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Edgelab.ryerson. Melanie mcbride.net. Gamine Expedition. Joan Ganz Cooney Center - Advancing Children's Learning in a Digital Age. Projects. The educational graphic adventure game we produced for The Centre for Skills Development & Training, Summer in Smallywood, has gone mobile! Now you can work at Canada’s most lacklustre amusement park while learning about essential workplace skills, all on a device that fits in your pocket! (provided you have a very big pocket).

The iPad release of Summer in Smallywood was developed with Adobe AIR, from the all-new “talkie” web version that launched weeks earlier at summerinsmallywood.ca. Smallywood is powered by UGAGS, the Untold Graphic Adventure Game System, which runs our most popular and anticipated adventure games, including Sissy’s Magical Ponycorn Adventure and the upcoming Spellirium.

TVOntario asked us to execute their concept for a game for early elementary school-aged children to help them follow instructions, and to learn certain art terminology (colour, texture, shade/value). Give us a call and tell us about your next project! The Watchers. TIFF Workshop: Intro to Arduino. Home ● zinc Roe Design. Creative Technology nights (TechNights), Carnegie Mellon. Games for Change | Games for Change is the leading global advocate for supporting and making games for social impact. Digital Youth Network: Empowering Youth Through Media. All children when provided opportunities to develop their strengths can enrich the world with their gifts. Nichole Pinkard is a Visiting Associate Professor in the College of Computing and Digital Media at DePaul University in Chicago. She is the founder of Digital Youth Network and co-creator of Remix World, a social learning platform that connects youth’s learning opportunities in school, home, and beyond.

In collaboration with the Chicago Public Library, Dr. Pinkard helped found YOUmedia, a public learning space that immerses high school students in a context of traditional media – books – to make and produce new media artifacts like music, games, videos, and virtual worlds. Dr. Her current scholarly interests include the design and use of pedagogical-based social networks, new media literacy learning outcomes, and ecological models of learning. *aesthetec. interaction design.