Game Developers. Ward7299. Video Game Development. Gamedev - game development, programming, math, art, collaboration. 5 Simple Ways To Improve Game Menus. This small article is mainly targeted at hobby game developer.
I think that the title menu of your game should receive proper attention, since it is the first screen of your game the user will ever see. And we don’t want our user to start with a strange feeling, don’t we? In this article I will show you 5 really simple ways to improve your title menu without any design skill at all.
Assumptions. GameDev.net - all your game development needs. How indie gaming is reviving the Britsoft s. PlayStation killed Britsoft.
We didn't realise it at the time, but it took a cold, technological scythe to the British development community. And Lara Croft, that gloating figurehead of the PlayStation Generation, once viewed as a symbol of this region's success and creativity, should now been read as a harbinger of doom. Because, nothing was ever the same again. Of course, PlayStation didn't destroy the whole business of developing major videogames in the UK – that's still happening, though largely for foreign paymasters. ETeeskiTutorials. 5 Simple Ways To Improve Game Menus. Indie Games Webblog. "Let the player enjoy the game -- if he enjoys the game he will be playing the game, and that's the time he wants to know the story.
Start with the game, not with the story. " - Daisuke "Pixel" Amaya, speaking about the creation of Cave Story at GDC 2011. Cave Story creator Daisuke "Pixel" Amaya spoke frankly about his philosophy of game development and showed footage of the beta version of Cave Story during a postmortem presentation on the game at GDC 2011, and now that video is freely available for anyone to watch via the GDC Vault. Three False Constraints. Once again, a call goes out to make games more culturally meaningful.
I agree very much with the sentiment, but I've always been frustrated with how designers set themselves up for failure due to the constraints placed on the problem. In mathematics, computer science, and physics there is a the concept of a 'hard' problem. The Developer's Guide.
2D Vector Graphics for Unity - Ragespline.com. Tutorials. More Design Patterns. Writing Serialised Data to a String Instead of a File in C# Instead of writing the serialised data to a file, which can be done using using (Stream s = File.Create("foo.xml")), you might want to have just the string – maybe because you want to send it to a server?
You can use the StringWriter class to do so: Gamer To Game Developer. Make a Videogame from Scratch - Tutorials. Welcome to YouTube! The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results.To change your location filter, please use the links in the footer at the bottom of the page. Click "OK" to accept this setting, or click "Cancel" to set your location filter to "Worldwide". The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results. To change your country filter, please use the links in the footer at the bottom of the page.
What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? Game Development Wiki - GDWiki. Let's talk about jumping. This article conveniantly leaves out a few points when comparing games to bias one's opinion towards his point of view.
Examples: The original super mario brothers had a built in "run faster than should be possbile" button. Holding down the fire button makes you run. As soon as you figure this out it becomes ridiculous to not run constantly and thus you are holding down a button the ENTIRE GAME, when it would have simply made more sense to make mario run that speed constantly and use the fire button to slow down. In both mertroid and zelda games, the add on's had nothing to do with the puzzle and challenge as we (originally) didn't know what add-ons were in the game or what they did.
A Video Game Development Blog. November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play.
We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. Indiegames.com - showcasing the best in independent games. Indiegamer Developer Discussion Boards - Powered by vBulletin. So You Want to Be a Game Programmer?