves up for failure due to the constraints placed on the problem. In mathematics, computer science, and physics there is a the concept of a 'hard' problem. The Developer's Guide.

Android

2D Vector Graphics for Unity - Ragespline.com. Tutorials. More Design Patterns. Writing Serialised Data to a String Instead of a File in C# Instead of writing the serialised data to a file, which can be done using using (Stream s = File.Create("foo.xml")), you might want to have just the string – maybe because you want to send it to a server?

More Design Patterns

You can use the StringWriter class to do so: string data;using (StringWriter stream = new StringWriter()) { xs.Serialize (stream, foo); data = stream.ToString();} Uploading Data to a Server in Unity 3D Unfortunately, you can’t directly upload data to server in Unity 3D. Since you can create POST variables in Unity, you can mainly work with those in your script. A very simple, preliminary implementation could look like this: concierge.php <? NetworkSave.cs Of course, this design allows for quite some flexibility, since it decouples the storage of data from the game logic. Gamer To Game Developer. Make a Videogame from Scratch - Tutorials. Welcome to YouTube! The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results.To change your location filter, please use the links in the footer at the bottom of the page.

Click "OK" to accept this setting, or click "Cancel" to set your location filter to "Worldwide". The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results. Indie-Resource.com. So You Want to Be a Game Programmer? I often get email from people looking to get their first job in the game industry asking me for advice.

So You Want to Be a Game Programmer?

What are companies looking for in candidates for entry-level programming positions? Game Development Wiki - GDWiki. Let's talk about jumping. This article conveniantly leaves out a few points when comparing games to bias one's opinion towards his point of view.

let's talk about jumping

Examples: The original super mario brothers had a built in "run faster than should be possbile" button. Holding down the fire button makes you run. As soon as you figure this out it becomes ridiculous to not run constantly and thus you are holding down a button the ENTIRE GAME, when it would have simply made more sense to make mario run that speed constantly and use the fire button to slow down. In both mertroid and zelda games, the add on's had nothing to do with the puzzle and challenge as we (originally) didn't know what add-ons were in the game or what they did. Castlevania as Well as GnG had some of the WORST gameply mechanics in the history of video games. These aren't level design problems though, they are gameplay mechanic problems.

It is an interesting read though. A Video Game Development Blog. November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play.

A Video Game Development Blog

We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. We had heard about great looking levels, multiplayer interaction, and creation aspects of the game. Little did we know… Little did we know… Indiegames.com - showcasing the best in independent games. Indiegamer Developer Discussion Boards - Powered by vBulletin. So You Want to Be a Game Programmer?

Unity

Learning to Code: The Roadmap I Wish I Had Been Given - Jimmy Li.