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The guide to sound effects. I like to think of such sounds as having two general components: a ‘defining’ one, and an ‘impact’ one.

The guide to sound effects

The defining one is what sounds up front and tells the listener what the sound is, especially if combined with picture. The impact one can be anything at all, designed only to pump up the sound to hyper-real. For defining sounds, simply record what things really are: For a face slap for example, record a real slap, hand clap, slap on thigh, etc. For a body kick, record a fist on chest thud, etc. For impact sounds, anything goes. Creating a sample_library_brief_updated_27.03.12. Game Sound Design & Game Audio Articles. Adaptive Audio: A Beginner's Guide to Making Sounds for Video Games.