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Icewind Dale EE. Streaming Jeux Vidéo. South park RPG. Kotor. Hearthstone. Mark of the ninja. Final Fantasy. Shadowrun. The Binding of Isaac: Rebirth Items | Isaac Cheat Sheet - Platinum God. VHS Story - Dev Blog. Video Hero Super Story (VHS Story) is a strategy / tycoon / streetfighter-manager game with 80-90s atmosphere, nostalgia and lots of games/movies references. You have to manage your time and money to improve your fighter skills on one side and your training equipment on the other. You will start as an unknown fighter in the underground club and must work your way to the top and solve the mystery from your past. Improve your characteristics, learn new fight moves and unlock new abilities in the skill tree.

Make your setup for every fight to suit the particular situation and opponent. Choose your way wisely. Strategy / tycoon / simTactical fight mechanicsNon-linear storyline, perks, questsReferences to movies and games 80-90sTeenage Mutant Ninja AlligatorsNice pixelart and 8-bit sound We have been working on VHS Story for 1 year now. We’ve got our first alpha-build right now, that lacks the story, quests and so on. Access to closed alpha (available now!). DRM-free downloadable version. x2. Valiant Hearts: The Great War official trailer [UK] The 15 most brutal mods of all time. Remember when buying a game didn’t feel like a guarantee of seeing the ending? There are still hard games out there, Dark Souls flying the flag most recently, but increasingly, the challenge has dripped out or at least softened, often leading to sadly wasted opportunities. What would Skyrim be like, for instance, if its ice and snow wasn’t simply cosmetic, but actually punished you for going mountain climbing in your underpants?

With a quick mod – Frostfall in this case – you’re forced to dress up warm before facing the elements, and things become much more interesting. That’s just one example, and over the next couple of pages you’ll find plenty more. Misery Game: Stalker: Call of PripyatLink: ModDB All those weapons scattered around? Project Nevada Fallout: New VegasLink: Nexus Mods Nevada is a good example of making things more difficult without being openly psychotic.

Brutal Doom Game: DoomLink: ModDB. Banished | Biendebuter.net. Expeditions: Conquistador, RPG+combats tactiques en Amq. Centr. - 9/10 ds CPC ! Comment vous est venue l'idée d'un CRPG situé pendant la conquête de l'Amérique centrale par les Espagnols, et quelles sont vos principales sources d'inspiration ? Nous voulions faire un jeu où non seulement il y aurait de l'exploration, mais où celle-ci serait une composante centrale, à la fois en termes de gameplay et de narration. Evidemment le jeu The Age of Exploration nous est tout de suite venu à l'esprit, et il nous a semblé que la période la plus proche, marquée par une entreprise d'exploration massive, était celle de la découverte des continents américains par l'Europe. Tout particulièrement la conquête de l'Amérique du centre et du Sud par les Espagnols, aventure riche en conflits et potentiels narratifs ; étonnament cette dernière n'est pas particulièrement utilisée dans les jeux vidéos (ni même dans les autres oeuvres de fiction en général, si on fait abstraction de tout ce qui traite de l'El Dorado).

Comment fonctionnent ces capacités ? Expeditions: Conquistador. I'm out in the wilderness. I've spent all my money on medicine, and I'm already out of it. My followers' various debilitating conditions are becoming worse by the day and I am unable to further assist them in recuperating. Each night, I pray that we don't get ambushed by bandits, because there's no way we'd be able to stand up to them; not in this condition.

I can't imagine it's long before they start thinking of mutiny. And I'm on Normal difficulty. Expeditions: Conquistador (Linux, Mac, PC [reviewed])Developer: Logic ArtistsPublisher: bitComposer GamesRelease Date: May 30, 2013MSRP: $19.99 The campaign in Expeditions: Conquistador consists of two sections, one in Hispaniola (the Caribbean) and one in Mexico (Central America). The game starts by naming the lead character and choosing followers to assist in the journey. While traveling around the world, the characters will need to set up camp after a certain amount of time in order to rest. Battles are anything but a cakewalk. ‘Drive on Moscow’: How I Conquered Russia on My iPad — War is Boring. The sheer scope of the battle of Moscow was exceptional.

Both sides committed more than a million men to the battle; the Red Army also lost nearly a million men, but still the German forces were halted. —The Drive on Moscow 1941 by Niklas Zetterling and Anders Frankson The fate of the world hung in the balance as summer turned to autumn in October 1941. Three months after Hitler’s surprise blitzkrieg against the Soviet Union, his armies had penetrated to within a hundred miles of Moscow. Germany’s troops, backed by hard-driving panzers, had killed or captured more than three million Soviets. But something was wrong. Time was running out. Yet the men of Army Group Center recognized that Moscow was their objective and its capture, it was widely assumed, would bring about an end to the fighting.

Drive on Moscow is a simulation of Operation Typhoon and the subsequent Soviet counteroffensive. Fortunately, Drive on Moscow has no ordinary pedigree. It did. It all seemed like a joke. Les Merveilleuses Aventures de Loulou | Avec des morceaux de Kinders dedans. The Unsung Story Swan Song | iOS Board Games.

