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Scratch - Imagine, Program, Share

Scratch - Imagine, Program, Share
Related:  Programación y Pensamiento ComputacionalMakerspace

Aprender a programar sin ordenador – Programamos Una de las actividades que realizamos ayer durante el evento Code Sevilla: A programar estuvo dedicada a trabajar la programación sin contar con un ordenador, actividades que son ideales para trabajar en familia en casa e ir adquiriendo ciertas destrezas del mundo de la programación. Ejemplo de actividad sin ordenador: ¡nos convertimos en impresoras! La idea de esta actividad surgió tras la lectura del libro Computer Science Unplugged, de Tim Bell, Ian H. Witten y Mike Fellows, cuya traducción al castellano está disponible en la web del proyecto, un sitio que recopila diferentes tipos de actividades muy divertidas que incluyen el uso de juegos, puzzles, cartas, cuerdas y muchas, muchas carreras. En esta misma línea, nuestro amigo Israel Gutiérrez, también embajador de la Semana Europea de la Programación, nos ha enviado una actividad muy divertida que ha preparado para poder trabajar con niños (¡y adultos!) Mis amigos robots: Construyendo una estructura de vasos

Teacher Guides - Globaloria Welcome to MakeQuest - a game where players use the JavaScript programming language to change the layout of the game and the behavior of its characters. Players unlock JavaScript knowledge as they progress, and apply that knowledge to create their own original game experiences, then learn to publish and share their CS creations. Total Time: 45-60 minutes Getting Started (~3 minutes)Activity (40-45 minutes)Wrap-Up (~5 minutes)Subject-Area Extension Activities Technology: MakeQuest requires no downloads and no sign-ins to complete, and can run on Internet-connected computers, including Chromebooks, laptops, and desktops. Activity Overview: "Evil 404" has corrupted the World-of-Code. Implementation Models: In-Class and/or After-School, including Flipped models Recommended Grade Levels: 4-12 Recommended Computer Science Background Knowledge: None required Course Description: This Globaloria Learning Game is designed to engage students in STEM learning through computing and game design.

Block Plugin/Syntax - Scratch Wiki This article shows the Block Plugin syntax. On the Scratch Forums, code must be written between [scratchblocks]...[/scratchblocks] tags. Every block goes on a new line, and is written as the text on the block is shown on Scratch. Arguments Arguments, or inputs to a blocks, are represented within the block with various codes. Numerical Insert The round numerical insert is used with the token (10). move (10) steps String Insert String inserts are created with the token [lorem ipsum] say [Hi] think [bye] Block Insert Boolean Blocks and Reporter Blocks are created with <boolean> and (reporter), respectively. if <<mouse down? Note that booleans appear like reporter blocks due to a technical limitation. Color Picker A color picker is represented with [#hexcode]. set pen color to [#00FF00] This website can be used to find hexadecimal colors. Dropdown List Dropdown lists are created with the code [selection v] broadcast [start v] Special Blocks Hat Blocks when green flag clicked when gf clicked when flag clicked

Ribbon | LoveToKnow The term "ribbon" refers to narrow loom-woven strips of cloth, often with a visible selvage on each side that helps them to maintain their form. Ribbons can be made of any fiber and are usually woven in satin, plain, gauze, twill, and velvet weaves. The origins of the term "ribbon" and its earlier forms, ruban or riband, are obscure, but they may be Teutonic and a compound of the word "band"-the ancestor of the modern day ribbon. As early as the Neolithic period, people wove very narrow, dense, often utilitarian strips of fabric on small portable looms. Early History In Europe, the weaving of lightweight ribbons as opposed to the sturdy, warp-faced bands of antiquity probably began as soon as the horizontal loom was introduced during the eleventh century. References to ribbons occur with increasing frequency during the fourteenth and fifteenth centuries as more tailored clothing developed and ribbons with aiglets (metal points) at each end were used to lace garments together.

