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Because some people don't know about this game... Seven Up (game) Seven Up (sometimes called "Heads Up, Seven Up", "Heads Up, Thumbs Up", "Thumbs Up, Seven Up" or "Heads Down, Thumbs Up") is a traditional children's game that is played in primary schools, and to a lesser extent at parties.

Seven Up (game)

The goal is for each selected participant to correctly guess the person who pressed down his or her thumb. The game was known prior to 1859, where it was referred to as "seven up" in the Mark Twain story "River Intelligence". The game is often used by teachers as a relatively quiet indoor pastime for schoolchildren when they cannot go outside to play at recess or lunchtime due to rainy or other inclement weather.

[citation needed] To start the game, seven children are selected and come to the front of the room. The teacher/selected player then calls, "Heads up, seven up! " Children who go later have an advantage, especially if one or more pickers have been eliminated. Old school role-playing games at playR. Everyone Is John - 1d4chan. Everyone Is John is one of the quickest, simplest RPG's out there, created by Michael B.

Everyone Is John - 1d4chan

Sullivan The main concept is that every player but one plays a voice in "John's" head. All of these voices are trying to get John to do something that they like. The funniest thing about this game is your voice can make him want to do ANYTHING. (I mean ANYTHING) The remaining player plays as John.

It is advised that this player is the usual GM/ST or at least the best at telling a story. [edit] Materials You need: 4-6 Players One Notepad for each player At least one D6 Some kind of marker in abundance (Poker Chips work well) [edit] The Pregame First, you pick a name for your voice. Level One: Simple, one-step things like eating candy, yelling in public, basically anything that only requires one roll. You keep your Obsession hidden from your opponents for more shock value.

Now you choose your two specialties. Then, you show your Name, Obsession, and Specialties to "John" [edit] Game Begins! [edit] Example. Everyone is John. A competitive roleplaying game for three or more people.

Everyone is John

Everyone is John is a humorous, competitive roleplaying game about playing the various personalities of John, an insane man from Minneapolis. One participant is the GM, or, in Everyone is John lingo, "Everyone Else. " All of the other players are Voices in John's head. Everyone is John uses six-sided dice (you really only need one, but it might be easiest if every participant carries one) for play. Voices Voices are the Player Characters of Everyone is John. Willpower Willpower is a pool of points that the Voice can spend to take control of John or improve its chance of success in any given action.

Skills Each Voice has two or three skills. Obsession This is kind of like a winning condition: if you complete your obsession more than other Voices complete their obsession, you win. If you're going to seriously compete with the other Voices, you probably should keep your sheet a secret. John John is a totally insane man in Minneapolis. Playing.