Coding allows for students to learn across math strands instead of in isolation. 2. Coding is a place for students to fail safely. 3. 4. 5. Here is a student application coded to support our Grade 8 probability strand. This student used pie shells and water to run his coin flipper. What many people don’t realize is that fundamental principles of Measurement, Algebra and Geometry are required to code these probability simulators. Have a look at his app below. (Visited 585 times, 1 visits today) Deidre Stasiak. Create your very own video game controller In my first grade classroom this coming school year I want to implement the Maker Movement.
Students will create a video game controller using the Makey Makey Kit and supplement their project with a “Makey Makey How-To Guide” to share and motivate other classes to join the Maker Movement! The Maker Movement is a technological and creative learning revolution that is making its way into schools all over the world. Essentially, the movement has taken the “DIY” (do-it-yourself) culture and added incredible technologies to it to promote deeper thinking among kids (even adults…like me!).
New tools and technologies create affordable and even free invention programs/inventions. To some the Maker Movement sounds like “play time” — and it is. I hear and I forget. If we as teachers embrace this movement in the classroom, we will shift to a student-centered environment–students will have more power and choices and take control of their own learning. Magnetic Makey Makey Mazes. A group game making workshop Ever gotten lost in a cornfield, a dark basement, a video game level, or Grandmom's house with no way out?
In this activity we'll will be taking the thoughts and feelings from these moments and creating an interactive tabletop maze using your imagination, some conductive materials, and the Makey Makey. Steps: Introduce yourselves! Even if you already know eachother get out the paper and start drawing up some mazes, dungeons, whatever suits your fancy. Legend of Grandma 2: with Grandpop was a hit. Try creating your maze with the play-doh and begin playing with the magnets by placing one on top of the table and control it with one underneath. Tape one end of your wire to the top magnet (Player) and the other to the Positive(+) ond of the battery, complete the circuit from there. If you've gotten the sketch to work with one of your mazes keep going! Learning to Program With MaKey MaKey in Elementary School. This week I am hosting some guest bloggers.
This is a guest post from Julie Smith. Computer programming has become the new "literacy" that many teachers and school districts are implementing to help students exercise critical thinking and problem solving skills. Students of all ages gravitate towards creating and implementing programs--large and small--that they create digitally. Our technology department recently purchased two MaKey MaKeys for every elementary ITRT to use when collaborating with teachers on special projects that involve computer programming.
What is a MaKey MaKey? Basically, it is a small invention kit made for ALL ages. When I first saw these contraptions my initial reaction was how in the world would we incorporate these devices with our demanding academic curriculum? Digital Is. As a professional artist, deepening the ways in which seemingly disparate objects and processes are interconnected through locating, and mapping their intersections has been one of the main elements of my studio practice.
The Fab Lab tools and working processes create an environment that is well suited to investigating those types of intersections. In an effort to integrate Fab Lab tools centered on craft, and studio-based processes into the classroom, I have been working to implement a Mobile MakerCart at a project-based K-8 charter school. In addition to introducing craft-based physical computing projects to the children, a guiding principle behind the MakerCart is to give teachers the opportunity to develop familiarity with the MakerCart’s tools and processes in order to be able to envision the ways in which they might be able to develop their own curriculum for use in the classroom.
Fig. 1 Fig. 2 Fig.3 Fig. 4 1.1 Fold The Paper. Prototyping interactive storybook (Scratch & MaKey MaKey) 21 everyday objects you can hack, from a bacon sandwich to a pencil. Jay Silver demonstrates how a cat’s water bowl can be rigged to take photos.
Photo: Ryan Lash MaKey MaKey — the kit that encourages you to rig a banana piano or control a video game with pencil-etchings — was one of the most successful projects on Kickstarter in 2012. The project raised 2, 272% of its goal in 30 days, bringing in a cool half million from excited makers. Jay Silver: Hack a banana, make a keyboard! Today’s TED Talk comes from the co-creator of the MaKey MaKey, Jay Silver. “Sometimes what we know gets in the way of what could be, especially when it comes to the human-made world. A3. Kids ♥ #makeymakey musical instruments. for some ideas #music #makerEDau. Interactive Art With Bare Conductive and a Makey Makey. Interactive Board Game - YouTube. Love this collaborative Makey Makey game. Would be great to program in Scratch & play with youth this summer.
Learn how to count money with coins using the MaKey MaKey!