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Bjarke Ingels Group Making of Tugendhat House by Lasse Rode (xoio) Lasse Rode’s did a remarkable job at 3d recreating Villa Tugendhat, a house designed by master modernist architect Mies van der Rohe. Today he responds to the many requests for sharing more insight about his work on this scene, which was done as a personal project over a period of few weeks to test color-mapping and GrowFX tree creation among other things. In this article he focuses on the exterior part of his work. I’ve been asked many times to share more insight about the creation of the Tugendhat House scene. Now, that I learned new things by making it, I will share some of the most important topics here. I would like to thank Ronen a lot for featuring this article here, as I am always happy to provide insight about my work to as many of you as I can… Software Used Here is the list of software that I used during the creation of this scene For better understanding I will use the following three images for explanation as they contain all essential things. The Snow Why under? The Dirt

xoio.de - architekturvisualisierung, animation, illustration ADEPT Architects Do U Revit? JAKOB + MACFARLANE r a m y h a n n a . c o m Firms House Hunting? This Haunted Italian Island is For Sale Welcome to Poveglia Island. Thanks to Italy's difficult financial straits, this honeymoon-retreat- meets-horror-movie-set is on the market. National Design Centre by SCDA Architects Singapore, PTE LTD Architect Soo K. Drink the Rain With Ivanka's Bio-Concrete Filters Despite the sunshine, a cloud hung over the Salone del Mobile this year — an artificial cloud, that is, built by Budapest-based, designer concrete manufacturer Ivanka to launch its new rain filtration system. Las Gaviotas Set by Besonias Almeida Arquitectos This project is the result of a process that began in 2004 with the construction of a summer house in the forest of Mar Azul. Submit Your Visions of the Workplace of the Future What does the future of the workplace look like to you? 118 Subsidized Dwellings by Temperaturas Extremas Arquitectos SLP

3D Ripper DX Tutorial 3D Ripper DX is a tool for capturing geometry and textures. This is very useful for machinima because it allows you to export models from a huge selection of games. You will need a 3D program for this. 3D Studio Max is recommend, but other programs that can import OBJ files may work as well. Capturing a scene with 3D Ripper DX1) Open 3D Ripper DX and locate the game exe. Make a mental note of your capture key, then press launch. - If using a Steam game, make sure steam is running first. Use the game exe, NOT steam.exe. 2) You will see a "Ready to capture" message in the top left corner of your screen if the program is running. 3) Press the capture key when ready. Problems and Fixes1) The skin color or clothing doesn't look correct. - Many games use dynamic materials which allows them to easily change the appearance or characters. Links3D Ripper DX Compatibility ChartConverting a 3D Ripper DX Scene to SourceConverting a 3D Ripper DX Scene to UDK

Louisiana State Museum LOCATION: St. Amant, Louisiana AREA: 17,000 Square Feet CONSTRUCTION COST: $2.5 Million COMPLETION: 2004 The design of the Holy Rosary Complex – comprised of an oratory, administrative building, and religious education building – for a rural Catholic Parish in South Louisiana, is an honest exploration of form, function, light and materials that results in an engaging and profound study in sacred space. Neither opulent nor austere, Holy Rosary Chapel presents a thoughtful meditation on sacred spaces and the spatial embodiment of spiritual experience. The masterplan for the rural campus creates a strong sense of place and draws a distinction between the program’s sacred and secular components. LOCATION: Navy Pier, Chicago, Illinois AREA: 70,000 Square Feet CONSTRUCTION COST: $40 Milliion COMPLETION: T.B.D The Chicago Shakespeare Company opened on Navy Pier in 1995.

3D Ripper DX 3D Ripper DX Overview Download Links Quick start guide Maya import Pre- and Post-TnL cache efficiency measurementForum Overview With 3D Ripper DX you can: - capture all geometry, textures and shaders, rendered during single frame; - import captured geometry into 3D Studio Max or Maya; - see what exactly has been drawn by each individual draw call; - see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call. 3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported. Download Current version is 1.8.2, download. Version history Links Quick start guide - Start 3D Reaper DX Objects in Maya will appear distorted.

Trahan Architects m i l i m e t d e s i g n – A r c h i t e c t u r e M a g a z i n e milimetdesign updated from www.e-architect.co.uk IJburg House The 140 m2 house is located on a small plot in IJburg; a recently developed suburb of the city of Amsterdam. Three bedrooms, a small bathroom, WC and a ‘multipurpose hall’ are situated on the groundfloor whereas the first floor remains completely open for living, cooking and eating, flooded with daylight. The facade contains specific brick detailing inspired by techniques from the famous Amsterdam school style from the 1920’s, which had become redundant in the 2nd half of the 20th century. The green facade of the house is a ‘living facade’, changing the image of the building over time and giving space to birds and insects, creating a new urban ecosystem.The house uses large windows to capture sunlight to heat up the collective spaces in winter, and uses the ‘natural curtain’ to create shading in summer. House IJburg images / information from Marc Koehler Architects Amsterdam

had free cutout trees on this site? by robynoelofse Mar 31

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