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Uh7lzo9f75. Dear World Language teacher:If you were on Twitter... @sylviaduck. What can Twitter do for your school? Jing, screenshot and screencast software from TechSmith. Youth Voices. What is the AYV Community? The AYV Community is a network of thousands of educators around the globe fostering young people’s creativity. Members enjoy free access to a comprehensive collection of media making curriculum, video tutorials, and professional development tools. Learn and collaborate with educators, upload youth media for feedback, request support with technical issues, and participate in a movement of educators unleashing young people’s creative potential. Testimonials “It doesn’t matter if you only have one old camera and a laptop, or a whole lab with new equipment.

AYV curriculum gives everyone a chance to see themselves as media producers engaged in the professional process.” Jeff Larson, AYV Lead Educator Balboa High School/CAST Academy, San Francisco, California, USA “My reaction when I first looked at AYV Community curriculum – Where has this been all my life?” Oneisha Freeman, AYV Lead Educator Clubhouse Coordinator, Atlanta, Georgia, USA. Beautiful web-based timeline software. Reaching Reluctant Learners: ECOO 2012 by Christina Rodney on Prezi. Educational Technology and Mobile Learning. Free Research Tools Every Educator Need to Know about. One of the basic aims of education in general is to teach us how to be a life long researcher, how to discover new fountains of knowledge and illuminate our lives. Knowledge itself is based on research and every discipline be it philosophy, science, technology, art or humanities, they all have one common pillar which is research.

With the advance of technology, the nature and means of research has completely changed. It becomes now much more easier to conduct a research and collaborate with people whom you have never met before and in real time. The resources you might need for back up are ubiquitous online and with a single click you can have access to an ocean of knowledge. We are living in a digital world where new sources of information ( blogs, websites, wikis, ..ect ) are sprouting up like mushrooms. 1- Read Cube This is a desktop application that offers a new way to organize your research literature. 2- Shelfster This is a great tool for researchers. 3- InstaGrok 4- Academis.edu.

The Flipped Classroom is Hot, Hot, Hot. There are news stories and web articles about reverse instruction, or ‘flipping the classroom’, published just about every day lately. Here’s 15 news stories from the last 4 weeks focused on this instructional technology phenomenon. Many of these articles mention ‘the flip’ in their title (and for every one of these, there have been one or two additional articles that discuss the concept).

In addition to listing these articles here, I’ve also created and shared a video and a Slideshare deck to help to bring attention to this powerful idea and spread the word about it to educators everywhere. If you want to spread the word too, please pass this article or one of these other presentations on to your colleagues. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 11. 13. 14. 15. About Kelly Walsh Kelly Walsh is Chief Information Officer, and an adjunct faculty member, at The College of Westchester in White Plains, NY and is the founder and author of EmergingEdTech.com. Print This Post. Work Samples - Marc Paradis - Professional Web Site.

LifeisGoodintheCloud.pdf. Differentiated Instruction and the 21st Century Learner. Teacher Workshop - Online Collaboration through Google Sites. MrDaley. In attempt to bring Gamification to my class this year, I am turning my Advanced English 10 class into a survival game. The world has been ravaged by a plague that has turned the dead into reanimated bodies – zombies! I introduced the summer scenario to the students prior to the summer and explained how the point system would work in the Zombie Apocalypse version of the class.

In the class, each student came up with the name of their town in which they will act as defender. Each student is responsible for keeping their townspeople alive, well, and thriving. At the beginning of the summer, the students were told their town had 300 inhabitants. This 300 points represents the 300 points the summer work is worth. The students are required to read three novels and write five reflections on each novel by the designated due dates. We have created a Google+ Community for the summer work since each student can write their work in the Google Drive and share it all with me. The End is Nigh! Videogame Statistics. Education Database Online Videogame Statistics Embed the image below on your site <a rel="nofollow" href=" src=" alt="Videogame Statistics" width="600" height="2282" border="0" /></a><br />Source: <a href=" Education</a> Source: Online Education Video games have become quite popular over the last 30 years, so popular in fact that that fully 65% of American households play video games and this number is growing.

Of that 65% of the US population, 18-49 year olds make up the largest percentage of gamers at 49%. Gamer is broad term so let us look at the breakdown of gender versus console preference. As most gamers will tell you the two single largest markets for video games are Japan and the US. See Also Local Gaming Schools Local Art and Design Schools © 2014 Education Database Online | Privacy Policy | Contact.

Edquest Middle School Science Resources. Log in | Prezi. Secure Social Learning Network for Teachers and Students. Glogster: make a poster online. It's free! Lesson Ideas · Primary Pad. Open Culture. Education Levels Up! – A noObs guide to Gamifying your Classroom | MrDaley.com. A new way to manage classroom instruction is slowly creeping into the world of education: “Gamification“.

Gamifying simply means turning the class content and the way students learn into a game with a rewards system, quests, experience levels, and healthy competition. Gamifying isn’t anything new; businesses and social websites have been using “gaming” to attract and keep users coming back for years now. Here is a short list of groups already gaming: Facebook – Farmville!

Need I say more.Starbucks – Buy coffee – get more coffeeKhan Academy – Earn badges as you learn math! However, gaming is all around you all the time; you have been participating in games under your very nose! People dedicate hours everyday trying to promote themselves up these virtual scales and reach new levels. 1) Badges - These will be the rewards for completing tasks, doing homework, coming to class everyday, etc.These badges are easy and fun to make if you use a little imagination and your resources. 5) Quests! Welcome to TeachSMARTer. §. Interesting Ways. Notebooks for Classroom Use. The files have moved! All of the files formerly listed here are now on the SMART Exchange; as well, there are dozens of others - as of 2014 January, there are over 140 files of mine posted to the SMART Exchange. Because I changed email accounts part way through the process, the files reside in two different places.

SMART is endeavoring to merge my accounts, but at the present time, you will have to search for my stuff by trying both of these links: Created prior to August 2011 (33 files) Created since August 2011 (114 files) EQAO Practice Files and Kooshball Games (21 files and counting) Hot Apps for Higher Order Thinking. Caroline pignat - Home. Kagan Publishing & Professional Development - KaganOnline.com. Conference & Workshop Resources - Marc Paradis - Professional Web Site. Makingeducationaccessible.wikispaces.