
Computer games and learning handbook Aimed at teachers and those interested in using games with an educational intent, this handbook aims to provide some useful anchoring points for educators to make sense of the area and to develop practical approaches to the use of computer games as a medium for learning. It is assumed by some that the models games employ lead to learning, as young people effectively learn how to play without necessarily being explicitly taught, doing vast amounts of reading or interacting with others; while others see games as boring, tedious, time-consuming, and repetitive. Both of these viewpoints can be true: as stated the impact of a game is dependent on the game itself, but also the player, circumstance of use, mediation of the teacher and other players. Ulicsak, M. and Williamson, B. (2010).
Valleys deep and mountains high | Educa e ispira | Space Awareness Remote sensing The term remote sensing indicates a measurement technique that probes and analyses the Earth from outer space. Besides classical in-situ methods like weather stations, field surveying or taking samples, satellite based measurements are becoming an increasingly important source of data. The advantage is the fast and complete coverage of large areas. However, satellite data are not always easy to interpret and need substantial treatment. The most abundant remote sensing devices are weather satellites. Figure 6: Overview of Landsat remote sensing satellites of NASA. The first weather satellites were launched by NASA as early as 1960. The Copernicus Programme Already since 1997 the USA and NASA have been building a large programme for exploring the Earth, labelled the Earth Observation System, which consists of a large number of different satellites. Figure 7: Computer model of the Sentinel-1A satellite launched on 3 April 2014 (Credit: ESA). Radar altimetry Contour lines
Making Games: The Ultimate Project-Based Learning | The MindShift Guide to Digital Games and Learning Part 6 of MindShift’s Guide to Games and Learning. As game-based learning increases in popularity, it’s easy to get pigeon-holed into one particular way of thinking about it or one way of employing it. This is true regardless of how teachers feel about gaming in the classroom, whether they’re for or against it. One common objection to game-based learning is that students will sit in front of screens being taught at. In previous posts in this series, I’ve argued that because games involve systems thinking, they contextualize learning. “Games are just simulators with an internal incentive structure (often dopamine based). However, virtual simulations of hands-on experience are not the same as tangibly engaging with the world. Fortunately, few people are calling for games to replace school as we know it. Just as there are many apps and platforms designed to teach kids coding, there are also many apps and platforms that make it easy for kids to design their own games.
Some of The Best YouTube Channels for Language Teachers and ESL Learners August 11, 2017 YouTube hosts a treasure trove of excellent educational content that speaks to the learning needs of a wide variety of audiences. Some of this content is created by dedicated teachers and educators who took it upon themselves to promote learning beyond the traditional walls of their classrooms. For instance, in the area of English language learning, there are numerous language teachers (including EFL and ESL) who have set their own YouTube channels and provide video lessons covering almost everything related to language learning. Today's post highlights some of these channels. 1- BBC Learning English BBC Learning English provides ‘great grammar, drama, news, study, pronunciation, vocabulary, music, interviews and celebrity videos.’2- Best of Learning English ‘Listening English Everyday with BBC Learning English Listening Skills channel. 4- Daily English Conversation 6- Speak English With Misterduncan ‘English lessons aimed at everyone. 7- EF podEnglish 8- JenniferESL
Free Tools to Incorporate Game-Based Learning As I work with teachers to implement game-based learning (GBL), they are always looking for any free tools that exist. While some are willing to pay for iPad game apps or using the Kinect, these tools often cost money. Luckily, there are many tools out there that are free and that teachers could use in the classroom as soon as tomorrow. Some of these tools are not only the games themselves, but also lesson plans and ideas for using the game in the classroom. Here are some of my favorite free GBL tools. iCivics Many of us know of iCivics, founded by former Chief Justice Sandra Day O'Conner to improve civics education. MangaHigh Math is the focus of Manga High. BrainPop BrainPop has an excellent selection of games to teach a variety of subjects. Teach With Portals I challenge anyone to play Portal and not feel engaged. These are just a few of my favorite GBL tools that I have used and played. This blog is part of a series sponsored by TEQ.
Foster A Growth Mindset in Your Class Using These Strategies August , 2017 In her celebrated book ‘Mindset: The New Psychology of Success’, Stanford university psychologist Carol S. Dweck makes a strong case backed up with scientific evidence for the power of mindset in shaping one’s success or failure in almost every facet of our life.Those with a fixed mindset mentality tend to be limited in their learning scope believing that their inner traits and abilities are biologically determined. On the other hand, people with a growth mindset embrace change and tend to learn more from life experiences because for them concepts such as skills, abilities and competencies are not fixated and can be developed through a process of error and trial. In today’s post, we are sharing with you this handy infographic we created based on Marcus Guido’s post ’10 Ways Teachers Can Instill a Growth Mindset in Students’. The visual below is also available in PDF format from this link.
Boosting Classroom Engagement with Kahoot! Attempting to attain an entire class’s attention can easily become a losing battle. Whether it’s reviewing for a test, learning new material, or the act of test taking itself, the act of taking formative and summative assessments can become more interactive. This can easily be accomplished by using Kahoot. With so many games in education nowadays, it is easy to get your hands on something that can make learning fun — but how much information will the students actually retain? Sure, Jeopardy is competitive and the entire class participates, but do your students walk away confident in the material? Here’s how it works: the instructor logs on to Kahoot’s main screen through their personal device where they can choose a public game or one that they have previously made. In a study provided by the Kahoot! Kahoot is an excellent tool to use in the classroom, not only to further engage your students, but to make sure they come away knowing more than they did at the beginning of class.
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Learning Rating Lists <iframe src=" height="0" width="0" style="display:none;visibility:hidden" title="Google Tag Manager">Google Tag Manager</iframe> Want personalized picks that fit your family? Set preferences to see our top age-appropriate picks for your kids. Get age-based picks <a href=" customer feedback surveys</a> olweusinternational We all have some first hand experience of it: As bystander, as one of the bullies or as the targeted one. Or perhaps as a parent or a concerned educator. Bullying hurts. It is an act of harm-doing. Being bullied is traumatic. A lot is known about this phenomenon from scientific studies. In the following pages (also listed to the left) you will find some essential pieces of the knowledge on which the Olweus Program has been developed.
10 Specific Ideas To Gamify Your Classroom - 10 Specific Ideas To Gamify Your Classroom by Mike Acedo In today’s classroom, educators are constantly required to mold their teaching methods to give students the best opportunity to succeed. It is not only imperative for students to learn the required material, but also critical that students gain a sense of confidence toward their work, and find motivation to expand their learning. However, this can be difficult for some students, who may struggle in traditional, lecture-based class styles. We’ve talked about designing your classroom like a video game before. Though some teachers may use game-based learning, such as having students play games like Little Big Planet (featuring Sackboy, pictured above), Minecraft or Civilization to reinforce content, Gamification uses game elements such as challenges, feedback, levels, creativity, and rewards to motivate students to learn, and master concepts. How To Gamify Your Classroom: 10 Specific Ideas To Get It Done 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
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