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If It Were My Home Les îles du futur - Vertical Les îles du futur Jeu Transmedia Documentaire Les îles du futur LES ÎLES DU FUTUR. est un jeu documentaire transmedia Support : Mobile et WebClient : ArtePartenaire: Seppia, Pictanovo Un jeu documentaire de simulation de type « Sim city » écologique disponible sur mobile, tablette et web. Concept Les îles du futur est un jeu de gestion qui met dans les mains du joueur une île réalisant sa transition énergétique en vue de devenir autonome. Genre : jeu de gestionPlateforme : Web et mobileCible : Les joueurs occasionnels de 18 à 35 ans intéressés par le développement durable et l’écologieIntention : Proposer un jeu trans-media simple et facile d’accès et transmettre un message sur le développement durable via le gameplay L’objectif du joueur est simple : réaliser la transition énergétique de son île. Pour chaque action que le joueur réalise dans le jeu, le joueur gagne de l’expérience qui lui permettra de monter en niveaux. Articles Crédits Conception et scénarisation du jeu Antoine Schmoll

Animated interactive of the history of the Atlantic slave trade. Source: slavevoyages.org For the full interactive version, use a larger device. Interactive by Andrew Kahn. Usually, when we say “American slavery” or the “American slave trade,” we mean the American colonies or, later, the United States. This interactive, designed and built by Slate’s Andrew Kahn, gives you a sense of the scale of the trans-Atlantic slave trade across time, as well as the flow of transport and eventual destinations. History of American Slavery, Ep 2: The Atlantic slave trade during its heyday and the remarkable life of Olaudah Equiano. There are a few trends worth noting. In the 1700s, however, Spanish transport diminishes and is replaced (and exceeded) by British, French, Dutch, and—by the end of the century—American activity. In the final decades of the trans-Atlantic slave trade, Portugal reclaims its status as the leading slavers, sending 1.3 million people to the Western Hemisphere, and mostly to Brazil. Enroll now in a different kind of summer school.

Capital Toss: Capital Cities | ABCya! ABCya is the leader in free educational computer games and mobile apps for kids. The innovation of a grade school teacher, ABCya is an award-winning destination for elementary students that offers hundreds of fun, engaging learning activities. Millions of kids, parents, and teachers visit ABCya.com each month, playing over 1 billion games last year. ABCya’s award-winning Preschool computer games and apps are conceived and realized under the direction of a certified technology education teacher, and have been trusted by parents and teachers for ten years. Our educational games are easy to use and classroom friendly, with a focus on the alphabet, numbers, shapes, storybooks, art, music, holidays and much more! ABCya’s award-winning Kindergarten computer games and apps are conceived and realized under the direction of a certified technology education teacher, and have been trusted by parents and teachers for ten years.

Education Available languages — Using OpenStreetMap in an Educational Context For information about academic research related to OpenStreetMap, see Research. For a general article about how to map educational facilities in OpenStreetMap, see Education features. Students learning about OpenStreetMap at a workshop at FEATI University in the Philippines OpenStreetMap is being used in schools, universities and colleges in a wide range of disciplines. Active Projects for Education 2014 Resources and activities related to Geography Awareness Week 2014 are on the GeographyAwarenessWeek page. Older Projects pre-2014 (may be active) Research OpenStreetMap is being used in many academic research projects around the world. The OpenStreetMap Curriculum OpenStreetMap is working to create a curriculum for educators that is focused on introducing mapping, open-source technologies, crowd sourcing and community activities. Audience Benefits to students Benefits for educators Curriculum License How do I get Involved? See also

Fold N Fly ✈ Speedfarming 2050, le jeu Cliquez sur l’image pour jouer ! En 2050, 80% de la population mondiale résidera en ville. D’ici là, son nombre aura augmenté de 3 milliards, portant à 9 milliards le nombre total de bouches à nourrir. Il faudra mettre en culture 10 milliards d'hectares de terres pour répondre aux besoins mondiaux en nourriture. Alors qu’aujourd’hui 80% de la surface utilisable est déjà mise à contribution, se pose la question de la viabilité du modèle agricole actuel. Le concept de Vertical Farming n’est pas celui de l’expansion horizontale de l’agriculture, mais celui de son expansion verticale en s’interdisant le recours à la chimie destructrice des sols propre à l’agriculture traditionnelle pour lui substituer celle de l’agriculture hors sol. Speed Farming 2050 est un jeu de gestion d’une ferme verticale pour comprendre et sensibiliser au développement de nouvelles technologies visant à rendre durable l’habitat urbain.

The War in Vietnam: 50 Years Later – Amit Shah The following introduction was developed by Amit Shah, Managing Director of Green Comma, as a prologue to the chronological middle and high school text by Tom Barber. Tom is a veteran in education publishing and has been the publisher and editorial director for social studies at the nation’s leading US textbook publishing companies. The material is being offered, free, as a teaching and discussion resource in middle, high school, and freshman college classrooms. WE REQUEST THAT CREDIT IS CITED FOR ANY REUSE. All opinions are the writers‘ own. Attribution-Noncommercial CC BY-NC This license lets others remix, tweak, and build upon your work non-commercially, and although their new works must also acknowledge you and be non-commercial, they don’t have to license their derivative works on the same terms. In August 1967, Guy Ulinskas, age 23, was drafted by the US Army but elected to join the air force to stall or avoid going to Vietnam. 2017 is the 50th anniversary. “That was the reality.

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