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Architecture from a digital point of view"

Architecture from a digital point of view"
Related:  Geometry & Math

Interview with Dietmar Koering of Arphenotype & Horhizon | 3D-DREAMING "Architecture from a digital point of view" Alright guys, this week we talked to an old friend of ours, Dietmar Koering. Dietmar is an architect, a researcher and a visionary. His work has been widely published everywhere and I had the personal honor to get to know him when I was still a student back in London. I am glad to have had this opportunity as his work can differ from a project to another for so many aspects. 3D-Dreaming: Thank you Dietmar to have taken the time to do this interview with me! Dietmar Koering: Thank you guys for this chance you gave me! We (me and another bunch of architects designers and visionaries) founded "Horhizon" in 2008 as well as Arphenotype. In the 2009 to 2010 I was holding the Jaap Bakema Fellowship by the NAI / A10. Currently I am teaching digital design at TU Braunschweig and Technology and Design at the Cologne Institute for Architecture (CIAD). DK: Arphenotype comes out of Richard Dawkins description of extended phenotypes and the letters "A" and "R", which stand for Architectural Research.

suckerPUNCH OpenGL SuperBible Home PageOpenGL SuperBible | Comprehensive Tutorial and Reference The Guilty Hyena: Accessories ○Proenza Schouler I'm feeling the industrial-inspired hardware closure clasp's on the fore of the Proenza shoulder bags, At first sight, I did think it was a whistle, yep I blame my poor eyesight. The angular sculpted heels can look pretty groovy on those summer nights out. Backstage -Proenza Schouler Too many P's to mention in the Spring Summer 2013 Proenza collection - Plethora of Perforated leather and Patchwork Python and Photo Print. Vibrant colors of key lime, tangerine and cerulean. ○Louise Goldin The architectural silhouette and layers calls to mind the uniforms on a starship voyager, a space age sporty vibe, that included crisp whites along with sandy gold, brown and cobalt blue and teal color theme. ○Michael Kors Tasty accessories alert, I gotta say, I am doting on most of the transparent items. ○Anna Sui Romantic trim edged printed dresses, a homage to Madeleine Castaing, a French designer and interior decorator, with a punk rock chic twist of fishnets to leather. ○Rodarte

Sort me Design PyOpenGL Installation Most users of PyOpenGL should use pip to install PyOpenGL automatically. It can be installed either to the system Python or a Virtualenv. $ pip install PyOpenGL PyOpenGL_accelerate Manual Installation If you cannot, or would prefer not to, use pip, you can download the package from PyPI. The package uses Setuptools for its installation. $ tar -zxvf PyOpenGL-3.1.0.tar.gz $ cd PyOpenGL-3.1.0 $ python setup.py install If you would like the (optional) PyOpenGL-accelerate package, download it from the PyOpenGL_accelerate PyPI page and follow the same basic steps: Note that you will require a working C compiler to compile the PyOpenGL-accelerate package. $ tar -zxvf PyOpenGL-accelerate-3.1.0.tar.gz $ cd PyOpenGL-accelerate-3.1.0 $ python setup.py install Recommended Enhancements for PyOpenGL Note that Togl support is deprecated, it's there for legacy code (once you compile Togl), but you should choose a GUI library that has OpenGL support built-in for any new development. OpenGLContext Installation

Wooden Line - spotd.it Linear, slick and wooden would probably be the three words that best describe the Troag lamp by Luca Nichetto for Foscarini. Behind the lamp a very precise brief: a linear lamp to be used in contract but also in domestic spaces, and the not necessarily related intuition of the designer of using wood. The outcome is a hot pressed plywood piece with a simple yet very recognizable profile obtained with the use of a five axe milling machine and a big attention to details. Troag Year: 2010 Materials: plywood

ARCHISEARCH.GR - Αρχική Σελίδα Curvas y superficies en el diseño geométrico asistido por ordenador El diseño geométrico asistido por ordenador tiene su origen esencialmente en la industria del automóvil. El problema fundamental del que se ocupa consiste en describir las formas, curvas, superficies de un objeto (una pieza de una máquina, el casco de un buque o de un avión...) en forma matemática sencilla, pero eficiente y precisa, que permita trasladar a las oficinas técnicas las características del objeto para su manufactura. Superficie de Bézier y su malla de control. Créditos: 4.5 (Educación a distancia) Como se podrá ver, los conocimientos matemáticos que se requieren para seguir la asignatura son bastante elementales: Conocimientos de algún lenguaje de programación (Matlab/Maple).Conocimientos básicos de geometría de curvas y superficies.Álgebra lineal. El propósito de esta asignatura es facilitar el acceso, tanto de matemáticos, como de informáticos e ingenieros, a los algoritmos que subyacen en las aplicaciones de diseño geométrico asistido por ordenador.

PROJECTS plataforma arquitectura

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