Clones en Scratch: Efecto nieve en videojuegos – Programamos En alguna otra ocasión ya hemos hablado del uso de clones en Scratch. Esta característica, aunque es un poco más avanzada, supone una funcionalidad muy útil en muchos proyectos. La gran ventaja que nos ofrece es la simplificación de las instrucciones y minimización del número de objetos que realizan tareas similares. Un ejemplo que muestra claramente su gran potencial es la creación del efecto de nieve. De esta forma, podríamos pintar un objeto “nieve” y programarlo para que haga dicho cometido. El problema de esta solución está en que si queremos que caigan más copos a la vez tendríamos que duplicarlo unas cuantas veces. Los clones nos permiten dar una solución más eficiente a este problema. Como podéis ver, no solo hemos reducido el número de objetos, sino que la programación del mismo es a la vez muy simple. A partir de aquí podríamos personalizar nuestra tormenta de nieve: Hacer que cada copo tenga un tamaño distinto.Crear distintos disfraces y asignar uno aleatorio a cada clon.

Book-Mapper : 7 Steps You can download executable module here... But if you want to assemble this project yourself… here is the source project folder for "Sharp Develop". You can download executable module here... But if you want to assemble this project yourself… here is the source project folder for "SharpDevelop". From the be beginning: 1) Start "SharpDevelop" > "File" > "New" > "Solution" 2) Select "Windows Application", set the project "name" 3) Put all the necessary controls into the "MainForm" ("Design" mode) ... 4) Write program code (switch to "Source" mode) ... To create a program code for appropriate button (i.e.) use double click on it on "MainForm" (in "Design" mode). To run (execute) your project use "Debug" > "Run" command (in "Source" mode). To get compiled project go to "YOUR PROJECT FOLDER LOCATION" > "bin" > "Debug". In any cases all the codes available by the link. 1) Download this project 2) Open *.sln file in "SharpDevelop" 3) "View" > "Projects" > "MainForm.cs" 4) "Debug" > "Run"

'Check Out' All the Creative Things Libraries Circulate Everyone expects to be able to check out books and DVDs from their library. But telescopes? Cake pans? Litter clean-up kits? Below are some creative examples of materials being circulated in libraries around the country. Do you circulate something unique at your library? Contents: Litter grabbers, safety vests, bags and a bucket. Cost: The Suffolk Litter Control Office received a grant that enabled the library to purchase the kits' contents and covered the cost of marketing materials, such as banners and signs, says Litter Control Coordinator Wayne G. How is it working? Arts and Crafts Kit — Topeka and Shawnee (Kan.) Contents: Instructions, books, yarn, paper and tools, such as knitting needles, embroidery hoops and rubber stamps. Cost: Varies. How is it working? Discovery Kits — Avalon (N.J.) Discovery kits and are designed to introduce new concepts and activities to all ages. Cost: The murder mystery kit cost around $30 for the game plus $15 for the clear box in which it circulates.

Crea tu propio videojuego para móviles Android – Programamos ¿Alguna vez te has planteado crear un videojuego para tu móvil Android? Aunque pueda parecer cosa de expertos, la verdad es que gracias a la herramienta MIT App Inventor, cualquiera con un poco de ayuda puede lanzarse a crear sus propias ideas. ¿Te atreves? Antes de nada, para los que no conozcan aún la herramienta, hace algún tiempo os hablamos de ella. Te aconsejo que te pases por este post y veas un poco estas diapositivas. Ahora sí, ¡empezamos! Al ver el juego del Hour of Code propuesto por Code.org se nos ocurrió realizar algo similar pero en un formato de ‘app’ para móviles. La idea es hacer una aplicación que permita al pájaro llegar al cerdo. Instrucción de movimiento: derecha y abajo. Como veis, el funcionamiento es muy simple, aunque nos sirve perfectamente para introducirnos en la creación de aplicaciones para móviles. ¿Qué necesitamos entonces para empezar? Y luego tendremos que ir añadiendo los distintos elementos de los que se va a componer el juego:

Cindy Crushes Programming: Tile Art I love doing drafts with tiles. They are super cheap and it is easy to do many projects with them. I get my tiles from Home Depot, Menard’s or Lowes. Book Mod Podge Tiles Supplies TilesBook cover imagesMod Podge Brushes Steps Print out and cut book images. Thoughts: I love this craft for Teen Read Week. Nail Polish Tiles TilesNail Polish (avoid glitter nail polish)WaterAluminum Half Size Deep Foil PanStick Pour a layer of water into the foil pan.Put nail polish in the water. Thoughts: This is a really pretty craft and also super cheap. Cindy Shutts, MLIS Cindy is passionate about teen services.