Unsung Story: Tale of the Guardians has less than 96 hours remaining on Kickstarter. Currently sitting at $484,299, Playdek has a little more than $100k to raise this week. As Kickstarters can pull off amazing things in the final hours, I still brand it too close to call. Either way, Playdek has 4 long days ahead and has been firing on all cylinders. We received a bevy of information this weekend, so if you are on the fence as to Playdek's new project, perhaps something below may sway you.

My opinion: This is not the most ambitious video game project we have seen on Kickstarter, but for someone in our space, it a definitive moment. The Kickstarter itself has had quite the challenge. Playdek Reveals Game Mechanic Details From the Kickstarter update: Quote: The battle system for Unsung Story is a turn based system that puts importance on speed for each units actions. This image below depicts different target choices for the player in this triangular based system. Humble Sid Meier Bundle (pay what you want and help charity)

The perfect XCOM run: How Zemalf beat Impossible Ironman with zero deaths. Youtuber Antti Kokkonen, who uploads Let's Plays to Youtube under the username Zemalf, is one of the best XCOM players in the world. On January 11, he finished a 50 hour run of XCOM: Enemy Within on Impossible Ironman difficulty without losing a single country. Or Interceptor. Or mission. Or soldier. It was a perfect run on the game's hardest difficulty (and his first time through Enemy Within). On Ironman, XCOM is limited to a single save file.

"I consider myself an okay player, but the run did go really well," he told PC Gamer. As the XCOM faithful know, Enemy Unknown and Enemy Within operate on a reverse difficulty curve. If there's a consistent theme through all of Zemalf's run, it's luck. We've incorporated some of those LP videos below, timestamped to dramatic and crazy and revelatory moments in the run. Danger zone: surviving the early missions Chance gets Zemalf out of more than one seemingly impossible situation. He stews on it for a minute with only one move left. Dontplayvanilla.fr. XCOM : Enemy Unknown : Guide et astuces. XCOM : Enemy Unknown : Guide et astuces ZeN: Quelques astuces sur sa base : Implentation : Il y a 3 zones d'implantations qui valent le coup de s'y pencher :- Amerique du Nord et USA, les USA est le pays qui ramène le plus d'argent chaque mois, les avions sont des charges récurrentes sur la durée du jeu et vous pouvez consentrer vos satelites ailleurs : afrique et asie. - L'Asie pour le bonus qu'elle procure : un vrai boost pour les soldats et les drones de combats, puis mettre votre 1er satélite sur les USA et prendre l'amérique pour le bonus, ensuite l'afrique pour le bonus. - L'Afrique : les 30% s'applique aussi sur les revenus des satellites (vérifier sur les revenues des missions svp ?)

Puis prendre es USA, l'amérique et l'Asie. Construction : Les avions de combat : - je ne pense pas qu'il soit possible d'envoyer plusieurs intercepteur détruire les ovnis en meme temps. Les dissections et les interogatoires : Les recherches : Les troupes : Pour finir appenons à controler la panique mondiale : TotalBiscuit, The Cynical Brit. - Watch the BBC report and judge for yourself whether or not they did a good job. This video is an attempt to explain Twitch.tv to those who don't understand videogame streaming better than BBC Newsnights feature on the subject, which drew hostility from a great deal of people due to its condescending and misleading approach.

Footage used under Fair Use doctrine for educational purposes. Footage credits are as follows. Riot Games - League of Legends LCSESL - Intel Extreme MastersCloud9.SingSing - DOTA 2 streamThe Creatures - Speedrunners charity streamValve - The International DOTA2 tournamentTrump - Hearthstone stream footageNerdcubed - Watchdogs Stream highlightsXSimpleBlaze - Minecraft Medieval Tower tutorialDay9TV - Amnesia playthroughDyrus - The Worst of DyrusTwitch.tv - Hideo Kojima interviewPolaris - Co-optional podcast highlights Show less. LethalFrag. Conway's Secret Blog. Risk of Rain. Risk of Rain, c’est d’abord une belle success-story de deux développeurs, Paul Morse et Duncan Drummond, réunis sous une structure créée pour l’occasion : Hopoo Games.

Après un Kickstarter rondement mené avec 30.000 $ réunis (pour un objectif initial de 7000 $), le jeu s’est finalement vu accueilli par Chucklefish (Starbound), qui a offert à Risk of Rain un beau forum ainsi que la possibilité d’être édité. Et en plus les développeurs ont été aidés par Matthew Griffin de Yeti Trunk pour l’intégration du mode multijoueur ! Si c’est pas beau tout ça… Mais dans les faits, ça donne quoi ?

Risk of Rain est un platformer en pixel-art orienté action empruntant quelques mécaniques de gameplay au rogue-like, le tout avec un système de permadeath. En somme, un bon gros défouloir bien frustrant… mais très jouissif. Avant de plonger en enfer, un choix entre plusieurs personnages est proposé, disposant chacun de caractéristiques propres. Graphismes18/20 Musique15/20 Jouabilité16/20 Durée de vie18/20. The Basics of Blood Bowl. Vidéo-Tuto|Dawn of War II Retribution : Les Space Marines.