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Heterarchy. = "research findings reveal human relationships are optimized when humans feel they are valued at the same level. " [1] If hierarchy is the power system of centralized systems, then heterarchical power is the power system of decentralized systems and Responsible Autonomy is the power system of distributed systems. This distinction is derived from the work on 'triarchy', distinguishing three forms of rule and governance,by Gerard Fairtlough, former CEO of Shell Chemicals UK and founder of biotech firm Celltech.

"there are three ways of getting things done in organizations and the combination of the three is called triarchy, which means triple rule. The Three Ways of Getting Things Done: Hierarchy, Heterarchy and Responsible Autonomy in Organizations. When I was young I thought hierarchy was the only way to run organizations. Next to hierarchy, Fairtlough distinguishes: "heterarchy" and "Responsible Autonomy". Karen Stephenson: Carole Crumley: Timothy Wilken: Hierarchy Is Overrated - Tim Kastelle. By Tim Kastelle | 2:00 PM November 20, 2013 Maybe you’ve heard the old cliché – if you’ve got “too many chiefs,” your initiative will fail. Every time I hear it, I wonder, “Why can’t everyone be a chief?” For instance, the Second Chance Programme is a group that raises money to help reduce homelessness among women here in Southeast Queensland. It’s achieved impressive results since being founded in 2001, and is run by a committee of about ten people.

In the early days, a management consultant used the familiar chiefs/Indians line to predict they’d fail. This kind of thinking assumes: You need a hierarchy to succeed.The people that do the work are of lower status than those that decide what work to do.Organizations that don’t follow the norms are likely to fail. I think that all of these ideas are wrong. But maybe this kind of structure only works for not-for-profits? Nope. So, maybe this structure only works for not-for-profits and software firms with open source platforms? How It Works. Distributed Authority Holacracy is a distributed authority system – a set of “rules of the game” that bake empowerment into the core of the organization. Unlike conventional top-down or progressive bottom-up approaches, it integrates the benefits of both without relying on parental heroic leaders.

Everyone becomes a leader of their roles and a follower of others’, processing tensions with real authority and real responsibility, through dynamic governance and transparent operations. Related reading: Blog post: Empowerment is Dead; Long Live Empowerment Related reading: The Holacracy Constitution: the actual rules of Holacracy Processing Tensions Holacracy harnesses the conscious capacity of those within to sense dissonance between what is (current reality) and what could be (the purpose): the feeling of a “tension”. When there’s lack of clear and effective channels for processing tensions, they fester into frustrations, burn-out, and disengagement. Governance & Governance Meetings. Holacracy. Holacracy = An organizational governance system developed by Brian Robertson through incremental testing in his software company Ternary Software, in the early 2000's.

Holacracy was influenced by many methods such as agile software development, Getting Things Done®, Sociocracy, and several others. Some critics from sociocracy assert that Holacracy is simply a re-branding of Sociocracy, and point to the re-introduction of hierarchical elements within the process. All the rules of Holacracy are clearly laid out in a document, the Holacracy Constitution. A brief overview of each of holacracy’s structural elements and key practices: Core Structure Circle Organization The organization is built as a holarchy of semi-autonomous, self-organizing circles. Double-Linking A lower circle is always linked to the circle above it via at least two roles that belong to and take part in the decision making of both the higher circle and the lower circle. Core Practices Individual Action Circle Meetings.

Holacracy Introduction Webinar 2012-10-03. Holacracy | Social Technology for Purposeful Organization. The Blueprint of WE. What Is the Blueprint of We? (formerly named the State of Grace Document) Sustainable Collaboration A collaboration process used to build and sustain healthier, more resilient business and personal relationships, making your day-to-day interactions effortless and your time together creative and productive.

Beyond self awareness, our world now demands Collaborative Awareness; how can we do this fast-paced dance without stepping on each other’s toes? The Blueprint of We is a collaboration process used to establish healthier, more resilient business and personal relationships in a world that changes in increasingly complex ways, making the old ground rules no longer reliable.

It quiets the Safety Brain and turns up the volume on empathy and co-creativity. The 5 Components of the Blueprint of We We all have days when we screw up, which is exactly why we created the Blueprint of We. Who’s Using It and When A More In-depth Look at the 5 Components 1. 2. 3. 4. 5. 'Networked minds' require fundamentally new kind of economics. In their computer simulations of human evolution, scientists at ETH Zurich find the emergence of the “homo socialis” with “other-regarding” preferences. The results explain some intriguing findings in experimental economics and call for a new economic theory of “networked minds”. Economics has a beautiful body of theory. But does it describe real markets? Doubts have come up not only in the wake of the financial crisis, since financial crashes should not occur according to the then established theories. Since ages, economic theory is based on concepts such as efficient markets and the “homo economicus”, i.e. the assumption of competitively optimizing individuals and firms.

It was believed that any behavior deviating from this would create disadvantages and, hence, be eliminated by natural selection. But experimental evidence from behavioral economics show that, on average, people behave more fairness-oriented and other-regarding than expected. Evolution of “friendliness” Prof. Designing and Building the Blueprint of WE: The State of Grace Document Collaboration Process (5:00)