Detector de sonido Otra de las funcionalidades que nos ofrece Scratch 2.0, que puede ser muy útil y divertida, es la posibilidad de recoger el audio del exterior para interactuar con nuestros personajes. Aunque ya hemos explicado en otros artículos cómo hacer uso de esta opción, hoy vamos a preparar un proyecto al que podrás sacarle mucho partido en tus clases para controlar el bullicio de los alumnos, por ejemplo. La apariencia es sencilla. Simplemente tenemos una especie de semáforo que nos indicará qué nivel de ruido es aceptable para el buen funcionamiento de la clase, cuándo nos acercamos al límite establecido por el docente y cuándo lo sobrepasamos. Pasemos a ver el código Lo primero que vamos a analizar es el programa que hemos incluido en el fondo, que se encarga de medir la intensidad del sonido que se recoge del exterior para ir incrementando niveles a medida que se van sobrepasando los límites de cada uno de ellos. El botón verde de la izquierda sirve para comprobar el resultado final.

Cool DIY Gift Idea for Plant, Wine Lovers: Plants Grow in Fridge Magnets, Recycled Corks Plants are said to create peace and harmony in your living space. Cork planter fridge magnets add a touch of green harmony to your fridge door’s “to-do and not-to-forget” lists. Here’s how you upcycle cork wine stoppers with very little tools or materials. 1. 2. 3. 4. 5. Watering weekly with a sprayer should keep them alive thriving. The idea for cork planters came from Upcycle That, a website dedicated to helping people upcycle—finding great uses for waste materials. “We love succulents and create many different types of upcycled planters for them. Homemade mini-plant fridge magnets could be a nice little gift for Christmas, especially for plant or wine lovers. Educational Project for Kids You could also make your cork planters with your kids as a nature-education project. While trying not to glue your fingers together, talk about how forest fires and plastic wine stopper substitutes threaten Portuguese cork forest landscapes. Fascinating Nature of the Cork Industry

Curso de Python - EDUCACION Y TECNOLOGIA curso de introducción a python ¿Nunca has programado? ¿Nunca has usado Python? Con este curso adquirirás las nociones básicas de programación a través de un curso de 9 capítulos en PDF con algunos vídeos de apoyo. Aprenderás a través de Python, un lenguaje de programación muy interesante, con muchas posibilidades y con mucha demanda en el mercado laboral.Te animo a seguir el curso, además, el contenido es libre... Conceptos previos e instalación Input - Output y variables Elementos de control (condicionales y bucles) Listas, tuplas y diccionarios Escribir y leer un archivo de texto Funciones Clases Python en un entorno con salida gráfica (Processing) Creando un videojuego

DIY Wine Cork Planters By her own admission, Linda from It All Started With Paint isn’t what you’d call a green thumb. But tiny low-maintenance succulents were calling her name and that’s where the idea for these unlikely thumb-sized planters came from. Read on to learn how to create your own easy-to-make planters! – Wine corks – Magnets – Glue gun – Succulents – Soil – Steak knife Drink some wine and save the corks. Gather your supplies. Using a steak knife, core out centers of the corks. Use glue gun to affix magnets. Add soil. Add plants. Simple as that! Teach kids Python by building an interactive game Python has earned a reputation as a wonderful beginner programming language. But where does one begin? One of my favorite ways to get people interested in programming is by writing games. PursuedPyBear (ppb) is a game programming library optimized for teaching, and I recently used it to teach my children more about my favorite programming language. The Jupyter project is a browser-based Python console, initially designed for data scientists to play with data. I have a Jupyter Notebook designed to teach you how to make a simple interactive game, which you can download from here. Prerequisites: Running a recent version of Python (instructions for Linux, Mac, and Windows) Running a recent version of Git (instructions here) We will briefly configure a virtual environment to create a separate space for the needed libraries. $ git clone $ cd penguin-bit-by-bit $ python -m venv venv $ source . The event loop that will run the game import ppb It works!

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