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http://www.luxology.com/modo/game_developers/index.aspx MODO is a favorite tool for game developers creating everything from mobile apps to best-selling titles for desktop PC’s and consoles. Game developers use MODO for level creation, character and prop modeling and texture asset creation.

Game Developers

http://www.youtube.com/user/ward7299

ward7299

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Video Game Development

5 Simple Ways To Improve Game Menus

This small article is mainly targeted at hobby game developer. http://www.whysoftwaresucks.org/what-to-do-about-it/5-simple-ways-to-improve-game-menus

how indie gaming is reviving the Britsoft s

http://www.guardian.co.uk/technology/gamesblog/2010/jan/26/casual-gaming-indiegames PlayStation killed Britsoft. We didn't realise it at the time, but it took a cold, technological scythe to the British development community.

ETeeskiTutorials

Welcome to YouTube! The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results.To change your location filter, please use the links in the footer at the bottom of the page. http://www.youtube.com/user/ETeeskiTutorials
By Robert Fearon It seems to me we’re in a weird position right now with indie games and the press. It’s never been easier for more people to get their work on a site somewhere. http://www.indiegames.com/blog/

Indie Games Webblog

http://www.lostgarden.com/2009/11/three-false-constraints_29.html

Three False Constraints

Once again, a call goes out to make games more culturally meaningful. I agree very much with the sentiment, but I've always been frustrated with how designers set themselves up for failure due to the constraints placed on the problem. In mathematics, computer science, and physics there is a the concept of a 'hard' problem.
Android

This is just a sample… Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Maelstrom assets open sourced! « Digital Roar Studios

http://www.digitalroar.net/2010/10/maelstrom-litany-of-tides-assets-open-sourced/
http://xeophin.net/en/blog/2010/11/24/more-design-patterns

More Design Patterns | xeophin.net/worlds

Posted by xeophin Writing Serialised Data to a String Instead of a File in C# Instead of writing the serialised data to a file, which can be done using using (Stream s = File.Create("foo.xml")) , you might want to have just the string – maybe because you want to send it to a server?
I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job?

Games from Within | So You Want to Be a Game Programmer?

Speaking from personal preference, I like to explore in games. The first Metroid (which I have played many times and never beaten because that was never the point for me) creates an atmosphere that enables exploration.

let's talk about jumping

A Video Game Development Blog

November 17th, 2008 Posted in Reviews , Featured | No Comments »
Unity

Learning to Code: The Roadmap I Wish I Had Been Given - Jimmy Li

Update (12/10/12): I’m happy to announce that this blog post has been translated into Serbo-Croatian by Jovana Milutinovich from Webhostinggeeks.com !