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Keith Burgun's Blog - Feminists/social progressives: stop making excuses for violence glorification. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.

Keith Burgun's Blog - Feminists/social progressives: stop making excuses for violence glorification

The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. The day after the horrifying Orlando shooting, a friend was inviting me to play Overwatch. It was a weird moment. I felt like, I don't know—maybe it's just me, but I really don't feel like running around with a gun shooting at people right at that moment for some reason. Some E3 events began that night. But then I saw prominent game designer Jonathan Blow, who I'm pretty sure is not remotely influenced by me or anything I've written on the topic over the years, put out this tweet: The lesson of E3: Game studios are working very hard to build fantasies about how cool it is to be a mass murderer. — Jonathan Blow (@Jonathan_Blow) June 13, 2016 After the predictable backlash (which is still ongoing at the time of this writing), Jon tried to clarify further:

Can joy be more 'adult' than violence? Whenever the conversation about 'violent video games' surfaces, so do a lot of misconceptions.

Can joy be more 'adult' than violence?

As fans rush to defend their medium -- games don't make people violent and it's a healthy outlet and it's not real and so forth -- some nuance gets forgotten. Sometimes the problem people have with game violence isn't that it supposedly has real-world implications. Sometimes it's just that people are bored. Game critic Michael Abbott felt a little bit alienated by some of the presentations at this year's E3, particularly Microsoft's show.

He analyzed the content on offer and found that "58 percent of Microsoft's E3 briefing contained images of characters killing, preparing to kill, or otherwise battling a deadly on-screen enemy. " The great 1980s Dungeons & Dragons panic. Image copyright PA In an era of potent concern over internet pornography, cyber-bullying, and drugs, it is hard to imagine a game being controversial.

The great 1980s Dungeons & Dragons panic

But 30 years ago Dungeons & Dragons was the subject of a full-on moral panic, writes Peter Ray Allison. At the beginning of 1982's ET, a group of teenage boys are indulging in a roleplay game, featuring dice and spells, and sounding a lot like Dungeons & Dragons. They indulge in banter as they wait for a pizza delivery to arrive. This innocuous depiction was a far cry from the less-neutral coverage that was to come. Back in 1974, Dungeons and Dragons (D&D) was arguably the first true roleplaying game. Today, any veteran player from the game's early years would speak of its positive attributes. Image copyright Alamy But in the 1980s the game came under an extraordinary sustained assault from fundamentalist religious groups who feared its power over young minds.

Egbert later died from a self-inflicted gunshot wound in 1980. 10 Nonviolent Video Games That Kick (Metaphorical) Butt. Still from the acclaimed game Journey Thatgamecompany A bunch of us here at MoJo play games, love games, and cringe at the publicity that a few shoot em' up games like Call of Duty receive every time another terrible mass shooting hits the news.

10 Nonviolent Video Games That Kick (Metaphorical) Butt

Despite three decades of research, we're still far from a definitive answer on whether violent video games are linked to IRL violence, as Erik Kain has noted here before. But like any art form—and yes, video games are art—there's as broad a range of expression in games as the space between Kill Bill and Amelie and well beyond. Games can be emotionally moving, intellectually challenging, deeply political, and straight-up good quirky fun. Here's our buyers guide to perhaps lesser known but thoroughly excellent titles we think you might love and are almost entirely devoid of physical combat, whether fantastical or realistic. Use the comments to yell at us about everything we missed. Portal Journey Available on PlayStation 3. This War of Mine. Still courtesy of 11 Bit Studios The appetite for games about war is immense.

This War of Mine

From Call of Duty to Battlefield, videogames set during violent conflicts—particularly shooting games—are some of the most popular and lucrative in the world. But the experience of war they offer tends to be notably narrow, focused almost exclusively on one perspective: how it feels to be a powerful man with a gun. This War of Mine, a survival game created by Polish developer 11 Bit Studios, shifts that focus profoundly. Rather than offering the pseudo-heroic thrill of rampaging around a city wielding heavy weaponry, This War of Mine focuses on the people who usually end up as background characters or collateral damage in most war games: civilians trying to survive the chaos and violence around them.

You begin the game by selecting a group of two to four people, each with his or her own backstory—teacher, warehouse worker, celebrity chef—and specialized skills. There are two primary cycles, day and night. Can Violent Video Games Be a Force for Good? Surprising Advantage in People Who Love Violent Video Games. "Les jeux vidéos canalisent la violence" Europe 1 S'abonner aux podcasts S'abonner aux podcasts Vous pouvez vous abonner au téléchargement périodique d'un fichier audio.

"Les jeux vidéos canalisent la violence"

Vous pouvez conserver l'émission ainsi téléchargée sur votre ordinateur, l'emporter sur votre baladeur numérique ou la graver sur un CD. Si vous choisissez iTunes, cliquez simplement sur l'un des liens suivant : le logiciel prend en charge toutes les opérations d'abonnement. Michaël Stora, psychologue, cofondateur de l'OMNSH (Observatoire des mondes numériques en sciences humaines)

Le jeu vidéo, un coupable idéal. Le jeu vidéo, un coupable idéal – le Plus.

Le jeu vidéo, un coupable idéal

Why Most Video Game 'Aggression' Studies Are Nonsense. Game developers team up to aid children in warzones. Top game developers are teaming up to release a charity compilation of games to help children affected by war.

Game developers team up to aid children in warzones

The teams will work through a six day global game jam to create games for a bundle called "Help: Real War is Not a Game. " The compilation is being released by War Child, which launched a famous charity music album featuring top British artists during the 1990s. Teams currently involved (best known games in brackets) include the following, with more to follow: