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Game Development. Game Developers. Ward7299. Video Game Development. Gamedev - game development, programming, math, art, collaboration. Before you post, please search.

gamedev - game development, programming, math, art, collaboration

Posting Guidelines FAQ Post stuff of interest to other game developers, advice/discussion topics/etc. Do not post technical questions Quick Start Guide The next Monthly Showcase is April 20! Will you be presenting your game(s)? Weekly Threads Feedback Friday - Get feedback Screenshot Saturday - Share progress Soundtrack Sunday - Music feedback Marketing Monday - Marketing tips Monthly Showcase - Show finished stuff Daily Discussion - Everything else Community IRC Channel || #reddit-gamedev Google Hangout Live Dev Streams.

5 Simple Ways To Improve Game Menus. This small article is mainly targeted at hobby game developer. I think that the title menu of your game should receive proper attention, since it is the first screen of your game the user will ever see. And we don’t want our user to start with a strange feeling, don’t we? In this article I will show you 5 really simple ways to improve your title menu without any design skill at all. Assumptions. - all your game development needs. How indie gaming is reviving the Britsoft s. PlayStation killed Britsoft.

how indie gaming is reviving the Britsoft s

We didn't realise it at the time, but it took a cold, technological scythe to the British development community. And Lara Croft, that gloating figurehead of the PlayStation Generation, once viewed as a symbol of this region's success and creativity, should now been read as a harbinger of doom. Because, nothing was ever the same again. Of course, PlayStation didn't destroy the whole business of developing major videogames in the UK – that's still happening, though largely for foreign paymasters. ETeeskiTutorials.

5 Simple Ways To Improve Game Menus. Indie Games Webblog. Three False Constraints. Once again, a call goes out to make games more culturally meaningful.

Three False Constraints

I agree very much with the sentiment, but I've always been frustrated with how designers set themselves up for failure due to the constraints placed on the problem. In mathematics, computer science, and physics there is a the concept of a 'hard' problem. What does the inside of a black hole look like? How do you identify an NP complete problem? How can we travel faster than the speed of light? We’ve turned the creation of culturally meaningful games into a similarly ‘hard’ problem.

Three false constraintsWhen we talk about making games culturally meaningful we often limit the discussion in three important ways. Single player: By ‘games’, game developers typically mean ‘single player games’. Even worse, the constraints conflict. The Developer's Guide.


2D Vector Graphics for Unity - Tutorials. More Design Patterns. Writing Serialised Data to a String Instead of a File in C# Instead of writing the serialised data to a file, which can be done using using (Stream s = File.Create("foo.xml")), you might want to have just the string – maybe because you want to send it to a server?

More Design Patterns

You can use the StringWriter class to do so: string data;using (StringWriter stream = new StringWriter()) { xs.Serialize (stream, foo); data = stream.ToString();} Gamer To Game Developer. Make a Videogame from Scratch - Tutorials. Welcome to YouTube! The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results.To change your location filter, please use the links in the footer at the bottom of the page. Click "OK" to accept this setting, or click "Cancel" to set your location filter to "Worldwide". The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results. So You Want to Be a Game Programmer? I often get email from people looking to get their first job in the game industry asking me for advice.

So You Want to Be a Game Programmer?

What are companies looking for in candidates for entry-level programming positions? Game Development Wiki - GDWiki. Let's talk about jumping. This article conveniantly leaves out a few points when comparing games to bias one's opinion towards his point of view.

let's talk about jumping

Examples: The original super mario brothers had a built in "run faster than should be possbile" button. Holding down the fire button makes you run. As soon as you figure this out it becomes ridiculous to not run constantly and thus you are holding down a button the ENTIRE GAME, when it would have simply made more sense to make mario run that speed constantly and use the fire button to slow down. In both mertroid and zelda games, the add on's had nothing to do with the puzzle and challenge as we (originally) didn't know what add-ons were in the game or what they did.

Castlevania as Well as GnG had some of the WORST gameply mechanics in the history of video games. These aren't level design problems though, they are gameplay mechanic problems. It is an interesting read though. A Video Game Development Blog. November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play.

A Video Game Development Blog

We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. - showcasing the best in independent games. Indiegamer Developer Discussion Boards - Powered by vBulletin.

So You Want to Be a Game Programmer?


Learning to Code: The Roadmap I Wish I Had Been Given - Jimmy Li.