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Harvard VB Origami

Harvard VB Origami

BEND MANUAL | ex-Lab The workshop manual is available to read online and download below. It contains all seminar descriptions and daily exercises together with a brief for intermediate and final projects. BEND Manual Download Link Recordings of lectures/presentations can be found on ExLab Vimeo site. Upload completed illustrator files to here: Illustrator Template File Illustrator Script Grasshopper Components FabCodeGenerator 1.1 PolylineFromPoints 1.2 RotateAroundAxis 1.3 RotateMultipleAxes 2.0 Tutorial Files 2.1 BezierCrvFromRef 2.2 RebuildCurves 2.3 isocurvesFromSrf 2.4 SectionWithHoriPlanes2 2.5 SectionVariablePlanes 2.6 MoveWithSeries 2.7 OrientAroundCircle Lecture Examples 3.l Move With Attractor 3.l Image Sampler Exercises 3.1 3dGridPoints 3.2 MovePtsWithFunction 3.3 MovePtsWithGraph 3.4_MovePtsWithRandom 3.5 MovePtsWithImage 3.6 CompoundTransformWithAttractor 3.6 CompoundTransformWithAttractor Lecture Examples – right click and save as 4.l Rhino File 4.l Rotate Bricks 5.l Rhino Demo File

ARTC Introduction: Parametric design | Rethinking Architecture | architecture and design blog What is parametric design ? There is no precise definition and there are other related terms and synonyms: generative, computational, digital, computer aided, associative. Basically it's far more sophisticated than using computer instead of drawing board. Often when You draw/model your concept, You follow certain operations which are monotone and repetitive, they are algorithms and what's for sure computers are best at algorithms, so why should You do it manually ? For example, think of an elevation with windows, each window must have an area equal to 1/8 of room's floor area. It's simple, but when next day You'll decide that 1/7 will do better, and there are 1000 windows ? What is it for ? Everyday objects, data mapping and visualization, elevations, structures, floor plans, urban plans. Visual code It's quite easy to distinguish something designed using parameters and algorithms from the rest, so it gives us a message "I'm contemporary, I was rethinked:)" Urban design Software: Links:

The Geometry of Bending TUTORIALES GRASSHOPPER3D Organic form and nature... Theory behind design and algorithms The Possibility of (an) Architecture Collected Essays by Mark Goulthorpe, dECOi Architects By Mark GoulthorpeArchitectural Principles in the Age of Cybernetics By Christopher HightRethinking Technology A Reader in Architectural Theory Edited by William W Braham, Jonathan A Hale Practical studies in algorythmic form Algorithmic Architecture ~ Kostas TerzidisArchitecture in the Digital Age Design and Manufacturing Edited by Branko KolarevicInnovative Surface Structures Technologies and Applications By Martin BechtholdAutogenic Structures Edited by Evan DouglisPractice Architecture, Technique and Representation, 2nd Edition By Stan Allen Other Links of interest

O P E N S Y S T E M S The Proving Ground by Nathan Miller New Fabrications for Architecture The Euclid robot and Ron 2.0 make their first 3D printed object. This was just a simple test print on the Euclid robot now that it is fully up and running, but it came out better than I was expecting. This whole layer based printing business is pretty easy. The details: It is printed with ABS plastic,size is 12 inches tall and 5x5 inches in plan. Because Ron 2.0 is such a huge plastic extruder the ‘line weight’ is very wide; that coupled with the speed that the robot was moving makes for a very thick walled structure. Plethora Project Iteration in Grasshopper (Without scripting) « Heumann Design/Tech Lately I have been experimenting with iteration in Grasshopper. Iteration is often thought to be synonymous with the computer programming concept of a loop, but while the concepts are related, the definition of iteration I will use requires that the results of one iteration are used as the starting point for the next iteration. A loop can simply be a way to apply the same operation to a list of elements (much like processing multiple values with a component in grasshopper), but it is an iterative loop if the results from one step are used in the calculation of the next step (something grasshopper does not directly do.) This concept is also tightly linked with the concept of recursion. Simply stated, the definition of a recursive function includes the function itself. Achieving either iteration or recursion in Grasshopper would seem to require the use of scripting. What use would iteration be in Grasshopper? Example 3: Repeat Transform Example 4: Sierpinski Triangle Like this:

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